What ever happened to it? weren’t we supposed to get it on the sceptre auto attack or was that tool tip added one beta weekend just to screw with us? Will we ever get some rune/sigil support?
Are we ever going to get a reliable source of confusion? It’s kind of depressing when our two most sustainable sources of confusion are on our downed state and from trident clones; especially considering it makes up a nice chunk of our class. Sure we have Confusion Images, but that only lasts 5 seconds (though those 5 stacks only overlap for maybe 3 of those seconds) and has at least a 12 second cooldown. Without a reliable two-feet-on-terra-firma source of confusion, it seems to be a flashy gimmick on traits not worth taking.
Don’t believe me?
Lets do some maths.
Using generous estimates and a painstakingly theorycrafted “confusion build” viewable here we have some numbers to crunch
Condition damage: a whopping 1456. Makes some of those necros jealous.
Now we take the confusion damage formula: 25 + 0.5 * Level + 0.075 * Condition Damage per stack per skill use
We get a measly: 174.2dmg/stack/skilluse
Well one stack of confusion never got anyone anywhere so lets stack them up in a realistic scenario where our opponent has so generously decided to stand still and take a combo like a man. Lets assume we have the two mirror images clones and a iMage. You dropped both of your glamours on your opponent and your iMage cast his confusion on him. We’re up to 5 stacks. Now we Cry of Frustration our shatter fodder and iMage and give him another 6 stacks. Climbing to 11 stacks. And of course how could we forget our favorite source of confusion, Confusing Images. Where you have the fingers and hands to do all this at once I don’t really want to know. So now we got 16 whole stacks. I think a few jaws hit the floor. So what ungodly number of damage will we hit if the poor sap attacks shortly after this assault?
2787.2dmg/skilluse
Still a pitiful amount, but since when did anyone ever attack once? Lets say our opponent attacked maybe three times in our five second butter-zone. What are we up to now?
8361.6 damage.
That sounds like a high number right? Consider the following: you worked your kitten off just for a few brief moments of punishment. Punishment that probably didn’t kill anyone short of a button mashing elementalist. Punishment that can be immediately cleansed off. Punishment that your enemy could have just as easily avoided by not attacking for a moment. They may not have even noticed it. Punishment that you’ll have to wait another 20+ seconds before you can perform it again. 16 stacks of bleed for five seconds will do almost 1000 more damage and doesn’t rely on your opponent being braindead. The only one being punished is the mesmer.
Confusion is the forgotten condition. It has no rune or sigil support beyond generic condition damage and duration. It fills the nooks of the mesmer trees and skills and even appears to form feasible builds. So what is with the lack of rune support? we have at least three runes specifically for burning duration and most of that is dominated by elementalist and guadian alone. That’s not to mention the other handful of runes centered on bleeding and poison duration. Where’s confusion’s invite to the party? It doesn’t even get a single rune?
At long length and connecting back to previous statements, where is our confusion? For a class with so much confusion, we sure seem to be pisspoor at making it happen. The pitiful damage it causes would be excusable if only there were a way to consistently keep about a third of those stacks on a single target. As it sits now, while confusion isn’t too few, it’s most certainly too far between. Almost every one of our sources have a cooldown longer than 30 seconds even with traits. On a condition with a completely avoidable bite, 8 seconds of confusion on a 30 second cooldown just does not work. It leaves you a one trick pony who’s trick has a high probability of abysmal failure.