Smirgel's Shantasms [sPvP]

Smirgel's Shantasms [sPvP]

in Mesmer

Posted by: Smirgel.9460

Smirgel.9460

Link to the build: http://gw2skills.net/editor/?vgAQNAR8dlknpRtlpxDNcrNic6B0tcTHJFqGrVSBudhA-TsAg0CnISSlkLJTSyksJN+YVw+DA

The reason I made this build is because I’m a scrub who can’t run pure shatter spec, although I like the hectic playstyle. I also felt that full phantasm build is way too limited in its utility, so I created this build that is an attempt of combining these two.

Pros:
-Phantasms hit like a truck
-Good Condi removal (also from team mates!)
-Boon stripping
-Pretty good survival for a berserker ammy mes with traited focus, recharged distortions with -Signet of Illusions, higher than normal health and regen from phantasms
-Good burst, better sustained damage than full shatter
- Reflections
- Swiftness

Cons:
- Thieves will still kill you if they play smartly
- Lower burst than full shatter
- no on-demand distortion or other shatters (ie no IP)
- a little longer cooldown on illusion spawning skills (not really a problem)

I chose pack runes, because I have enough condi removal even without Lyssa’s and this rune set synergizes well with focus. After the 15th patch they will probably increase the proc chance of (4) so that will make this even better. Please rate, comment and give any suggestions how to improve the general idea.

(edited by Smirgel.9460)

Smirgel's Shantasms [sPvP]

in Mesmer

Posted by: Neurophen.9738

Neurophen.9738

I’m sure that would work ok, but personally I dislike DE in a phantasm build.

If you don’t mind loosing the boon stripping this build makes the phantasm’kitten like a mac truck. You defiantly can kill thieves with it too (traited dualists are lovely)

http://gw2skills.net/editor/?vgAQNAR8alknpRtlpxDNcrRScmB0jO6DYnUBVXSBuzNA-ToAg0CnIKSVkrITRyisFNiY1B

Next patch, I wonder if going 20 in illusions for phantasmal haste over empowered illusions would be a good idea. In theory a 20% lower recyle timer on phantasm attack skills should out damage a raw 15% boost, assuming they live long enough.

Smirgel's Shantasms [sPvP]

in Mesmer

Posted by: Smirgel.9460

Smirgel.9460

I’m sure that would work ok, but personally I dislike DE in a phantasm build.

If you don’t mind loosing the boon stripping this build makes the phantasm’kitten like a mac truck. You defiantly can kill thieves with it too (traited dualists are lovely)

http://gw2skills.net/editor/?vgAQNAR8alknpRtlpxDNcrRScmB0jO6DYnUBVXSBuzNA-ToAg0CnIKSVkrITRyisFNiY1B

Next patch, I wonder if going 20 in illusions for phantasmal haste over empowered illusions would be a good idea. In theory a 20% lower recyle timer on phantasm attack skills should out damage a raw 15% boost, assuming they live long enough.

I took DE, because the idea is to first shatter with clones to strip boons and any condis your opponent may inflict on you. Sure phantasmal haste may be better in theory, but we need to take into account that the enemy may have boons like aegis, stability and protection that reduce your damage output be it from phantasms or shatters.

Smirgel's Shantasms [sPvP]

in Mesmer

Posted by: Raunchy.6891

Raunchy.6891

I’m sure that would work ok, but personally I dislike DE in a phantasm build.

If you don’t mind loosing the boon stripping this build makes the phantasm’kitten like a mac truck. You defiantly can kill thieves with it too (traited dualists are lovely)

http://gw2skills.net/editor/?vgAQNAR8alknpRtlpxDNcrRScmB0jO6DYnUBVXSBuzNA-ToAg0CnIKSVkrITRyisFNiY1B

Next patch, I wonder if going 20 in illusions for phantasmal haste over empowered illusions would be a good idea. In theory a 20% lower recyle timer on phantasm attack skills should out damage a raw 15% boost, assuming they live long enough.

I took DE, because the idea is to first shatter with clones to strip boons and any condis your opponent may inflict on you. Sure phantasmal haste may be better in theory, but we need to take into account that the enemy may have boons like aegis, stability and protection that reduce your damage output be it from phantasms or shatters.

Looking at this build, you have nothing to strip boons at all, so idk what you’re talking about when you say this.

Edit: I somehow linked to the wrong build sorry bud. This doesn’t look too bad though

(edited by Raunchy.6891)

Smirgel's Shantasms [sPvP]

in Mesmer

Posted by: Neurophen.9738

Neurophen.9738

He hkittentered concentration in the build linked in the OP.

Smirgel's Shantasms [sPvP]

in Mesmer

Posted by: MailMail.6534

MailMail.6534

This is super weird. Perfect way to syngergize with the even weirder signet of illusions. I like it!

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

Smirgel's Shantasms [sPvP]

in Mesmer

Posted by: Smirgel.9460

Smirgel.9460

Bumping this. I will record some gameplay after tuesday’s patch has landed, but so far I’m loving it! I did change the force sigil to accuracy as force doesnt affect phantasm damage and shattering is less frequent than in the standard shatter build. More crit chance for everything is thus better imo.

Smirgel's Shantasms [sPvP]

in Mesmer

Posted by: Pyroathiest.4168

Pyroathiest.4168

Bumping this. I will record some gameplay after tuesday’s patch has landed, but so far I’m loving it! I did change the force sigil to accuracy as force doesnt affect phantasm damage and shattering is less frequent than in the standard shatter build. More crit chance for everything is thus better imo.

Accuracy also does not affect phantasms.

Smirgel's Shantasms [sPvP]

in Mesmer

Posted by: Smirgel.9460

Smirgel.9460

Bumping this. I will record some gameplay after tuesday’s patch has landed, but so far I’m loving it! I did change the force sigil to accuracy as force doesnt affect phantasm damage and shattering is less frequent than in the standard shatter build. More crit chance for everything is thus better imo.

Accuracy also does not affect phantasms.

Ok, well maybe I’ll switch it to perception then.

Smirgel's Shantasms [sPvP]

in Mesmer

Posted by: Smirgel.9460

Smirgel.9460

Update:
Bad news: Warden even more buggy now Also less vigor uptime…
Good news: Pack runes got a nice buff: now procs almost always the (4) effect during combat (10 seconds of fury! yay!), 125 precision up from 100 and 30% swiftness duration up from 20%.
I switched from berserker’s to knights as it seemed pointless to have such a high health with little toughness so now i’m rocking with 2700+ armor and still have 18k health and same crit chance and only slight nerf to damage. Here is some gameplay footage i took after patch: https://www.youtube.com/watch?v=m74h5MInNMw

(edited by Smirgel.9460)