(edited by Smirgel.9460)
Smirgel's Shantasms [sPvP]
I’m sure that would work ok, but personally I dislike DE in a phantasm build.
If you don’t mind loosing the boon stripping this build makes the phantasm’kitten like a mac truck. You defiantly can kill thieves with it too (traited dualists are lovely)
http://gw2skills.net/editor/?vgAQNAR8alknpRtlpxDNcrRScmB0jO6DYnUBVXSBuzNA-ToAg0CnIKSVkrITRyisFNiY1B
Next patch, I wonder if going 20 in illusions for phantasmal haste over empowered illusions would be a good idea. In theory a 20% lower recyle timer on phantasm attack skills should out damage a raw 15% boost, assuming they live long enough.
I’m sure that would work ok, but personally I dislike DE in a phantasm build.
If you don’t mind loosing the boon stripping this build makes the phantasm’kitten like a mac truck. You defiantly can kill thieves with it too (traited dualists are lovely)
http://gw2skills.net/editor/?vgAQNAR8alknpRtlpxDNcrRScmB0jO6DYnUBVXSBuzNA-ToAg0CnIKSVkrITRyisFNiY1B
Next patch, I wonder if going 20 in illusions for phantasmal haste over empowered illusions would be a good idea. In theory a 20% lower recyle timer on phantasm attack skills should out damage a raw 15% boost, assuming they live long enough.
I took DE, because the idea is to first shatter with clones to strip boons and any condis your opponent may inflict on you. Sure phantasmal haste may be better in theory, but we need to take into account that the enemy may have boons like aegis, stability and protection that reduce your damage output be it from phantasms or shatters.
I’m sure that would work ok, but personally I dislike DE in a phantasm build.
If you don’t mind loosing the boon stripping this build makes the phantasm’kitten like a mac truck. You defiantly can kill thieves with it too (traited dualists are lovely)
http://gw2skills.net/editor/?vgAQNAR8alknpRtlpxDNcrRScmB0jO6DYnUBVXSBuzNA-ToAg0CnIKSVkrITRyisFNiY1B
Next patch, I wonder if going 20 in illusions for phantasmal haste over empowered illusions would be a good idea. In theory a 20% lower recyle timer on phantasm attack skills should out damage a raw 15% boost, assuming they live long enough.
I took DE, because the idea is to first shatter with clones to strip boons and any condis your opponent may inflict on you. Sure phantasmal haste may be better in theory, but we need to take into account that the enemy may have boons like aegis, stability and protection that reduce your damage output be it from phantasms or shatters.
Looking at this build, you have nothing to strip boons at all, so idk what you’re talking about when you say this.
Edit: I somehow linked to the wrong build sorry bud. This doesn’t look too bad though
(edited by Raunchy.6891)
He hkittentered concentration in the build linked in the OP.
This is super weird. Perfect way to syngergize with the even weirder signet of illusions. I like it!
“The jealous are troublesome to others, but certainly a torment to themselves.”
Bumping this. I will record some gameplay after tuesday’s patch has landed, but so far I’m loving it! I did change the force sigil to accuracy as force doesnt affect phantasm damage and shattering is less frequent than in the standard shatter build. More crit chance for everything is thus better imo.
Bumping this. I will record some gameplay after tuesday’s patch has landed, but so far I’m loving it! I did change the force sigil to accuracy as force doesnt affect phantasm damage and shattering is less frequent than in the standard shatter build. More crit chance for everything is thus better imo.
Accuracy also does not affect phantasms.
Bumping this. I will record some gameplay after tuesday’s patch has landed, but so far I’m loving it! I did change the force sigil to accuracy as force doesnt affect phantasm damage and shattering is less frequent than in the standard shatter build. More crit chance for everything is thus better imo.
Accuracy also does not affect phantasms.
Ok, well maybe I’ll switch it to perception then.
Update:
Bad news: Warden even more buggy now Also less vigor uptime…
Good news: Pack runes got a nice buff: now procs almost always the (4) effect during combat (10 seconds of fury! yay!), 125 precision up from 100 and 30% swiftness duration up from 20%.
I switched from berserker’s to knights as it seemed pointless to have such a high health with little toughness so now i’m rocking with 2700+ armor and still have 18k health and same crit chance and only slight nerf to damage. Here is some gameplay footage i took after patch: https://www.youtube.com/watch?v=m74h5MInNMw
(edited by Smirgel.9460)