So on my new mesmer...

So on my new mesmer...

in Mesmer

Posted by: Goose.5196

Goose.5196

I wish the Rune of Perplexity, without the cooldown on the 6th Rune, could be implemented into a trait. Confusions are the only way Mesmer remotely resemble Mesmers from Guild Wars 1.

I don’t want more things to get, I want more things to do.

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Posted by: Calliope.8675

Calliope.8675

I don’t know. People have been saying traits like Power Block also hail back to the mesmer of old when you had to rely on interrupting a skill. I would know, really, I never played GW1. I like to read about it and hear about it. Sounded like it was pretty fun.

And you’re not too far off point, Ze, but it’s the players that don’t know how to play whining that unbalances the classes, or breaks them entirely. =(

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Mesmers have had plenty of nerfs. Plenty of builds were destroyed in the wake of Anet’s hard work. But Mesmers still have plenty of viable builds and trait choices.

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Posted by: Benjamin.8237

Benjamin.8237

It all depends on which game mode and what level you want to achieve at. Is mesmer ‘viable’ in general, yes it is very much so ‘viable’.

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Posted by: Swish.2463

Swish.2463

Mesmer are a bit meek by design and seem to show the growing pains of the games design and the short comings of being one of the Last classes to be finalized..

That being that Warriors (who came first) have a majority of active combat skills and a lot of back end passive effects (and i mean a lot) and are generally probably overbalanced in some unfix able ways. To the Rangers or Engineers that were finalized somewhere in the middle that have a mix of active and passive and are more manageable to fix.

and then there is us, almost completely active defense and skills with very few to no passive back end and a lot of extremely situational traits and skills that probably should have been scrapped but were not tested or given a solid chance to be replaced. under-balanced and in need of a lot of tlc for what could be unfix-able problems (at least those of us here in the forum can never agree on a good solution)

this creates problems for newer players as well. when fighting a mesmer or thief these two classes dont and cant behave like any of the others as they are designed so differently and require a separate learning curve in approaching and playing. It becomes frustrating quickly for people new to Gw2 or MMO’s or Games in general and thusly before they can learn or adapt they simply just deam it OP and demand it be nerfed.

The direction change sharply turning towards retention of newer players and hand holding is not a good thing for mesmers or thieves. When your aim is to make it as friendly as possible you can end up making the more advanced or different professions terribly weak because even a brand new player needs to be able to kill it and win a fight against it. this is whats happened to both of the classes and has really only recently halted and turned around a bit.

As the games gotten older, most players are now able to easily or without effort stomp on a majority of mesmers due to a lot of nerfs or introduced bugs or buffs on their side and it made Mesmers a very very unwanted class outside of some dungeons in PvE.

However our recent mini buffs and alterations also send up irrational fears of the return of the “unbeatable” mesmers many players faced when they were new so it’s a knee jerk reaction to yell and be angry any time mesmers might look like they’re about to get something that will put them on equal footing with Guardians or Eles or Warriors.

Thats the Bed anet made for us and we have to live in it… Poor choices lead to a much harder time coming back from the brink of “Just reroll if you want to participate”.

~Elyssion~
“Gw2, It’s still on the Table!” – Anet