So... what if spear and trident on land?
Spear would be very good.
Trident would be staff 2.0. The attack speed and bounce is killer. I love to use Trident as a power mesmer. When Raid on the Capricorn existed, I always won with it. The bouncing just get insane.
Really like the spear, since it has a sort of nega-iLeap effect. Would be super cool if Feigned Surge’s animation turned into the mesmer whirling the spear around the body and striking in the same sort of way as Blurred Frenzy. Might become necessary, however, to modify either Slipstream or Vortex, as both seem to be focus’s curtain split into two skills, plus having 2 hard CC on a single weapon might be too strong.
As for trident, I worry that it’ll overlap too much with staff and torch, though that might not be a big problem. The whirl finisher would be cool, and maybe replace Illusion of Drowning’s sink effect with some other CC? AoE daze with 3 target max[because trident=3 sharp ends] with an animation like GS’s Mind Stab? Give the nature of it, might need to make it a little slower, a 1-second cast time?
(edited by Dondagora.9645)
For me, spear would be the mesmer equivalent of playing ele with things like RTL. It should lend a fun, fast paced mobile melee playstyle for suitable builds (for example shatter).
Slipstream could be horribly dangerous to friendlies if it accelerated in the same way as underwater – imagine on the wall of a keep or something… could have nasty unintended side effects.
Land animations for spear should be physical but elegant – kind of like a mix between mesmer greatsword and ranger greatsword.
As for vortex – I remember getting stuck under the map in Spirit Watch where there’s water near the orb, and I used vortex several times in the group fight, essentially on land – worked exactly as anticipated, pulling all enemies into it.
I think vortex is the one that should remain largely the same, and slipstream the one that should be changed – I wouldn’t want to run into a friendly mesmer’s slipstream only to get put well out of position. That would be very annoying.
Trident could be altered to a CC weapon – so the phantasm could maybe use net shot or something, aoe knockdown on number 5, blind and whirl could be adjusted to make them more unique. I like the auto as it is, but it could maybe be changed with the boons/conditions it provides.
Edit: regarding vortex – it could be differentiated from curtain pull further by the damage aspect. If anyone’s played any mass effect, compare it to singularity. Ok, singularity was significantly nerfed in ME2 and 3 compared to 1, but there were options to evolve the power for damaging targets in the radius and also the ability to detonate itself at the end of its duration.
I think vortex could function similarly – either dealing damage per second to enemies pulled into its radius, or exploding after 5 seconds dealing aoe damage.
(edited by Curunen.8729)
I know it’s just a nonsense rumour, but thinking about it – what would the skills look like if they were converted for land use?
I suggested multiple times to change the underwater weapons to normal weapons; Every weapon should be use-able underwater and on land regardless. But I have not heard anything official about this. Sorry if I started a rumor at one point.
Why do I think that would be great?
- You already have them included in the loot and crafting tables, from level 1 to legendary. They have already functioning ingame models.
- Underwater Combat with an extra weapon set is not very intuitive. If all weapons would be useable underwater, it might improve the underwater combat experience.
BTT:
Anyway, do you feel any skills need radical changes to function well on land, or even just to carve out a different niche for each weapon so as not to overlap too much with current land weapons?
- Vortex:
It would need a reduced casting time, from 1 1/4 to 3/4;
but at the same time, a good casting-animation, that the opponent could dodge it.
If the Vortex is in place, it needs a new graphical effect. You should still be able to see what’s going on. Maybe making the effect more transparent?
- Trident:
Increase base damage of ‘Ineptitude’ to bring it on the same level as ‘Mind Stab’ and reduce the casting time.
Adjust the priority list of the bounces from ’Siren’s Call’ to primary target opponents.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
I know it’s just a nonsense rumour, but thinking about it – what would the skills look like if they were converted for land use?
I suggested multiple times to change the underwater weapons to normal weapons; Every weapon should be use-able underwater and on land regardless. But I have not heard anything official about this. Sorry if I started a rumor at one point.
Why do I think that would be great?
- You already have them included in the loot and crafting tables, from level 1 to legendary. They have already functioning ingame models.
- Underwater Combat with an extra weapon set is not very intuitive. If all weapons would be useable underwater, it might improve the underwater combat experience.
BTT:
Anyway, do you feel any skills need radical changes to function well on land, or even just to carve out a different niche for each weapon so as not to overlap too much with current land weapons?
- Vortex:
It would need a reduced casting time, from 1 1/4 to 3/4;
but at the same time, a good casting-animation, that the opponent could dodge it.
If the Vortex is in place, it needs a new graphical effect. You should still be able to see what’s going on. Maybe making the effect more transparent?
- Trident:
Increase base damage of ‘Ineptitude’ to bring it on the same level as ‘Mind Stab’ and reduce the casting time.
Adjust the priority list of the bounces from ’Siren’s Call’ to primary target opponents.
Oh – no, please don’t worry, this is not directed at anyone here.
It’s from the teaser information/pictures for the reveals later this month (see general forum), so despite being mentioned many times in the past it might (keyword, might…) finally be happening.
Good idea on the vortex cast time and it could be made more transparent. I like the underwater cast animation – not sure what would work on land. I think it should root you while casting, like mind stab, but of course this would have to be done very carefully so as not to be annoying in practice.
Trident blind could be made to do more damage – I’m thinking that if the phantasm was a crowd control phantasm (net shot and then a volley of damage or something), the number 5 skill turned into an aoe lockdown, then perhaps both 2 and 3 could be altered to enhance the cc possibilities of the trident. It could be the go to weapon for lockdown builds if this was the case.
wouldn’t hold your breath for this but heres probably what they would play like.
Trident = Mesmer Staff – RNG + Guardian Staff + Guardian Scepter – AoE.
Basically we’re looking at WoC and then the small aoe blind burst followed by create a clone then the pistol phantasm and then the guardian scepter imob.
It plays well enough UW but on land there are much much better options to be using such as the regular staff. It also doesn’t sound terribly fun to use outside of a 1v1 or general PvE.
Spear – Ranger Sword + Mesmer Focus
Looks great and feels great UW but on land i doubt i’d pick it up. Very long chain with only a single evade frame on the AA (which is nearly as slow as the scepter). you’d need to fix that and speed things up. The biggest burst is from the 2 skill which would have to be murdered and changed to mock the Ele’s flame dash skills, a slow crawling PBAoE would get you destroyed above water. The phantasm is just iWarden with less perks, the curtain is similar to Temporal Curtain (makes you faster and slows down foes) and #5 is just Into the Void + a small AoE pulse on its location.
I’d probably rather just bring a sword and a pistol or focus to get the job done.
Personally I think people want UW weapons to be on land so badly because they haven’t really considered why some UW weapons seem so amazing.
It’s a lack of options and the inability to compare them directly to other weapons in a similar environment. Spear and Trident might seem amazing but if i could take my GS and staff UW i would be doing that instead, i guarantee it. Leave the UW weapons alone and where they belong. Lack of competition is the only thing keeping them used and of any interest these days.
“Gw2, It’s still on the Table!” – Anet
Spear would give a second melee set.