Slight changes for Restorative Mantras

Slight changes for Restorative Mantras

in Mesmer

Posted by: AivenPrimus.9184

AivenPrimus.9184

People know that – http://wiki.guildwars2.com/wiki/Restorative_Mantras
##
Heal allies when you cast a mantra.

Healing.png Healing: 2,600 (0.2)?
Miscellaneous effect.png Number of Targets: 5
Radius.png Radius: 360
##
Heals allies when mantra is prepared not activated.
and you need 5 seconds (rounded up) to trigger it,

What i propose is…
Allowing Restorative mantras to trigger when Mantra is Activated (not prepared) …but with 5 second cooldown, because they currently feel kinda unhandy…

or there exist some sort of hidden purpose, due fact just how annoying Mesmers are.

Thoughts?

P.S. Suggestion based for PvE

Slight changes for Restorative Mantras

in Mesmer

Posted by: Windwalker.7421

Windwalker.7421

Would be very OP in PvP for sure, and I’m guessing PvE as well.

Mantras are instant and not interuptable, and we can load up what 12 charges? That means it becomes a 2600+ AoE heal every 5s for an entire minute, no way to interrupt or stop it, not even when stunned, KBed, etc.

I’d rather see Mantra Mastery changed to reduce the channel time by 20%, rather then lowering the CDs. Or maybe make all Mantras 3x charged by default, and change HM to a 25% channel-time reduction or something. (Which actually kinda helps balance MoPain + RM with reduced channel time, since you’re forced to dump 3 spikes + CD before AE healing again.)