Shutdown Mesmer

Shutdown Mesmer

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Posted by: redux.1502

redux.1502

So I’ve been a Mesmer since GW1, and always enjoyed controlling my enemies’ movements and working to help our team succeed by making the other team’s members fail at their own jobs. This is something I’ve missed on Mesmer since I started playing GW2, and haven’t really been able to find… until I tried this build out in sPvP. I present the Shutdown Mesmer:

http://gw2skills.net/editor/?fgAQNAraWlwzKqHTTjGZ9IhJFBH5oUcdvT6hpL9qB-TsAgyCuI0SplTLjWStsaNwY9x8DA

This build focuses on a mix of durability and damage with an emphasis on single target conditions and interruption. It is flexible in order to provide for the many varying situations that pop up in sPvP.
I admit that I haven’t tested it at length due to lack of time to play, and I’ve brought it to the forums for others to test out alongside myself.

Build Variables:

Utilities
Ether Feast —-—> Mirror
Decoy —-—> Signet of Midnight (for those pesky Warriors; it has a stun break now, so you won’t lose out on that part if deciding to switch)

Traits
Domination:
Crippling Dissipation —--> Signet Mastery or Mental Torment

Chaos:
Chaotic Dampening —--> Cleansing Inscriptions is possible if taking Signet of Midnight
Chaotic Dampening —--> Bountiful Interruption (might on interrupt for more offense) or Mirror of Anguish (if having trouble with stuns yourself)
Move 10 points —--> Illusions for Illusionists Celerity and GM trait of choice

Illusions:
Phantasmal Haste —--> Illusionary Elasticity if you want more conditions/boons/damage from staff
(Note: I take Phantasmal Haste because the Duelist is a large part of the damage from the build and having more than one out helps an incredible amount)

Equipment
Pistol:
Sigil of Energy —--> Sigil of Battle

Please post your feedback and ideas about it! I hope it works for you guys as much as it has for me!

Cheers!

(edited by redux.1502)

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Posted by: Esplen.3940

Esplen.3940

Sigil of Force won’t add much to your build because Sigil of Force…

  • Does not apply to clones/phantasms.
  • Does not apply to conditions.

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Posted by: TheKidHenry.5732

TheKidHenry.5732

This is very much like a build I’ve been running recently, mainly condition damage with interrupts, traited for them as well.

http://gw2skills.net/editor/?fgAQNArcWlwzyoHTzgGb9ICKFb31R6hppanWJF82FC-TsAAzCpIKS9l7LTRyvsfNEZ9xsCA

The link to my thread, which gives slight variations to the build and a quick breakdown is found here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Post-6-25-Interrupt-build-help/first#post2358825

Let me know what you think, and I hope it helps you find something really useful!

Sai Sayre – Mesmer, avid PvPer

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Posted by: TheKidHenry.5732

TheKidHenry.5732

I’m sorry, thats sorta the “base” of the build. After a few weeks of tweaking runes/sigils/trinkets/traits, I’ve found that this works the best (for my playstyle)

http://gw2skills.net/editor/?fgAQNArcWlwzyoHTzgGb9ICKFXX1R6hppanWJF42FC-TsAAzCpIaS9l7LzXyvsfNEZ9xsCA

Try it out, let me know what you think!

Sai Sayre – Mesmer, avid PvPer

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Posted by: redux.1502

redux.1502

Would love some more feedback on this!