Sigil of Fire/Sigil of Air
I actually just tested this out earlier. As long as you have a weapon with the sigil in your hand, shatters have a change to use the ability as well.
cool, good to know, now with that another question this poses. If my clones/phantasms crit while im weilding this weapon could it proc then? If so this opens up a lot of doors for pretty easy procs of these abilities.
The sigils are already very easy to proc with (unless you’re only using scepter), but yes as I understand it, the clones/phantasms can also proc the effect on crit sigils.
I’ve personally tested shatters myself, but not the illusion crits.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
The real question is does this amount to better damage output than say inflicting vulnerability on crit?
but yes as I understand it, the clones/phantasms can also proc the effect on crit sigils
Do you have any source for this information? Even just a hint of where you might have heard it?
It has always been my understanding, ever since Beta, that illusions do not proc on-crit abilities (except for Sharper Images, which only exists to proc on illusion crits).
Not only do they work on shatters but if you put it in a one hand weapon it will work on an attack from another weapon too. For example on my Warrior I use Sword/Axe, my axe had a sigil of air on it but I would often proc it using my auto attack.
I don’t think clones/phantasms proc them though.
If a clone/phantasm is going to be treated like an attack, they better be able to proc them. Can’t have it both ways.
I don’t think illusions proc Sigils.
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If a clone/phantasm is going to be treated like an attack, they better be able to proc them. Can’t have it both ways.
Nope. Illusions get the drawbacks of both summons and direct attacks, and few of the benefits of either.
Good thing Anet didn’t make a P&P RPG out of these rules, because those rules seem to be made to create confusion and arguments on how they are intended to work.
[weapon sigils]
Both sigils apply to each attack (except illusion summoning “attacks”). When both would proc at the same time, the mainhand sigil procs and supresses the proc from the offhand. Therefore the mainhand chance-to-proc sigil will occur more often than the offhand sigil.
Also, both sigils share the same cool down. That is, when one sigil is cooling down (whether on swap or on proc abilities), both sigils are suppressed. IE, if you swap to your weapon set, and you have on swap might stacks, then your chance-on-crit sigil or Air will not function until the first sigil’s cool down is finished.
(edited by Surbrus.6942)
Should be easy enough to test. Summon a clone on a dummy, and don’t do anything else. If it goes more than a minute without triggering, it’s safe to say illusions don’t trigger it.
Yes, clones proc when they crit. I often pop out a couple clones with staff (sigil of fire) and switch to GS, and watch the light show. Staff is especially nice with activating the proc because with all the bouncing the clones quickly get fury and start procing more.
The real question is does this amount to better damage output than say inflicting vulnerability on crit?
I don’t see how vulnerability on crit is good in PvP.
Yes, clones proc when they crit. I often pop out a couple clones with staff (sigil of fire) and switch to GS, and watch the light show. Staff is especially nice with activating the proc because with all the bouncing the clones quickly get fury and start procing more.
LOL they do not proc sigils when they crit. Put on the sigil of fire because it’s REALLY obvious when it goes off. Put yourself in combat and put up 3 clones, then disengage yourself and watch for the effect. No proc. Not on fire, not on air.
They used to proc off of our illusions and even managed to have their own cd timers, but as you can imagine it was terribly broken and got fixed. I mean honestly if they could proc off of any illusion the sigils would be on CD 100% of the time and every 5s you’d be adding a nice burst to your damage output.
If you would like to prove otherwise to me go ahead with video because after reading this I went back and tried to get my clones to proc effects like they used to and am happy to say that they do not.
It occurred to me that maybe what you’re seeing is the burning effect from your clones that staff actually adds as a condition, but visually the flames on your target are very different from the big flame blast that comes from the sigil effect.
(edited by Wise.8025)
OK, I think you are right Wise. I know the difference between burn and the AoE proc, but maybe either others had used it or I was simply wrong. I spent some time on a dummy using only clones to attack, but that doesn’t seem to allow for crits to occur (I never saw any for 10 minutes, even with a phantasm with fury). So I went out to Orr and used only clones to kill stuff and I didn’t see the proc in the combat log, even after numerous crits.
I can see that this could be a bit tricky to implement, but if clones/phantasms are ‘attacks’, they should activate the proc, or at the very least the ‘attack’ itself that summons the clone/phantasm should.