Sigils and Utilities for Condition For WvW
Sigil of earth isn’t bad although you aren’t boosting that many bleeds since it has a 2 sec CD. Sigil of Doom has been really nice with my scepter/torch set. Having access to poison (especially since you aren’t using staff) would bolster your conditions. With each additional condition, it becomes harder to cleanse the ones your really are stacking up.
Example:
Say you use GS #2 followed by GS #4 (vulner and a few stacks of bleeds), weapon swap scepter #3 (poison + confusion), scepter #2 (look to block to gain torment), pistol #4 and end with pistol #5. You now have 4-5 conditions with your bleeding stack buried below at least 2 other conditions making it that much harder to cleanse them.
Personally I didn’t find earth to provide that much more bleeds to me, so I like to run sigil of corruption. If you don’t mind, you could have a second GS and Scepter each with a sigil of corruption until you have a stack and then switch them out to the earth ones.
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)
(edited by Nordic Natedog.4360)
Yeah i was thinking about the other Conditions Poison seems to be the best compromise, with it doing damage and reducing healing, so would be good both in groups and solo.
I might give Poison a try on the Greatsword and see what it is like. If i use it on Greatsword will the iZerker be able to proc it on multiple targets during its attack or is it only one?
Yeah i was thinking about the other Conditions Poison seems to be the best compromise, with it doing damage and reducing healing, so would be good both in groups and solo.
I might give Poison a try on the Greatsword and see what it is like. If i use it on Greatsword will the iZerker be able to proc it on multiple targets during its attack or is it only one?
The iZerker wouldn’t be able to proc poison. Only the attacks you personally make would do that. For greatsword, that means all skills except the iZerker can proc it.
However, I would strongly recommend sticking with Sigil of Earth. Given that GS lands three hits for every autoattack, you can expect to proc an extra bleed with that sigil almost every two seconds. Let’s assume each bleed does 900 damage. Over the course of 10 seconds, you will have inflicted almost 4500 extra damage due to that sigil. To me, a few seconds of poison is not worth that loss of damage.
Furthermore, you have to consider how conditions are removed; many classes use cleanses that remove all conditions, so in that case, extra poison won’t stop your bleeds from getting removed. Many classes also use poultry soup and Melandru runes to decrease condition duration. Again, in that case the poison isn’t doing you any good and you’re better off sticking with Sigil of Earth. Finally, there are classes that periodically remove one or two conditions. Between the GS and the on-death clone traits, you should be able to keep vulnerability, cripple, and weakness on your opponent with a decent uptime that they will serve as filler conditions for the purposes of periodic condition removal. Again, I’m just not seeing how poison can compete in any of these scenarios. Even the healing reduction is provides won’t make much of a difference the majority of the time compared to the extra damage.
As for the sigil of hobbling, I’d definitely swap that for something else too. I’d recommend Corruption for the convenience of being able to stack condition damage without carrying around an extra weapon. You could use Force or Accuracy though, but I’m pretty sure those two sigils only apply to you and don’t affect your illusions.
Finally, utilities: your current setup is pretty good, though I did notice that you aren’t running blink. If you are doing lots of roaming, I’d probably swap out Feedback for Blink simply because Feedback is only useful against ranged attackers, meaning that every time you’re fighting a melee fighter, it’s doing nothing more than serving as an ethereal combo field for you. A decent ranged opponent also won’t just stand there shooting into Feedback. However, if you run with a zerg or a large group, Feedback suddenly becomes amazingly useful and is totally worth using over Blink.
So Earth will proc off the iZerker but Doom wont?
No, neither Earth nor Doom will proc off iZerker.
So in that case WHAT would be better? – do any of the Sigils affect the Phantasms or clones?
Yeah i was thinking about the other Conditions Poison seems to be the best compromise, with it doing damage and reducing healing, so would be good both in groups and solo.
I might give Poison a try on the Greatsword and see what it is like. If i use it on Greatsword will the iZerker be able to proc it on multiple targets during its attack or is it only one?
The iZerker wouldn’t be able to proc poison. Only the attacks you personally make would do that. For greatsword, that means all skills except the iZerker can proc it.
However, I would strongly recommend sticking with Sigil of Earth. Given that GS lands three hits for every autoattack, you can expect to proc an extra bleed with that sigil almost every two seconds. Let’s assume each bleed does 900 damage. Over the course of 10 seconds, you will have inflicted almost 4500 extra damage due to that sigil. To me, a few seconds of poison is not worth that loss of damage.
Furthermore, you have to consider how conditions are removed; many classes use cleanses that remove all conditions, so in that case, extra poison won’t stop your bleeds from getting removed. Many classes also use poultry soup and Melandru runes to decrease condition duration. Again, in that case the poison isn’t doing you any good and you’re better off sticking with Sigil of Earth. Finally, there are classes that periodically remove one or two conditions. Between the GS and the on-death clone traits, you should be able to keep vulnerability, cripple, and weakness on your opponent with a decent uptime that they will serve as filler conditions for the purposes of periodic condition removal. Again, I’m just not seeing how poison can compete in any of these scenarios. Even the healing reduction is provides won’t make much of a difference the majority of the time compared to the extra damage.
As for the sigil of hobbling, I’d definitely swap that for something else too. I’d recommend Corruption for the convenience of being able to stack condition damage without carrying around an extra weapon. You could use Force or Accuracy though, but I’m pretty sure those two sigils only apply to you and don’t affect your illusions.
Finally, utilities: your current setup is pretty good, though I did notice that you aren’t running blink. If you are doing lots of roaming, I’d probably swap out Feedback for Blink simply because Feedback is only useful against ranged attackers, meaning that every time you’re fighting a melee fighter, it’s doing nothing more than serving as an ethereal combo field for you. A decent ranged opponent also won’t just stand there shooting into Feedback. However, if you run with a zerg or a large group, Feedback suddenly becomes amazingly useful and is totally worth using over Blink.
Your math comparison is well off. Let’s say you have +40% cond duration and 1500 cond dmg (not high but at least a consistent comparison point). Doom and Earth both yield 7 seconds worth of their perspective conditions. So bleed will do 822 (117.5 * 7) and poison will do 1628 (234 * 7).
In a ten second span (from the onset of the condition), your bleed ticks from earth would end up: 117.5, 117.5, 235, 235, 352.5, 352.5, 470, 470, 470, 470 for a total of 3290. Now this is a best case scenario, seeing as you mentioned someone can purge those stats at any given time and you have to be directly attacking (and critically) after each 2 sec CD of Earth. Getting your duration up to +100% only furthers the cause for poison since you would only be adding an additional 235 damage to the bleed (since a stack didn’t fall off in 10 seconds) but would add 568 of poison.
You also don’t take into account in your comparison that poison further hurts a foe since their heal is 33% less effective so a skill like ether feast would yield 1600-1800 less so effects are nearly identical to the bleed gained by Earth. Which brings me back to what makes poison that much better to have since you are adding one more condition that other professions (such as Mes) and specs that can’t purge more than 1-2 conditions at a time. This means the more types at your disposal, the easier it is to keep them on your foe.
In the end, anything that effects duration (+ or -) further strengthens the call for poison since it’s damage is superior and the negative heal for your foe is a constant -33% and not stack reliant.
FYI, I have been running a condition tank mes for many months now and tried all kinds of variants. I am not saying Doom is the end all. It has simply been my experience that points me away from Earth Sigils.
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)
(edited by Nordic Natedog.4360)
Your math comparison is well off. Let’s say you have +40% cond duration and 1500 cond dmg (not high but at least a consistent comparison point). Doom and Earth both yield 7 seconds worth of their perspective conditions. So bleed will do 822 (117.5 * 7) and poison will do 1628 (234 * 7).
In a ten second span (from the onset of the condition), your bleed ticks from earth would end up: 117.5, 117.5, 235, 235, 352.5, 352.5, 470, 470, 470, 470 for a total of 3290. Now this is a best case scenario, seeing as you mentioned someone can purge those stats at any given time and you have to be directly attacking after each 2 sec CD of Earth. Getting your duration up to +100% only furthers the cause for poison since you would only be adding an additional 235 damage to the bleed (since a stack didn’t fall off in 10 seconds) but would add 568 of poison.
You also don’t take into account in your comparison that poison further hurts a foe since their heal is 33% less effective so a skill like ether feast would yield 1600-1800 less so effects are nearly identical to the bleed gained by Earth. Which brings me back to what makes poison that much better to have since you are adding one more condition that other professions (such as Mes) and specs that can’t purge more than 1-2 conditions at a time. This means the more types at your disposal, the easier it is to keep them on your foe.
In the end, anything that effects duration (+ or -) further strengthens the call for poison since it’s damage is superior and the negative heal for your foe is a constant -33% and not stack reliant.
FYI, I have been running a condition tank mes for many months now and tried all kinds of variants. I am not saying Doom is the end all. It has simply been my experience that points me away from Earth Sigils.
Thanks for the information. I will be giving Poison a try.
If you were to go with the Sigil of Doom, I would put it on what ever is your secondary set. This is because you would be switching to it to through out a few skills, as I laid out in my example, and going back to your main set.
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)
Your math comparison is well off. Let’s say you have +40% cond duration and 1500 cond dmg (not high but at least a consistent comparison point). Doom and Earth both yield 7 seconds worth of their perspective conditions. So bleed will do 822 (117.5 * 7) and poison will do 1628 (234 * 7).
In a ten second span (from the onset of the condition), your bleed ticks from earth would end up: 117.5, 117.5, 235, 235, 352.5, 352.5, 470, 470, 470, 470 for a total of 3290. Now this is a best case scenario, seeing as you mentioned someone can purge those stats at any given time and you have to be directly attacking after each 2 sec CD of Earth. Getting your duration up to +100% only furthers the cause for poison since you would only be adding an additional 235 damage to the bleed (since a stack didn’t fall off in 10 seconds) but would add 568 of poison.
You also don’t take into account in your comparison that poison further hurts a foe since their heal is 33% less effective so a skill like ether feast would yield 1600-1800 less so effects are nearly identical to the bleed gained by Earth. Which brings me back to what makes poison that much better to have since you are adding one more condition that other professions (such as Mes) and specs that can’t purge more than 1-2 conditions at a time. This means the more types at your disposal, the easier it is to keep them on your foe.
In the end, anything that effects duration (+ or -) further strengthens the call for poison since it’s damage is superior and the negative heal for your foe is a constant -33% and not stack reliant.
FYI, I have been running a condition tank mes for many months now and tried all kinds of variants. I am not saying Doom is the end all. It has simply been my experience that points me away from Earth Sigils.
Thanks for the information. I will be giving Poison a try.
That is the fun part about Mes. Plenty of things to try, especially when it doesn’t cost a lot (like Earth and Doom sigils).
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)
If you were to go with the Sigil of Doom, I would put it on what ever is your secondary set. This is because you would be switching to it to through out a few skills, as I laid out in my example, and going back to your main set.
Yeah that would be Scepter/Pistol combo
Though if Earth isnt affected by iZerker, i wonder if i should change this Sigil as well.
How does this sound:
Scepter: Doom
Pistol: Corruption
Greatsword: Battle
3 stacks of Might as well as Might from the GS #2, Corruption stacks and poison every 10seconds.
snip.
Thank you for catching me; when I wrote the 4500 damage I was estimating the total amount of damage that would be done after 10s of bleed application, though my initial wording does not convey that at all.
I will concede that poison may be better for a 10s period; however, I feel that unless the mesmer is swapping weapons every time they are available, Earth will win out in the long run.
Let’s reexamine the previous scenario. Assuming a 10s period and using 40% duration and 1500 condition damage, 4110 damage worth of bleeds will be applied and poison will do 1628. Assuming poison reduces healing in this period, the net effect of the two conditions will be roughly the same.
Now, let’s consider a 20s period, since most mesmers won’t be frenetically switching weapon sets whenever they’re available. Over 20s, 8220 potential damage worth of bleeds will be applied from Earth. However, poison still will only do 1628. That means that at 20s, poison would need to negate almost 6500 points of healing in order to be worth it.
The fact is that Doom is a one-time application and Earth can be reapplied almost every 2s with enough crit. I feel that since many foes can entirely cleanse themselves of conditions, it is better to have the sustained reliability of Earth than the periodic poison of Doom. To keep poison up on a target at all times, one would need 100% condition duration and would need to swap weapons whenever they were available, and would need Doom sigils on both weapon sets. If you only have Doom on one set, suddenly you only have 50% uptime on poison. Considering that most condition builds don’t have 100% duration, the actual uptime is going to be even lower. That means that unless you are very good at predicting when the opponent will heal, you will have many opportunities where the poison doesn’t negate anything and ultimately does pitiful damage relative to an Earth sigil.
Also, as I stated before, the condition removal factor only matters for a minority of players. Most players either have condition removal that clears all conditions, or use minus duration food and runes. The actual number of players whom you need “filler” conditions on is rather low, and vulnerability, cripple, and weakness can all serve as filler without sacrificing the damage potential that Earth provides.
I’ve played a condition bunker mesmer since launch and have tried numerous builds and setups in that time. In my experience, Earth has always worked much better for me than Doom has. Like you, I’m not claiming that it’s the only option, but I feel obligated to share my opinion and a bit of math. Obviously, the game is not as perfect and neat as the math above would suggest; RNG means that Earth won’t always have a 2s application rate. People will purge all conditions rendering both poison and bleed removed. Some players will purge before healing so they don’t get the penalty. Other players (guardians) will use a massive heal that gets absolutely devastated by poison. There are too many factors to perfectly model either scenario, but my experience tells me that Earth works better.
That being said, I encourage you, ArmageddonAsh, to try both sigils. Clearly there are two opposing viewpoints here and neither one is wrong nor right. I’m sure both options are viable, but I would encourage you to thoroughly test both to find which suits you better. The sigils are cheap enough that you can do so easily.
How does this sound:
Scepter: Doom
Pistol: Corruption
Greatsword: Battle3 stacks of Might as well as Might from the GS #2, Corruption stacks and poison every 10seconds.
Regardless of whether you use Doom or Earth, I would suggest using one on each weapon set. If anything, I would use Earth on the GS since it can attack more rapidly than the scepter. I would probably use Doom on the scepter since it attacks so slowly that you won’t get much out of Earth on it. I don’t know if I’d recommend Battle; you have to ask yourself if 3 Might is worth losing the damage that either Doom or Earth could do. In my opinion, it isn’t worth it. Given that Sigils of Battle are so expensive, you might not want to experiment with this one, but if you have the funds it might be worth testing. That being said, I think Corruption is perfect on the pistol. I have one on my torch and love to go coyote hunting before a roaming session to get some extra condition damage.
How does this sound:
Scepter: Doom
Pistol: Corruption
Greatsword: Battle3 stacks of Might as well as Might from the GS #2, Corruption stacks and poison every 10seconds.
Regardless of whether you use Doom or Earth, I would suggest using one on each weapon set. If anything, I would use Earth on the GS since it can attack more rapidly than the scepter. I would probably use Doom on the scepter since it attacks so slowly that you won’t get much out of Earth on it. I don’t know if I’d recommend Battle; you have to ask yourself if 3 Might is worth losing the damage that either Doom or Earth could do. In my opinion, it isn’t worth it. Given that Sigils of Battle are so expensive, you might not want to experiment with this one, but if you have the funds it might be worth testing. That being said, I think Corruption is perfect on the pistol. I have one on my torch and love to go coyote hunting before a roaming session to get some extra condition damage.
Well, let me say a few things. I laid out the math coming to 3200 damage for 10 seconds and some how you upped it to 4100. Keeping 4 stacks of bleeding from earth runes alone aren’t that easily done, but we are talking perfect scenario here so I will give that.
I actually don’t use a GS like the OP does. I prefer the staff which does have access to poison (albeit not a guarantee) as well as other conditions so stacking bleeds isn’t as important to me in my condition build.
I agree it’s all about finding what works for your game style. If you aren’t a heavy weapon set changer (which I do weapon swaps constantly), then having Earth (at least on your main weapon) is advantageous.
I’ve been meaning to add a second scepter and staff to my inventory (to swap out my corruption sigil ones after I have stacked up) and perhaps I’ll rehash Earth again.
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)
How does this sound:
Scepter: Doom
Pistol: Corruption
Greatsword: Battle3 stacks of Might as well as Might from the GS #2, Corruption stacks and poison every 10seconds.
Regardless of whether you use Doom or Earth, I would suggest using one on each weapon set. If anything, I would use Earth on the GS since it can attack more rapidly than the scepter. I would probably use Doom on the scepter since it attacks so slowly that you won’t get much out of Earth on it. I don’t know if I’d recommend Battle; you have to ask yourself if 3 Might is worth losing the damage that either Doom or Earth could do. In my opinion, it isn’t worth it. Given that Sigils of Battle are so expensive, you might not want to experiment with this one, but if you have the funds it might be worth testing. That being said, I think Corruption is perfect on the pistol. I have one on my torch and love to go coyote hunting before a roaming session to get some extra condition damage.
Well, let me say a few things. I laid out the math coming to 3200 damage for 10 seconds and some how you upped it to 4100. Keeping 4 stacks of bleeding from earth runes alone aren’t that easily done, but we are talking perfect scenario here so I will give that.
I actually don’t use a GS like the OP does. I prefer the staff which does have access to poison (albeit not a guarantee) as well as other conditions so stacking bleeds isn’t as important to me in my condition build.
I agree it’s all about finding what works for your game style. If you aren’t a heavy weapon set changer (which I do weapon swaps constantly), then having Earth (at least on your main weapon) is advantageous.
I’ve been meaning to add a second scepter and staff to my inventory (to swap out my corruption sigil ones after I have stacked up) and perhaps I’ll rehash Earth again.
Allow me to clarify about the numbers. When you say 3200, that is the amount that the bleeds from the sigil will do in 10s. When I say 4100, that is the number they will do after all bleeds applied in those 10s fully run their course, which will take more than 10s. I feel that looking at the number of bleeds applied in a time frame is a more accurate indicator of total damage because if you set a time frame and then look at damage, you are devaluing the bleed procs that occur towards the end of the period because they’re only having a fraction of their damage counted. In summary, I’m looking at applications per time period whereas you’re looking at damage per time period.
Like you, I use a staff and not a greatsword. I like having a wider range of conditions and find the defensive ability of the staff to be the perfect compliment for a condition build, whose primary objective is to outlast the opponent.
However, I use staff about 70-80% of the time and switch to sword/torch if I need to cleanse conditions or if I need immobilize or invulnerability. Given that when I use sword/torch, I maybe get off Blurred Frenzy, The Prestige, and a couple auto-attacks, I probably should re-evaluate using Earth on my sword. While it’s perfect for my staff, I’m not attacking consistently enough to warrant its use on my sword. Because of this thread, I think I’m actually going to try Doom on my sword, since mathematically it should be worth more than Earth for my build and playstyle, given that I have 80% condition duration. Plus, a 9s poison very well might nullify part of a heal, which would just be icing on the cake, so to speak.
ArmageddonAsh: How much do you swap weapons? If you find yourself using mostly greatsword, then Earth is probably your best bet. If you swap all the time, then Doom may yield better results. Try both, and let us know what you find out!
My Condition build revolves more around the Bleed damage over the other conditions, I could with my old Sigils get stacks up to 19-20 against a player, depending on various things, such ad dodging, skill, condition removal, fight duration and such.
My Old Sigils were:
Scepter: Earth
Pistol: Hobbling
GreatSword: Earth
So i am not so sure how exactly my Earth sigil affected that. Though i agree that Battle might not be worth it, in Mists i was able to get it up to 15 stacks for about 5-10seconds but as soon as i would change to the offhand set (Scepter+Pistol) they would drop off quite fast
I wouldsnt say that i swap set every 10seconds but i do swap sets during most combat so the Poison is still a good option. If you have a weapon MH and OF and put a on attack (such as doom) sigil on one of the weapons, will it ONLY proc from that weapon?
I have tried other main hand weapons and keep coming back to the Scepter, i dont like being right in melee range
I have Frailty a go on Greatsword but it just doesnt proc enough with the Superior version having a 30% chance to proc. Think i will go back to Earth on greatsword, move Doom to Pistol and get Corruption/Precision or Power for Scepter not to sure though, though i am a condition build the conditions arent the only area of damage i have, with Phantoms and such as well.
I prefer the Greatsword due to its damage potential, its Bleed potential, Boon removal and knockback, the staff though a great weapon for pure condition builds i just find TOO defensive
If you use a GS, the sigil of battle is a good choice, because the amount of direkt dmg is really good (since its a Powerweapon aside form the iZerkers bleeds). If you are using rabidgear, you lack of power and the might stacks would help you out…
If you use a GS, the sigil of battle is a good choice, because the amount of direkt dmg is really good (since its a Powerweapon aside form the iZerkers bleeds). If you are using rabidgear, you lack of power and the might stacks would help you out…
Yeah the problem with that is:
A) Need to be in close range for Mirror Image to keep the stacks coming
B) Swap weapon and they die off fast.
I am using Full Rabid gear but i am changing some to Rampager’s most likely
I wouldsnt say that i swap set every 10seconds but i do swap sets during most combat so the Poison is still a good option. If you have a weapon MH and OF and put a on attack (such as doom) sigil on one of the weapons, will it ONLY proc from that weapon?
When swapped to in combat, the weapon with the Doom sigil will give you a buff called Doom. It appears as a little yellow circle alongside your other boons/buffs. When you have that buff, the next direct-damage dealing attack you do will inflict poison, regardless of the weapon that said attack comes from. In fact, because Doom persists indefinitely until its effect is consumed, you can switch to your weapon with Doom at the very end of combat and you will have a charge waiting for the next time you enter combat.
I wouldsnt say that i swap set every 10seconds but i do swap sets during most combat so the Poison is still a good option. If you have a weapon MH and OF and put a on attack (such as doom) sigil on one of the weapons, will it ONLY proc from that weapon?
When swapped to in combat, the weapon with the Doom sigil will give you a buff called Doom. It appears as a little yellow circle alongside your other boons/buffs. When you have that buff, the next direct-damage dealing attack you do will inflict poison, regardless of the weapon that said attack comes from. In fact, because Doom persists indefinitely until its effect is consumed, you can switch to your weapon with Doom at the very end of combat and you will have a charge waiting for the next time you enter combat.
Yeah i noticed that buff today, though it seems bugged. Some times it will appear and others it doesnt unless it has a delay of appearing as when i change spec i normally use a attack as soon as its ready
If you mostly rely on GS for bleeds, having sigil of doom on your scepter would be a good “finishing move.” Scepter 2 with poison & torment followed up with confusion and burning (torch?) will make condition removal that much harder.
If you have doom on your scepter, I would recommend a weapon swap sigil or a non cooldown sigil on the gs. The GS can easily proc Earth which means all of your sigils go on cd. This means swapping to scepter will likely not trigger the Doom. You might be better off with a 10% bleed sigil on the GS since your clones stack bleeds much better than you do. Keep in mind, the GS clone bleeds benefit most at 20/40/60/80/100% condition durations. The rest usually* do nothing, so corruption would be a good alternative to pair with a Scepter of Doom.
*Other durations only come into play when enemies have – condition duration but then your build/conditions are sort of being hard countered anyways.
I didnt know 2 different types of Sigils could put the other type on cool down :/
That is a stupid idea, so if Earth procs and i switch to Scepter/Pistol i wont get the Doom proc?
I am really liking Doom and corruption on the offhand, worried though that the Bleed procs from Earth is putting Doom in cool down when i swap…
I didnt know 2 different types of Sigils could put the other type on cool down :/
That is a stupid idea, so if Earth procs and i switch to Scepter/Pistol i wont get the Doom proc?
Right. If you swap during the 2s window when the sigil is on cooldown, the Doom effect won’t appear. I tested this quite a bit today with my staff. At 45% crit, the vast majority of the time Doom wouldn’t appear when I swapped to my sword. I image that with a GS attacking much faster, the failure rate is only going to be worse. It seemed that I had to stop attacking for a second or two before swapping weapons to reliably get Doom to appear, which is rather impractical for any type of combat scenario.
I didnt know 2 different types of Sigils could put the other type on cool down :/
That is a stupid idea, so if Earth procs and i switch to Scepter/Pistol i wont get the Doom proc?Right. If you swap during the 2s window when the sigil is on cooldown, the Doom effect won’t appear. I tested this quite a bit today with my staff. At 45% crit, the vast majority of the time Doom wouldn’t appear when I swapped to my sword. I image that with a GS attacking much faster, the failure rate is only going to be worse. It seemed that I had to stop attacking for a second or two before swapping weapons to reliably get Doom to appear, which is rather impractical for any type of combat scenario.
Yeah that seems something so stupid, only Anet would do it :/
I wonder what i could swap to?
If your bleed duration is an odd # x 10% then use sigil of agony.
If you swap weapons often enough, sigil of battle is a good choice.
Sigil of corruption or sigil of force/accuracy would be simple choices that work.
I have Corruption on my Scepter. Condition Duration is 20% though i have food that adds another 40%
I am thinking about going with Poison on My greatsword, So it would be:
Scepter = Corruption
Offland (Pistol/Focus) = Doom
Greatsword = Doom
Looking for an on Swap one or something, not a crit chance one as it seemed to not like playing very well with doom