SIMPLY RABID MESMER
I’m a new player and would like to share my mesmer build. My goals are twofold. I would like to get constructive advice from veteran players to improve the build in all game environments and I’d also like to help other new players developed their own version of the build by providing my own insight.
I will provide explanations for all my choices and delve into the thought process behind my selections.
This is my first character for GW2. The theme stems from my choice of Sylvari as a mesmer. I noticed their cultural armor used rabid stats (primary: condition damage; secondary: precision, toughness.) While this really doesn’t mean anything in game terms as to what stats are best, it felt right. As I played through the game, I saw the Nightmare Armor set from the Twilight Arbor dungeon and really liked the outfit’s look on my female Sylvari. Low and behold, it came in rabid stats too. I was sure the inspiration from the Nightmare Court was right for this character.
Full rabid gear is ideal for this build, as the build is basically built around it. Choices of traits, weapons and skills all stem from the stat selection. Thus, I call the build Simply Rabid Mesmer.
The build is designed primarily for the most challenging aspects of the game, so most PvE is out. Dungeons and fractals are still a concern and especially PvP and WvW usage.
Weapons: Staff, Scepter/Torch
When deciding on weapons, I looked at two aspects. First, which weapons made the least use of the power stat. Each damaging weapon skill has a base damage value and then is multiplied by a certain ratio based on Power. The lower the ratio, the worse that skill will be for users of Power enhancing items, therefore those skills are likely to be better for me.
Second, since my primary stat is condition damage, I looked for weapons that applied the most damaging conditions. While leveling I enjoyed playing Staff and Greatsword the most, but Greatsword excels in Power builds as it has high Power Coefficients for its abilities and does little in the way of condition application. Staff is great and Scepter/Torch is the best match.
Specializations: Illusions, Dueling, Chaos
My theory on specializations is that they correlate to being useful with certain stats. I mentioned earlier the greatsword being good with Power. Power correlates with the Domination specialization. Likewise, I can match rabid stats to their own specializations. This, combined with some common sense decisions, led me to choose Illusion, Domination and Chaos.
Illusions— Illusions is the ideal specialization for condition damage stat users and the backbone of the Simply Rabid build. It’s passive skills add Confusion to all shatters, amazingly reduce recharge on all illusion skills, increases confusion duration, and reduces recharge on shatters. All are extremely useful passives for a mesmer, especially one doing condition damage. Illusions works exceptionally well with Scepter and Torch skills.
The first trait choice is:
Compounding Power: increases damage and condition damage
Persistence of Memory: shatters recharge phantasms
The Pledge: improves torch skills
I like the first option here, a generic buff of damage across the board for all your skills. The second seems a poor choice. The Pledge will probably be a popular choice but I dislike a talent that effects only 20% of my skills and only when I have that weapon equipped. For a specialized build where I was going for maximum stealth this would be chosen.
The second trait choice is:
Shattered Strength: shattering grants might
Phantasmal Haste: phantasms attack more often
Maim the Disillusioned: shatters inflict torment
I prefer the third option, to apply damaging conditions is what this build is all about. Phantasms die to fast to make much use of haste and I’m not based much around boons.
The third trait choice is:
Ineptitude: inflicts blinds and causes confusion when you blind.
Master of Fragmentation: improves shatters
Malicious Sorcery: improves scepter skills
I choose the first option here. As you will find, the build had a lot of ways to blind opponents which in turn causes confusion (a damaging condition.) Malicious Sorcery will probably be popular but like The Pledge, it only effects a few of my skills and only when I have that weapon equipped. Master of Fragmentation is a weaker version of Ineptitude in this build.
(edited by Milkey.6894)