So, I don't play power mesmers
It’s one part experience, to one part skill, to one part role.
So knowing how to play Roaming DPS is important plus just conquest and roations in general
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Learning-the-trade-of-PvP/first#
There are various builds you can run, I use Phantrupt, though you probably hear people complain about PU power shatter
http://gw2skills.net/editor/?vhAQNAsaRl0nhG1YZawGNwtGLnG05Tiy1JDwCCa5IaeCA-TpBCwAOOEAAOBAB3fYxDAIcZAGHBAA
Then if you have the above two, you can understand what’s going on a bit better in actual gameplay examples.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
First, we cannot one-shoot people (at least not anymore). You have to practice the burst rotation on a golem, to make it fast and efficient. When you see in ESL, the combo is so fast that you almost don’t see the mesmer doing anything but the health of the enemy dropped.
The current “best build” involves PU, so survivability is about going back to stealth to prepare a next burst. But obviously, you cannot do high damage AND high survivability (you’re not an elementalist ), so dying is part of the experience, especially in the beginning.
Just play Killshot Mesmer, way more fun
https://www.youtube.com/watch?v=nSDdSuehVZA
Just play Killshot Mesmer, way more fun
https://www.youtube.com/watch?v=nSDdSuehVZA
Sometimes I wonder if you’re a real mesmer or just a fabulous warrior.
WvW Roaming with Mesmer
I recently have been enjoying this PU/Mantra build in both PVP and WvW. It has superb survivability and adequate damage with the help of Mantra of Pain.
http://gw2skills.net/editor/?vhAQNAsfRl0nhG1YZawENwtGLrG05RSyzNnx0WRZEKeAA-TpBFwACOEAOeAALOBA62foaZAAHBAA
First, we cannot one-shoot people (at least not anymore). You have to practice the burst rotation on a golem, to make it fast and efficient. When you see in ESL, the combo is so fast that you almost don’t see the mesmer doing anything but the health of the enemy dropped.
The current “best build” involves PU, so survivability is about going back to stealth to prepare a next burst. But obviously, you cannot do high damage AND high survivability (you’re not an elementalist ), so dying is part of the experience, especially in the beginning.
I guess thats the point. I suppose I see the potential already as i three shotted a few targets (pBerserker, Mirror Blade, and mind stab finished them pretty quick), and i’m wondering if going pBerskerer→Mirror Blade→Signet of the Ether→pBerserker may get the same results, all from under stealth.
I’m just not used to that fast of a burst, always having played with at least some defensive stats, so adjusting my mind set here; I’m just not sure what they typical burst rotation is.
If you’re exploring power Mesmer but want something a bit more sophisticated than “F1+three clones to win,” you should check out some lockdown/interrupt builds.
Dodging ultimately isn’t the primary defense of a squishy build. That’s your last line of defense, the thing that you have to resort to if everything else fails.
Your primary defense is positioning. If you aren’t in an easily attackable position, it becomes harder to attack you. If you don’t get into the middle of a fight except to unload damage and then vanish, it’s much harder to get a consistent amount of pressure onto you. You need to keep a close lookout for significant ranged threats, such as LB rangers or mortar engies, or other classes that can be dangerous to you without having to play on your terms with positioning, and eliminate them first.
Essentially, make it difficult and unrewarding to attack you, and you’ll end up safer as a result. If someone does ultimately get to you, now you’ve got to use your active defenses. You’ll need to dodge, avoid attacks with blinding dissipation, evade with blurred frenzy, and most importantly stealth and relocate to a better position.
dodge, invul , blink, stealth, blind…we have so many ways of avoid hits you just need to use them wisely. Really with 1200 blink + stealth you should be able to disengage from any fight as long as you realize a hopeless situation early enough. The beauty is even when someone get to you, that is the time to shatter in their face make them eat 7-10k of damage and get blinded.