Taking a break from GW2 to play various
Nintendo games..
So I’ve started solo queuing on mesmer and while I like the burst shatter specs I hate being play things for thieves and medi guards so I’m tempted to go back to the PU condition spec which is the easiest mesmer build to play well.
Will I be a detriment to my team if I run this spec or a more power based PU spec?
With PU you might be able to survive the onslaught of several players, but it won’t help you to contest a cap point, you can’t CC someone and you can support your team with boon strips. PU is a very egoistic build and won’t really help to support your team in SoloQ imho.
Well you can always boons trip with idisenchanter. The only CC applied really are chaos storm rngness and cripple if trained on clone death.
The problem with disenchanter is that it dies too quickly. It’s very unreliable. With shatter you can remove for instance might on those pesky Hambow warriors more reliably.
Yeah thats true. I guess I should just go with what wins games better, but when most opposing teams have 2 burst classes, I’m basically neutralized the whole fight.
I know the feeling. Mastering shatter mesmer is on of the hardest things in this game imho.
EDIT: Some months ago I ran a phantasm build and it was quite successful in SoloQ. Though expect them to do not much good when fighting 5on5 for mid^^
(edited by TyPin.9860)
So I’ve started solo queuing on mesmer and while I like the burst shatter specs I hate being play things for thieves and medi guards so I’m tempted to go back to the PU condition spec which is the easiest mesmer build to play well.
Will I be a detriment to my team if I run this spec or a more power based PU spec?
Take a look at my guide to solo queue found here: https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-A-Mesmer-Guide-to-Solo-Queue/first#post4060868
Short answer though is that PU conditions is extremely viable at all levels of solo queue, provided that you play it in an appropriate fashion, which my guide can help with.
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