Skills I wish my Mesmer had
non ai aoe. thats all a i wish my mesmer had. illusions are bad in wvw raids. i want more ground target aoe. or an option to trait for a non ai heavy build. less dueling, more multitarget skills.
[AVTR]
Isle of Kickaspenwood
Hahaha, transforming into a tree would be hilarious. It could be clickable (for PvP) , therefore attackable but not marked with a red name. Enemies instead would just read ‘suspicious tree’. A funny idea and at the same time some deception (quite literally) not bound to a combination of clones & stealth.
I’d also like to see a skill that allows to switch places with a clone; but unlike illusionary leap, the enemy, should he be targeting you, also unknowingly switches targets to the exchanged clone.
So I really like my Mesmer and I have some ideas of abilities I would like to see introduced in the future.
- Disguise yourself as your target (the way Countess Anise is able to do)
- Longer and more powerful stealth abilities (3 seconds is not enough for a master of illusion and deception)
- More illusions up at a time (I’ve seen Countess Anise with around 20-30 illusions active at the same time, why can a level 80 Mesmer only have 3?) – I think even bringing up 10 clones with no combat abilities that just run away from the target giving you cover to run without your opponent knowing which Mesmer to target in a “run away” situation.
- Can we get blink to not need a direct path? It would be so much more fun if we could teleport up ledges across jumps etc especially considering how my mentor in Durmand Priory is always teleporting all over the place during the puzzles.
- Transform myself into a tree or some other random object so I can ambush people, maybe have some clones/phantasms as trees too? Just for fun.
I think these abilities would just make the class more immerse and fun to play as a master of illusions and deception.
1- I would actually like that, but I seriously doubt it will have any good use whatsoever.
2- You’re a master of deception, not invisibility. Deception means clones, decoys, blinks, counters and short durations of stealth. I would certainly not like my mesmer to become a bad thief copy. (also, you can have up to 6 seconds of stealth with one skill. I’d say that’s good enough)
3- Hah, you saw Countess Anise do it and you suddenly think you should too? Maybe my Necromancer should be able to summon an army of Flesh Golems too, then? Hilarious.
4- Mesmer is already the only profession to be able to ignore gaps and ledges with the use of Portal. Now you want that with your blink too? And moreover, you want it because you saw a NPC do it? Yeah, next.
5- I’m sure any enemy who saw a random tree somewhere it’s not supposed to be would know it’s a Mesmer.
5- I’m sure any enemy who saw a random tree somewhere it’s not supposed to be would know it’s a Mesmer.
Smells like a GW2 version of prop hunt to me
An Illusionary Warden that worked all the time instead of half the time.
You can be a tree. One of the endless mystery tonics transforms you into a variety of trees differing in size and shape
So I really like my Mesmer and I have some ideas of abilities I would like to see introduced in the future.
- Disguise yourself as your target (the way Countess Anise is able to do)
- Longer and more powerful stealth abilities (3 seconds is not enough for a master of illusion and deception)
- More illusions up at a time (I’ve seen Countess Anise with around 20-30 illusions active at the same time, why can a level 80 Mesmer only have 3?) – I think even bringing up 10 clones with no combat abilities that just run away from the target giving you cover to run without your opponent knowing which Mesmer to target in a “run away” situation.
- Can we get blink to not need a direct path? It would be so much more fun if we could teleport up ledges across jumps etc especially considering how my mentor in Durmand Priory is always teleporting all over the place during the puzzles.
- Transform myself into a tree or some other random object so I can ambush people, maybe have some clones/phantasms as trees too? Just for fun.
I think these abilities would just make the class more immerse and fun to play as a master of illusions and deception.
3- Hah, you saw Countess Anise do it and you suddenly think you should too? Maybe my Necromancer should be able to summon an army of Flesh Golems too, then? Hilarious.
4- Mesmer is already the only profession to be able to ignore gaps and ledges with the use of Portal. Now you want that with your blink too? And moreover, you want it because you saw a NPC do it? Yeah, next.
5- I’m sure any enemy who saw a random tree somewhere it’s not supposed to be would know it’s a Mesmer.
3 – My suggestion was for non-combat clones that posed no danger to opponents at all, not exactly what I would consider an army. Although I think a level 80 Necromancer should be able to summon more than just a handful of things anyway… especially if their traits are in minions. Besides does a Mesmer not get any more powerful between level 1 and 80? A level 1 Mesmer has the same limit on illusions as a level 80.
4 – I think it would be more fun, although I can understand why its not possible. I consider blink more like travelling at light-speed I’m just saying that as a level 80 Mesmer it feels kind of stupid to see other characters able to do stuff that you’re not able to do. The NPC I seen doing it wasn’t exactly an elite world boss, she was just a pleb.
5 – What if its a clone tree that shatters when you get close… could even be a bomb.
(edited by Fearghal.4093)
Hahaha, transforming into a tree would be hilarious. It could be clickable (for PvP) , therefore attackable but not marked with a red name. Enemies instead would just read ‘suspicious tree’. A funny idea and at the same time some deception (quite literally) not bound to a combination of clones & stealth.
I’d also like to see a skill that allows to switch places with a clone; but unlike illusionary leap, the enemy, should he be targeting you, also unknowingly switches targets to the exchanged clone.
I really like that, it’s so annoying when people somehow know exactly who to target an ability to switch with a clone would be great.
5- I’m sure any enemy who saw a random tree somewhere it’s not supposed to be would know it’s a Mesmer.
Smells like a GW2 version of prop hunt to me
My god wvw prop hunt? Yes please.
The spear and trident lines on land. I love them, especially the spear (visuals too), but, yes… underwater combat… limited doses only.
I would love to be able to use Pistol in my MAIN hand. I hate scepter with its auto-clone and useless PvE confusion and wished I could use a pistol for a main one handed ranged weapon option that was more PvE focused. The sword works fine for PvE but I want a ranged weapon option as well…
1 – Autoskill: No gimmicks just a straight 900 range damage ability. No bleeds, vulnerability, etc. Combo Finisher: Physical Projectile
2 – Clone Generation (AKA Mirror Blade-ish): Shoot target and create a clone similar to Mirror Blade.
3 – Power shot: Shoot target for damage and most likely a condition of some type.
non ai aoe. thats all a i wish my mesmer had. illusions are bad in wvw raids. i want more ground target aoe. or an option to trait for a non ai heavy build. less dueling, more multitarget skills.
I feel you.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
I’d love to have Echo, Backfire, Ineptitude, Clumsiness, Sum of All Fears, Waste not Want not, Wastrel’s Demise and Wastrel’s Worry from GW1 brought back.
I’d love to have Echo, Backfire, Ineptitude, Clumsiness, Sum of All Fears, Waste not Want not, Wastrel’s Demise and Wastrel’s Worry from GW1 brought back.
Backfire, Ineptitude, Clumsiness, Sum of All Fears, Waste not Want not
Equinox [EqnX]
Riverside[DE]
I’d like to see more spells which punish or debuff on X. X can be complex enough if the damage or debuff is strong enough.
Example:
Clumsiness – Hex
Hex your target for 8 seconds. If they move more than X yards during that time, they are knocked down for 2 seconds.
Cooldown: 10 seconds.
Or:
Instant Karma – Hex
Hex your target for 15 seconds. During this time, whenever they critically hit they gain a Feedback charge. At the end of the Hex, they take damage per charge.
Cooldown: 25 seconds
Damage (per charge): X
Maximum damage: X*10
So I really like my Mesmer and I have some ideas of abilities I would like to see introduced in the future.
- Disguise yourself as your target (the way Countess Anise is able to do)
- Longer and more powerful stealth abilities (3 seconds is not enough for a master of illusion and deception)
- More illusions up at a time (I’ve seen Countess Anise with around 20-30 illusions active at the same time, why can a level 80 Mesmer only have 3?) – I think even bringing up 10 clones with no combat abilities that just run away from the target giving you cover to run without your opponent knowing which Mesmer to target in a “run away” situation.
- Can we get blink to not need a direct path? It would be so much more fun if we could teleport up ledges across jumps etc especially considering how my mentor in Durmand Priory is always teleporting all over the place during the puzzles.
- Transform myself into a tree or some other random object so I can ambush people, maybe have some clones/phantasms as trees too? Just for fun.
I think these abilities would just make the class more immerse and fun to play as a master of illusions and deception.
1. Either OP or useless in PvP. Also probably useless in PvE
2. No. There is more than enough stealth.
3. There is already enough AI in the game.
4. I think, thats a problem with the pathing, but might be nice.
5. I can’t imagine how this should work.
Edit: I like Carighans Ideas. (Are those from GW1?)
You know, they explicitly said Hexes were banhammered into the pages of history when they discussed the Mesmer concept for GW2. I hated losing them too, I miss my old Mesmer and go back and play him in JQ or FA sometimes. They were very, very definite about the fact that they wanted the “hex” as a debuff type to become something that the players could manage without just having to bring the condition clearing skill and the hex clearing skill, like in GW1. Ergo phantasms. Those are your hexes, sadly.
Target-breaking illusion creation is mandatory in my opinion, but also will never happen. Too much cheese and whine the only likely result, however profitable the outcome as far as encouraging the mesmer to be able to use clones as more than just shattertaxis and buff/debuff sources.
As for my inclusions, I’d absolutely build a real 2-handed melee option for the mesmer, because as of right now there’s exactly 1 melee choice (1-h sword) and it’s great but mostly predictable and has been since the beginning. I’d also like to see, as others have suggested, a main-hand ranged combat option which does damage and nothing else. Does it have to be straightforward? No, there are ways to jazz it up, such as an attack chain into an AOE trigger or a plain and simple auto-attack with a trait option to give it a single bounce. Clone creation on 2-skill but rather than make it proc on target hit treat it like the blocks and make it proc clone creation on target miss/block. That’s a great example of old-school mesmer gameplay where you offered your victim a range of bad choices and then forced them to choose how they take their damage. In this case it’s either eat the projectile damage or give me a clone spawned in your vicinity for a quick shatter-punish or just some free debuff auras from traits. Then, of course, 3-skill is an AoE which spawns a phantasm with a warhorn that applies debuff auras (or whatever. The point is AoE damage first, then bring in the illusion) Or, if you want to get creative, AoE into a phantasm whose skill is a PBAoE KD with little to no damage.
I’d love to have Echo, Backfire, Ineptitude, Clumsiness, Sum of All Fears, Waste not Want not, Wastrel’s Demise and Wastrel’s Worry from GW1 brought back.
Backfire, Ineptitude, Clumsiness, Sum of All Fears, Waste not Want not
Fabulous, now to actually get them!
I use Mystery Tonics all the time to transform into furniture or a tree. It’s tons of fun but your name doesn’t go away.