Just going to list changes to signet based abilities that I would personally like as well as a few other changes that have to/should happen for signets to not suck.
Glamour and manipulation abilities are a mess too but I’m not going to tackle that mess.
Domination
Illusion of Vulnerability
Mental Torment
Halting Strike
Empowered Illusions
Rending Shatter
Crippling Dissipation
Retaliatory Demise
- Moved from Chaos adept tier.
- Changed into something that isn’t useless.
Dazzling
Shattered Concentration
Confusing Enchantments
Cleansing Conflagration
Greatsword Training
Wastrel’s Punishment
Empowering Mantras
Confounding Suggestions
Power Block
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Dueling
Critical Infusion
Far-Reaching Manipulations
Phantasmal Fury
Retaliatory Shield
Blade Training
Desperate Decoy
Mantra Mastery
Sharper Images
Protected Mantras
Disruptor’s Sustainment
- Moved from Inspiration grandmaster tier
- Heal for damage dealt against foe(s) who have a skill on cooldown from interrupt.
Duelist’s Discipline
- (This trait is fine if Mesmers ever get main-hand pistol)
Deceptive Evasion
Confusing Combatants
Harmonious Mantras
Furious Interruption
Triumphant Distortion
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Chaos
Metaphysical Rejuvenation
Chaotic Revival
Descent into Madness
Master of Manipulation
Illusionary Defense
Debilitating Dissipation
Signet Mastery
- Moved from Domination adept tier.
Illusionary Membrane
Mirror of Anguish
Bountiful Interruption
Cleansing Inscriptions
- Now converts 1 condition into 1 boon.
Chaotic Dampening
Chaotic Transference -
Chaotic Interruption
Prismatic Understanding
Blurred Inscriptions
- Moved from Dueling master tier.
- Distortion increased from 1s to 3s.
Inspiration
Vengeful Images
Medic’s Feedback
Glamour Mastery
Vigorous Revelation
Mender’s Purity
Persisting Images
Compounding Celerity
Phantasmal Healing
Malicious Sorcery
Warden’s Feedback
Temporal Enchanter
Restorative Mantras
Phantasmal Strength
Shattered Conditions
Restorative Illusions
- Shattering now heals allies as well.
Bountiful Disillusionment
- Moved from Chaos grandmaster tier.
- Shattering now grants boons to allies as well.
Signet of Midnight .
Passive – 25% movement speed.
Active – Blind foes in a 240 radius and break stuns. (No longer unblockable)
Signet of Illusions
Passive – Good as is.
Active – Now instant cast.
Illusion of Life
- Now creates a 240 radius ethereal field at ground targeted location for 15s.
- Allies within the radius whose health reaches 0 will not enter downstate until the field disappears or they leave the radius of the field.
Maybe I’m off-track with the suggestions, maybe I’m not. But these changes should open up boon sharing/support mesmers a lot as well as not force mesmers to use deceptive evasion with the increase of invulnerability from 1s to 3s.
Also… these changes will cause terrible grandmasters to not be terrible.
(edited by Zefrost.3425)