(edited by Tongku.5326)
So... condi mesmers ... ? (long read)
Notice a pattern?
It’s all burn. Burn is OP. Burn will get nerfed.
We will see after next Tuesday if they are still doing 25k burn stacks.
Ok, cont’d
The issues as I see them with condi PvE builds are as follows:
1. Scepter is ineffective. Even traited what does it hold to a pistol / pistol engi or burn / symbol guard or a necro ? You just cant apply enough stacks of everything you need. It takes me literally 3 times longer to apply the number of stacks of confusion + torment put together, then it does to apply burns on my otehr toons alone, not to mention added bleeds, poison, etc.
2. Confusion and torment are still very ineffective in PvE. Mobs simply dont move enough to be affected by torment full damage and dont use their abilities often enough to be affected by confusion full damage, couple that with the above mentioned lack of sheer number of stacks.
3. Staff recharge reduction doesnt work, at all. First off you cant proc chaos armor at a decent rate due to all the overlapping fields. This happens on bosses like 3-4 out of 5 times. So that whole mechanic just goes right out the window altogether. Second When it does proc, the time reduction is just not noticable. It is so bad now I just don’t notice it. So it only works somewhere up in the fluffy theoryland, not in the game. Again, the whole mechanic goes out the window. I currently use it exclusively in PvP situations to proc prot + aegis or some otehr boons and hopefully apply some more condis to opponents while at it, using it for recharge reduction is completely and utterly pointless.
4. Lack of burns. Lets face it, burns and bleeds is where its at, we have moderate bleeds at best, but our burn application is just plain bad and horrendous. At this point, I would gladly trade off some of this torment + confusion for burns instead.
5. Unreliable torch burn. Other professions get their burn applications very straight forward and to the point, and its continuous per almost every tick, with application spikes of 5-8 stacks, we can not apply our offensive condis every tick at anywhere even close to their rates, torch is too dependant on circumstances and the CDs on it far too long for it to be relied on in such a fashion.
6. Staff 1 skill fires too slow and has too long flight time. Unable to use it as reliable sourse to stack condis high enough. Sure I cna get a couple, but compare that to my engi combo of pistol 4 + flamethrower getting 20-30 stacks or my guard geting insta 20ish, relaibly, repeatedly, without any problems. How many stacks can you get up in 5 secs on your mesmer in under 5 secs flat using staff or staff / scepter / torch ?
So these are the issues I see with a condi mesmer as applied to PvE. In PvP it would be the same if not for the current state of PU, if PU is toned down, then the condi mesmer will again be in trouble.
I would like for those of you that play condi mesmers to chime in and see what you think. I would like to also hear from our forum specialist and see if the devs are even aware of these things.
Thanks
Notice a pattern?
It’s all burn. Burn is OP. Burn will get nerfed.
We will see after next Tuesday if they are still doing 25k burn stacks.
The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.
And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.
even if anet gonna nerf the burns they will need to buff ours
while everyone got burn buff with more stacks we got none with our torch
Notice a pattern?
It’s all burn. Burn is OP. Burn will get nerfed.
We will see after next Tuesday if they are still doing 25k burn stacks.
The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.
And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.
Considering that nerfed MtD 50% and Staff CD reduction talent 60% without a moments hesistation I think you might be surprised how far they will go nerf wise.
On the Bleed front you need to take into account that one of our best Bleed traits (Duelist’s Discipline) does not work fully.
I would like to see the Elementalist build that has 3 pets applying 10+ 10 sec Bleeds EACH every 6 seconds.
(edited by Maxzero.4032)
even if anet gonna nerf the burns they will need to buff ours
while everyone got burn buff with more stacks we got none with our torch
Yea i feel they should split it up a bit for PvP and PvE, problem is if they dont nerf PU while buffing condis will be very OP in PvP situations, but right now, condi builds are just completely ineffective in comparison with other professions in PvE. So the solution would be to alter it a little bit, not a whole lot, nerf PU just a little bit, add 1-2 burn stacks to torch 5 (the phantasm) and maybe a stack of torment to scepter 1, but only for PvE.
Also, the whole staff recharge mechanic needs a complete rework, it simply does not work, at all in its current state for reasons I listed above.
Notice a pattern?
It’s all burn. Burn is OP. Burn will get nerfed.
We will see after next Tuesday if they are still doing 25k burn stacks.
The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.
And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.
Considering that nerfed MtD 50% and Staff CD reduction talent 60% without a moments hesistation I think you might be surprised how far they will go nerf wise.
On the Bleed front you need to take into account that one of our best Bleed traits (Duelist’s Discipline) does not work fully.
I would like to see the Elementalist build that has 3 pets applying 10+ 10 sec Bleeds EACH every 6 seconds.
Ele doesnt need any pets, on mine I apply 8-12 stacks every 4 seconds without pets pending crits, usually its around 11. On top of that, surprisingly, my base condi damage in same gear is much higher on my ele then my mes. This is anotehr something that may be bugged.
Speaking of pets, this brings me to another thing, many of our illusions still die off too quick before they can shatter, due to the massive amount of AOE damage I find myself most often shattering at 2 illusions, including phantasms, which is of course anotehr huge DPS loss when considering PvE. Going for 3 illusions for condi shatter is just not viable, at all, kinda like trying to get off a chaos armor proc on a world boss / champ. Happens here and there but mostly not.
(edited by Tongku.5326)
Notice a pattern?
It’s all burn. Burn is OP. Burn will get nerfed.
We will see after next Tuesday if they are still doing 25k burn stacks.
The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.
And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.
Considering that nerfed MtD 50% and Staff CD reduction talent 60% without a moments hesistation I think you might be surprised how far they will go nerf wise.
On the Bleed front you need to take into account that one of our best Bleed traits (Duelist’s Discipline) does not work fully.
I would like to see the Elementalist build that has 3 pets applying 10+ 10 sec Bleeds EACH every 6 seconds.
Ele doesnt need any pets, on mine I apply 8-12 stacks every 4 seconds without pets pending crits, usually its around 11. On top of that, surprisingly, my base condi damage in same gear is much higher on my ele then my mes. This is anotehr something that may be bugged.
Speaking of pets, this brings me to another thing, many of our illusions still die off too quick before they can shatter, due to the massive amount of AOE damage I find myself most often shattering at 2 illusions, including phantasms, which is of course anotehr huge DPS loss when considering PvE. Going for 3 illusions for condi shatter is just not viable, at all, kinda like trying to get off a chaos armor proc on a world boss / champ. Happens here and there but mostly not.
So let’s see the build then. I presume you are using Eruption so that’s 6 where is the other 5 non critical Bleeds coming from?
My Elementalists Burns are amazing but even my bugged Mesmer kills it for Bleed application.
6-11 Bleeds every 4 seconds is not comparable to 30 every 6.
The problem we have with mesmer is that we don’t have much access to conditions. Burning is through torch which is not such a great weapon. The phantasm is lackluster and the prestige is not great at applying burning offensively. Then the staff applies condition randomly and for short duration/intensity.
Poison is also randomly through staff
We apply potentially a hell lot of bleeding with sharper image + duelist’s discipline. But first I don’t think it fits so much the theme of the class to be focused on bleeds; second, duelist’s discipline does not work and third, they nerfed bleeding. Even with 30-50 stacks which we can in principle apply on our own (against a golem, so it will get nerfed I guess), we don’t get such very high damage.
So we end up relying on confusion/torment. Great, I’m all for it, those are true mesmery conditions. Ah wait, how do we apply them? 2 torments for scepter AA which we can’t stack because of their short duration. 6 confusion on peak with scepter 3. And then nerfed MtD shatter.
The problem is that people hate confusion and torment because they just mash buttons and well… they pay for it. So it gets nerfed. Result, condition mesmer lackluster.
For PvE, the situation is worst. The mesmer is just in a bad position because half of its identity (hard lockdown through interrupt/daze, soft lockdown through confusion/torment) just does not work there. For group instances, the boss should not be immune to CC but should only be affected at 20% and have a high enough attack rate that you can’t lock it down completely. Can I remind you of the supposed trinity damage/CONTROL/support?
Notice a pattern?
It’s all burn. Burn is OP. Burn will get nerfed.
We will see after next Tuesday if they are still doing 25k burn stacks.
The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.
And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.
Considering that nerfed MtD 50% and Staff CD reduction talent 60% without a moments hesistation I think you might be surprised how far they will go nerf wise.
On the Bleed front you need to take into account that one of our best Bleed traits (Duelist’s Discipline) does not work fully.
I would like to see the Elementalist build that has 3 pets applying 10+ 10 sec Bleeds EACH every 6 seconds.
Ele doesnt need any pets, on mine I apply 8-12 stacks every 4 seconds without pets pending crits, usually its around 11. On top of that, surprisingly, my base condi damage in same gear is much higher on my ele then my mes. This is anotehr something that may be bugged.
Speaking of pets, this brings me to another thing, many of our illusions still die off too quick before they can shatter, due to the massive amount of AOE damage I find myself most often shattering at 2 illusions, including phantasms, which is of course anotehr huge DPS loss when considering PvE. Going for 3 illusions for condi shatter is just not viable, at all, kinda like trying to get off a chaos armor proc on a world boss / champ. Happens here and there but mostly not.
So let’s see the build then. I presume you are using Eruption so that’s 6 where is the other 5 non critical Bleeds coming from?
My Elementalists Burns are amazing but even my bugged Mesmer kills it for Bleed application.
6-11 Bleeds every 4 seconds is not comparable to 30 every 6.
Ele doesn’t rely on squishy phantasms that die if a boss so much as sneezes on them. They also don’t have to take 5+ seconds to set up their squishy pets before they start stacking bleeds.
The problem we have with mesmer is that we don’t have much access to conditions. Burning is through torch which is not such a great weapon. The phantasm is lackluster and the prestige is not great at applying burning offensively. Then the staff applies condition randomly and for short duration/intensity.
Poison is also randomly through staff
We apply potentially a hell lot of bleeding with sharper image + duelist’s discipline. But first I don’t think it fits so much the theme of the class to be focused on bleeds; second, duelist’s discipline does not work and third, they nerfed bleeding. Even with 30-50 stacks which we can in principle apply on our own (against a golem, so it will get nerfed I guess), we don’t get such very high damage.
So we end up relying on confusion/torment. Great, I’m all for it, those are true mesmery conditions. Ah wait, how do we apply them? 2 torments for scepter AA which we can’t stack because of their short duration. 6 confusion on peak with scepter 3. And then nerfed MtD shatter.
The problem is that people hate confusion and torment because they just mash buttons and well… they pay for it. So it gets nerfed. Result, condition mesmer lackluster.For PvE, the situation is worst. The mesmer is just in a bad position because half of its identity (hard lockdown through interrupt/daze, soft lockdown through confusion/torment) just does not work there. For group instances, the boss should not be immune to CC but should only be affected at 20% and have a high enough attack rate that you can’t lock it down completely. Can I remind you of the supposed trinity damage/CONTROL/support?
I too would prefer a greater focus on Torment/Confusion but due to PvP we won’t get it so we are stuck with Bleed.
I wouldn’t mind if Interupt was a bit more viable in PvE as well. We actually have some great Interupt traits that often don’t work when you need them most.
Once Burn is nerfed who is going to be much better are Condition spam? Ranger has great Burst conditions but not so good sustained, Engineer is great all round though I still find grenades a pain to use.
The problem we have with mesmer is that we don’t have much access to conditions. Burning is through torch which is not such a great weapon. The phantasm is lackluster and the prestige is not great at applying burning offensively. Then the staff applies condition randomly and for short duration/intensity.
Poison is also randomly through staff
We apply potentially a hell lot of bleeding with sharper image + duelist’s discipline. But first I don’t think it fits so much the theme of the class to be focused on bleeds; second, duelist’s discipline does not work and third, they nerfed bleeding. Even with 30-50 stacks which we can in principle apply on our own (against a golem, so it will get nerfed I guess), we don’t get such very high damage.
So we end up relying on confusion/torment. Great, I’m all for it, those are true mesmery conditions. Ah wait, how do we apply them? 2 torments for scepter AA which we can’t stack because of their short duration. 6 confusion on peak with scepter 3. And then nerfed MtD shatter.
The problem is that people hate confusion and torment because they just mash buttons and well… they pay for it. So it gets nerfed. Result, condition mesmer lackluster.For PvE, the situation is worst. The mesmer is just in a bad position because half of its identity (hard lockdown through interrupt/daze, soft lockdown through confusion/torment) just does not work there. For group instances, the boss should not be immune to CC but should only be affected at 20% and have a high enough attack rate that you can’t lock it down completely. Can I remind you of the supposed trinity damage/CONTROL/support?
Yes, you are absolutely right with regards to the “soft trinity”. I think the problem with that though is of different nature altogether, which basically the near nonexistent Boss AI. They made the bosses immune to compensate for their inability to program properly and inability to develop appropriate infrastructure even if they did manage to program some decent stuff in.
Basically, you know there are programmers that make $60-$80 / hr, and then tehre are programmers that make $12-$15 / hr, and then everything inbetween. I think Anet is full of the latter and has maybe just 1 of the former and the inbetween guys at Anet are called “Sr.”. Hence our situation. Might be wrong, but if I am, then why would their payscale not reflect the quality of the work ? Gross ineptitude ?
Also, this is a bit off topic, I made this post specifically for the sake of Condi DPS issues, focused on PvE and would like it to remain focused on that.
Notice a pattern?
It’s all burn. Burn is OP. Burn will get nerfed.
We will see after next Tuesday if they are still doing 25k burn stacks.
The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.
And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.
Considering that nerfed MtD 50% and Staff CD reduction talent 60% without a moments hesistation I think you might be surprised how far they will go nerf wise.
On the Bleed front you need to take into account that one of our best Bleed traits (Duelist’s Discipline) does not work fully.
I would like to see the Elementalist build that has 3 pets applying 10+ 10 sec Bleeds EACH every 6 seconds.
Ele doesnt need any pets, on mine I apply 8-12 stacks every 4 seconds without pets pending crits, usually its around 11. On top of that, surprisingly, my base condi damage in same gear is much higher on my ele then my mes. This is anotehr something that may be bugged.
Speaking of pets, this brings me to another thing, many of our illusions still die off too quick before they can shatter, due to the massive amount of AOE damage I find myself most often shattering at 2 illusions, including phantasms, which is of course anotehr huge DPS loss when considering PvE. Going for 3 illusions for condi shatter is just not viable, at all, kinda like trying to get off a chaos armor proc on a world boss / champ. Happens here and there but mostly not.
So let’s see the build then. I presume you are using Eruption so that’s 6 where is the other 5 non critical Bleeds coming from?
My Elementalists Burns are amazing but even my bugged Mesmer kills it for Bleed application.
6-11 Bleeds every 4 seconds is not comparable to 30 every 6.
Ele doesn’t rely on squishy phantasms that die if a boss so much as sneezes on them. They also don’t have to take 5+ seconds to set up their squishy pets before they start stacking bleeds.
Thus you have a trade off.
At the moment there is no trade off you just faceroll Fire and win.
If it stays that way I will simply play my Engineer and Ele instead.
Notice a pattern?
It’s all burn. Burn is OP. Burn will get nerfed.
We will see after next Tuesday if they are still doing 25k burn stacks.
The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.
And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.
Considering that nerfed MtD 50% and Staff CD reduction talent 60% without a moments hesistation I think you might be surprised how far they will go nerf wise.
On the Bleed front you need to take into account that one of our best Bleed traits (Duelist’s Discipline) does not work fully.
I would like to see the Elementalist build that has 3 pets applying 10+ 10 sec Bleeds EACH every 6 seconds.
Ele doesnt need any pets, on mine I apply 8-12 stacks every 4 seconds without pets pending crits, usually its around 11. On top of that, surprisingly, my base condi damage in same gear is much higher on my ele then my mes. This is anotehr something that may be bugged.
Speaking of pets, this brings me to another thing, many of our illusions still die off too quick before they can shatter, due to the massive amount of AOE damage I find myself most often shattering at 2 illusions, including phantasms, which is of course anotehr huge DPS loss when considering PvE. Going for 3 illusions for condi shatter is just not viable, at all, kinda like trying to get off a chaos armor proc on a world boss / champ. Happens here and there but mostly not.
So let’s see the build then. I presume you are using Eruption so that’s 6 where is the other 5 non critical Bleeds coming from?
My Elementalists Burns are amazing but even my bugged Mesmer kills it for Bleed application.
6-11 Bleeds every 4 seconds is not comparable to 30 every 6.
OK, so giving you the benefit of the doubt and say that you can theoretically get 30 bleed stacks, which I can not because illusions die to AOE damage at boss encounters and my cooldowns, Can you with all your bleeds + everything else you throw in beat 55k / sec which I do without any pet issues on my engi ? Or 30k+ / sec which I do between burns and bleeds on my ele, rmember beeld stacks alone are less then half the deeps on the ele, and even after the burn nerf it will still be leaps and bounds ahead. Afterall the discussion is about overall condi deeps, not just number of bleedtstacks, and please focus more on practical application rather then just theoretical maximums.
Notice a pattern?
It’s all burn. Burn is OP. Burn will get nerfed.
We will see after next Tuesday if they are still doing 25k burn stacks.
The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.
And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.
Considering that nerfed MtD 50% and Staff CD reduction talent 60% without a moments hesistation I think you might be surprised how far they will go nerf wise.
On the Bleed front you need to take into account that one of our best Bleed traits (Duelist’s Discipline) does not work fully.
I would like to see the Elementalist build that has 3 pets applying 10+ 10 sec Bleeds EACH every 6 seconds.
Ele doesnt need any pets, on mine I apply 8-12 stacks every 4 seconds without pets pending crits, usually its around 11. On top of that, surprisingly, my base condi damage in same gear is much higher on my ele then my mes. This is anotehr something that may be bugged.
Speaking of pets, this brings me to another thing, many of our illusions still die off too quick before they can shatter, due to the massive amount of AOE damage I find myself most often shattering at 2 illusions, including phantasms, which is of course anotehr huge DPS loss when considering PvE. Going for 3 illusions for condi shatter is just not viable, at all, kinda like trying to get off a chaos armor proc on a world boss / champ. Happens here and there but mostly not.
So let’s see the build then. I presume you are using Eruption so that’s 6 where is the other 5 non critical Bleeds coming from?
My Elementalists Burns are amazing but even my bugged Mesmer kills it for Bleed application.
6-11 Bleeds every 4 seconds is not comparable to 30 every 6.
OK, so giving you the benefit of the doubt and say that you can theoretically get 30 bleed stacks, which I can not because illusions die to AOE damage at boss encounters and my cooldowns, Can you with all your bleeds + everything else you throw in beat 55k / sec which I do without any pet issues on my engi ? Or 30k+ / sec which I do between burns and bleeds on my ele, rmember beeld stacks alone are less then half the deeps on the ele, and even after the burn nerf it will still be leaps and bounds ahead. Afterall the discussion is about overall condi deeps, not just number of bleedtstacks, and please focus more on practical application rather then just theoretical maximums.
You are the one claiming that regardless of Burn your Elementalist beats Mesmers Bleed damage. Hyperbole does not do anyone any favors in a balance discussion.
The vast majority of that damage is Burn. I have a condi Engi and Ele too. I know what they are capable of.
My point is to wait until the game stabalizes before we make any knee jerk reactions. We have already seen (in my opinion) some poor balance changes done by Anet due to short term overreaction.
If, after a balance pass, condition balance is terrible then by all means grab the pick forks but I think it is premature at the moment.
To be fair I think we’ve spent long enough testing things to at least see that condi mesmers are worse than ele, guard, engi & necro condi specs.
If anet really wants to make conditions viable for PvE for mesmer they have to give mesmers more than what we have right now.
To be fair I think we’ve spent long enough testing things to at least see that condi mesmers are worse than ele, guard, engi & necro condi specs.
If anet really wants to make conditions viable for PvE for mesmer they have to give mesmers more than what we have right now.
Yea, but its like literally so bad the numbers are missing a zero at the end, an x10 multiplier. I know burning is getting toned down, so when it does our low end DPS will become even worse then it is, and I fully expect some other as of yet un-announced nerfs to what is already a very bottom situation to make things completely and utterly unplayable and be stuck with the stupid power / crit build for eternity. I just don’t have your faith in A-net due to my experiences with them.
I mean seriously, LOL , just LOL there is a roughly x10 difference give or take pending situation, how could they have missed this ? wasn’t this supposed to be all about making condis viable for PvE ?
That is something that I’m pretty sure Anet messed up. While they cut down the damage of burning to about half, they tripled the amount that gets applied., resulting in the rather extreme numbers we see now.
The bad part is that all of the other conditions were nerfed, but weren’t compensated. Bleeding was changed at the last second so now the breakpoint for when you’re doing equivalent damage is at +2000 malice. Bleeding was not increased to compensate for this. Poison had its damage cut in half, much like burning, but the amount of poison that gets applied was barely changed for most skills. Torment does 75% the damage of bleed, and the access to this condi is rare.
Confusion could be workable, but again we have access problems. Memsers, in spite of all of their abilities to apply confusion, don’t have a periodic or reliable way to do so. If memsers had something like sharper images, but with confusion, then we’d actually be in a pretty solid spot.
This isn’t just a mesmer issue. I have a condi thief and necro, and both of these classes suffer from the same problem: their primary sources of condition damage were nerfed, and weren’t compensated for with increased stacks like other classes were. To compete with something like warrior or engi, the amount that these classes apply would have to be doubled.
But I’ll take it slower. My suggestion is to increase bleed damage to what it was previously (when the breakpoint was about 750 malice), double the damage poison does, increase the damage of torment to be in scale with bleeding still. Confusion’s malice modifier should be increased to 0.0725 per action, and 0.0425 for standing damage.
Combined with the kiting abilities of mesmers (PU condi) I would say the condi application is fair, imo. Jumping into stealth if something goes wrong leaving the enemies bashing their skills into air feels really fun – if you are a mesmers, and really annoying – if you are the basher…
Combined with the kiting abilities of mesmers (PU condi) I would say the condi application is fair, imo. Jumping into stealth if something goes wrong leaving the enemies bashing their skills into air feels really fun – if you are a mesmers, and really annoying – if you are the basher…
What are you doing here? This is a PVE discussion about the problem that has arisen with the changes in the formulas and stacking conditions. And its not fair for some professions.
Yeah mesmer needs a huge condi buff to be viable in PvE.
And yeah mesmer’s signature condition is confusion but even mesmer has a hard time applying confusion consistently…
I really have no idea why they replaced Confusing Combatants… that was like the one great trait for us to apply confusion consistently. But no anet replaced a perfectly fine trait with something that’s borderline useless?
Please. mesmers need more & stronger application of torment & confusion. Oh right they nerfed MtD as well.
Then why don’t they nerf other classes condions who have stronger condi specs than mesmer anyway?
And yeah sure mesmers can kite for days but in PvP when enemies don’t want to fight you, you have nothing to make them fight you because you don’t have the condi bomb. And in PvE kiting doesn’t do much. In PvE its all about how much damage you can do. And sadly mesmer doesn’t really do a lot of condi dps.
I really hope Anet sees this & buffs condi mesmers a bit while nerfing burning damage to balance those 2 out.
I perfectly agree with Blood Red Arachnid.
If bleeding is back to the previously announced formula, already the hybrid mesmer starts to be competitive in dungeons. I did the calculations when it was announced and switching to rampager and pistol was a DPS increase compared to the assassin meta. Of course it had a trade off of slightly more time to build up, but this is exactly the balance we are looking for.
For confusion and torment, I don’t think they will buff it because of PvP. However, if they only added more continuous ways for us to apply it, it would not break PvP where currently mesmer works by shatter bursts anyway (and in any case our torment application is lackluster, un-nerfing MtD is only one step in the right direction).
But to be clear, as long as PvE is as it is (maybe/hopefully different with HoT) confusion and torment will underperform there. But they did hire a AI expert for HoT so I have hopes.
Combined with the kiting abilities of mesmers (PU condi) I would say the condi application is fair, imo. Jumping into stealth if something goes wrong leaving the enemies bashing their skills into air feels really fun – if you are a mesmers, and really annoying – if you are the basher…
Bro, what kiting ? In PVE you dont kite anything, you stack and kill. Incidentally, it takes me approximately 4-5 times longer to solo a champ in SW on my mesmer, since thats the only time I really kite, then it does on my engie, guard, ele or even necros and rifle warior, though necros its only like twice as long, not as bad as the other ones.