Some Questions Reguarding the Mesmer Changes

Some Questions Reguarding the Mesmer Changes

in Mesmer

Posted by: Ssenkra Bloodroot.1028

Ssenkra Bloodroot.1028

1) Do you plan on keeping a block on the scepter?
It would really be disappointing to loose the block after you just finished adding torment to it. Mesmers would also loose the double block build, which will make the Retaliatory Shield trait a lot less useful.

2) Are you going to tweak Arcane Thievery along with Mimic?
If you only change Mimic it will become even less popular than it already is. Arcane Thievery already does what you want Mimic to do, with the added effect of transferring conditions as well.

3) Only “Offensive Mantras?”
The only offensive mantra that I know of is Mantra of Pain. Will you be looking at any of the other mantras? Personally I think Concentration and Resolve should be tweaked a bit. There’s not a lot of point in having 1 that cures conditions and 1 that breaks stuns, when the act of breaking a stun is curing a condition.

4) Lastly, will you be making any changes to “Maim the Disillusioned?”
For a grandmaster trait, the damage on it is pretty minimal. Even with a full condition build you’re only seeing about 300 damage. On top of that the damage ISN’T increased if your target is moving, which defeats the purpose of the trait using Torment. It might as well cause bleeding.

“Those who are closest to death are often the best at preventing it.” Zal Varata

Some Questions Reguarding the Mesmer Changes

in Mesmer

Posted by: MSFone.3026

MSFone.3026

1) Do you plan on keeping a block on the scepter?
It would really be disappointing to loose the block after you just finished adding torment to it. Mesmers would also loose the double block build, which will make the Retaliatory Shield trait a lot less useful.

2) Are you going to tweak Arcane Thievery along with Mimic?
If you only change Mimic it will become even less popular than it already is. Arcane Thievery already does what you want Mimic to do, with the added effect of transferring conditions as well.

3) Only “Offensive Mantras?”
The only offensive mantra that I know of is Mantra of Pain. Will you be looking at any of the other mantras? Personally I think Concentration and Resolve should be tweaked a bit. There’s not a lot of point in having 1 that cures conditions and 1 that breaks stuns, when the act of breaking a stun is curing a condition.

4) Lastly, will you be making any changes to “Maim the Disillusioned?”
For a grandmaster trait, the damage on it is pretty minimal. Even with a full condition build you’re only seeing about 300 damage. On top of that the damage ISN’T increased if your target is moving, which defeats the purpose of the trait using Torment. It might as well cause bleeding.

MoD is an offensive mantra, it dazes the opponent. What if they increase the daze duration, or maybe add a damage component, or increase the charges, or add confusion or something?!?!?!

Ya… none of that is going to happen, but I know I’m not the only one who thought it.