Sigil for GS?
Blood and Air Sigils are both cheap and useful to boost dmg.
Energy + air/fire/battle/doom
I prefer energy + air.
I’d probably avoid doom on greatsword. Air is good damage, but single target only. I’d lean towards using fire.
Energy is always a fixture on every weapon set that I use in every build.
I’d probably avoid doom on greatsword. Air is good damage, but single target only. I’d lean towards using fire.
Energy is always a fixture on every weapon set that I use in every build.
Because dodge rolls > All.
Power stacking and the fire one are the best combo. Once you have 25 power stacks and since mesmers typically run with 50% plus precision with that flame/burning AOE you will be putting out some good numbers with coverage.
Air/Fire sigils on the GS are very good. they can make a regular auto attack plink down a squishy target’s hp by almost 50% in one AA if both of the sigils proc.
I’d go for Energy plus either Battle or Fire. I use the same GS for my guardian for WvW, and energy sigils for frontline zerging are a must.
For the record, I used to use energy+fire almost exclusively but decided to try out air some months ago, and find I prefer it.
Of course depends on the build, the situation and what your goals are. Air allows me a bit more bite when bursting single targets (for example mirror blade dodge mindwrack on a squishy thief), but the downside is potentially no extra damage if it procs on the wrong target (eg if an enemy mesmer goes invis and your target switches to an illusion and the sigil happens to proc).
Whatever floats your boat really.
I don’t particularly like battle because I don’t like being forced to swap weapons in order to maintain might – I like to swap weapon at precisely the right time to be efficient in skill use rather than have it be dictated by boons.
If you like “living on the edge”, air+fire is sick, but of course you lose the free dodge every swap.