(edited by SevenAce.3067)
Signet of humility needs to be adressed
It doesn’t seem like a big issue considering it wasn’t even a signet skill for almost 2 years. Everyone could see the mesmer casting just fine back then, and I’m pretty sure the big purple glowing hands are still in the game.
You could compare how often moa hits over spite signet. Purple glow on hands doesn’t tell much in the grand extend of every mesmers skill animation, which is common to have purple glow. Like I’ve said the elite appears quite identical to the other mesmer elite animations. Lets say in a teamfight I find it quite difficult to spot the moa cast animation among the clusters of clones and other particle effects.
(edited by SevenAce.3067)
Well it sounds like you have a problem with excessive visual effects. Adding the signet graphic on top of the animation might actually make things worse for you since it was already considered an easily telegraphed skill for a long time.
I think it is a fair change but it probably won’t stop ppl from complaining about how hard to avoid getting moa’ed.
Moa skill has specific sound when casted I use it actually I react to most skills by sound I stood try to play pvp blindfolded
Well it sounds like you have a problem with excessive visual effects.
In that case the solution is obvious!
We need to reduce visual FX noise on:
- Wells
- Aura Effects
- The second skill in the thief dagger AA chain
There, all fixed! Phew!
Well it sounds like you have a problem with excessive visual effects. Adding the signet graphic on top of the animation might actually make things worse for you since it was already considered an easily telegraphed skill for a long time.
Was this some kind of an insult you were trying to pull off? I’d like to keep it formal. That aside I find it easier to avoid spite signet rather than moa mainly as spite signet appears while you cast it. Aslo spite has slightly lower cast time compare to humility so it’s not a question of reaction. This suggestion is mearly to help extend counterplay against humility as it’s supposed to behave like a signet instead of its previous state. Certainly wouldn’t solve everyones problems but it’ll likely increase my chance to avoid it along with others. 10s to disable a player completely out of the fight on top with with continuum split is too stong of a swing I’d say.
It may have stayed as polymorph moa for 2 years but it doesn’t mean it has always been in the same meta or to say “always in use”. Right now it’s at its peak of the most viable / strongest elite, mainly due to continuum while also no longer the full bunker meta as before.
(edited by SevenAce.3067)
Personally I think it has all the animation it needs. The purple glow seems to be more obvious than signet sign to me, as it could mean no other thing than moa.
Funny thing is now that it is a signet, some people can tell if you used up all your moas and fight you without worrying it for a long time haha.
On the flip side – as a signet it is now something you can track on a Mesmer’s buff bar and therefore know when/if a Moa Morph might be coming your way.
If the signet animation playing sooner makes it better to evade for some, then by all means go ahead. But I don’t think it will really help those who are already really struggling against Moa Morph.
I don’t think it would hurt to have the animation be more in line with other signets. This is coming from a player who doesn’t really play Moa. Additionally, I’m never really the target of such a skill.
That all being said, the rise of Moa isn’t surprising, nor is it a huge issue. There’s a lot of counterplay already. You can see if a Mesmer has Moa in their utility just by targeting them. That alone should keep you on guard AND keep in mind who they’ll target…
Hmm I’m just rambling at this point.
tldr: Moa has an easy enough telegraph as is, but I wouldn’t be opposed to the signet appearing while you cast whatsoever since it is such a game-changer AND it’s not a signet.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Well it sounds like you have a problem with excessive visual effects. Adding the signet graphic on top of the animation might actually make things worse for you since it was already considered an easily telegraphed skill for a long time.
Was this some kind of an insult you were trying to pull off? I’d like to keep it formal. That aside I find it easier to avoid spite signet rather than moa mainly as spite signet appears while you cast it. Aslo spite has slightly lower cast time compare to humility so it’s not a question of reaction. This suggestion is mearly to help extend counterplay against humility as it’s supposed to behave like a signet instead of its previous state. Certainly wouldn’t solve everyones problems but it’ll likely increase my chance to avoid it along with others. 10s to disable a player completely out of the fight on top with with continuum split is too stong of a swing I’d say.
It may have stayed as polymorph moa for 2 years but it doesn’t mean it has always been in the same meta or to say “always in use”. Right now it’s at its peak of the most viable / strongest elite, mainly due to continuum while also no longer the full bunker meta as before.
No it wasn’t meant as an insult, sorry about that. I’m just saying that adding more graphical clutter isn’t going to help.
The fact that this skill is being used more often now, than in the past, doesn’t mean it suddenly needs to be tweaked for counterplay. It’s already got an animation that most people have learned to spot easily. As others have mentioned, the fact that you see the signet on the mesmer’s bar makes it even easier to avoid than in the past. So what I’m saying is that your suggestion is reasonable, but unnecessary considering there are already visual cues in place.
I think this is fine.
As mentioned previously it has been the status quo for many years with strong players having little issue, but I do think this might take the edge off for new, bad, and low tier players. All of whom are the actual majority of the game.
It is pretty fair change and I say go for it! But this wont stop players from complaining because they can’t react within a second anyways.
“Maybe I was the illusion all along!”
Well it sounds like you have a problem with excessive visual effects. Adding the signet graphic on top of the animation might actually make things worse for you since it was already considered an easily telegraphed skill for a long time.
It was, but tbh clusterkitten is so huge right now that while before the cast was obvious, now you rly need to focus on what the mesm is doing in order to spot the moa.