Some Traits are just,,,,,,,,,woooow.
I can interrupt very easily.
Staff: Winds of Chaos, Chaos Storm, Chaos Armor
Focus: Temporial Curtain
There are other several combinations that allow for interrupting, you just have to find them. Once you figure out how to interrupt its easily makes since why having these skills are useful.
Illusionary Ally [TFD]
Devona’s Rest
First off, with what exactly to you rupt people with using Winds of Chaos lol? Chaos armor does not rupt. Chaos Storm does rupt but once per (if your have the Staff trait) 28sec… Another one would be Illusionary Wave which rupts nicely but takes 30sec to recharge. Are you telling me that some1 will bother making a rupt build with a maximum of two rupts per build that take a century to recharge? No. In gw1 you could have your whole bar full of rupts and lots of rupts were >12sec recharge time. Hell, some even 2-5sec and here we have Traits for rupting builds but rupts are extrmely limited and take 5 years to recharge. Talk about a waste.
Winds of Chaos and Chaos Armor for me personally have been interrupting lately. Since the last update, I’ve watched specifically Winds of Chaos as its my primary source of damage, I use when goofing off and I see interrupts across my screen many times. I don’t know if its a bug, traits, or runes that is causing it but, I know that I have seen several interrupts from me just using Winds of Chaos.
While I agree, I’d never spec down the interrupt traits—-there are far better ones out there—-I can see how they are semi useful.
Illusionary Ally [TFD]
Devona’s Rest
Winds of Chaos would only “interrupt” a weak mob like a spider hatchling, since they get knocked back by taking direct damage sometimes.
Winds of Chaos would only “interrupt” a weak mob like a spider hatchling, since they get knocked back by taking direct damage sometimes.
This makes more sense but, I cannot for say be positive about what I am getting the interrupts from. I normally have way too much on me 80% of the time, 4-6 mobs, so I am not paying much attention to anything other than surviving. I only see the interrupts because I have been trying to see how often my phantoms critical.
Illusionary Ally [TFD]
Devona’s Rest
And you guys telling me you’ll take rupt Traits over something useful to rupt a spider hatchling? Makes absolutly no sense unless you’re new to mes and don’t know anything. How can Chaos Armor rupt with cripple/Confusion/blind is above me lolz.
And you guys telling me you’ll take rupt Traits over something useful to rupt a spider hatchling? Makes absolutly no sense unless you’re new to mes and don’t know anything. How can Chaos Armor rupt with cripple/Confusion/blind is above me lolz.
Don’t get me wrong… Interrupt traits on the mesmer are absolute garbage.
My assumption was that the “daze” skills were interrupts, we used to have more of them, this was changed to confusion stacks, because it was considered OP. Otherwise I don’t understand why we have +daze duration runes, +confusion duration gear doesn’t exist, and all the interrupt skills you mentioned.
Mantra GS/Scepter+Pistol builds can pile on 5 interrupts in a row, 6 if you slip in a signet.
Trust me, mesmers are bathed in interrupts if you build around them
Sybol – Healing Bunker Charr Mesmer (80)
Dresdon Honorclaw – Zerk All-Ranged Charr Warrior | Hawke Fullmoon – Melee Ranger
Mantra GS/Scepter+Pistol builds can pile on 5 interrupts in a row, 6 if you slip in a signet.
Trust me, mesmers are bathed in interrupts if you build around them
Illusionary Wave 1 once per 30sec. Scepter has none. Pistol once per 25sec. A mantra is a mantra lolz but lets say you do take it. You’ll have to spend 30 points into power and have a scepter for what? Not viable at all. You could take something like that in wvw when you’re drunk for fun but not when playing seriously.
Just for giggles.
Effects causing interruption:
Daze, Fear, Knockdown, Launch, Pull, Push, Stun
Mesmer Skills:
Daze:
Chaos Storm (staff)
Counter Blade (with Illusionary Riposte, offhand sword)
Magic Bullet (offhand pistol)
Power Lock (with Mantra of Distraction)
Technobabble (Asura?)
Diversion (Shatter skill)
Traits that enhance daze:
Dazzling – Inflicting daze also causes 3 seconds of vulnerability.
Confounding Suggestions – 50% change to cause a 1-second stun whenever you daze a target.
Fear:
None
Knockdown:
None
Launch:
None
Pull:
Into the Void (pulls multiple enemies towards location of Temporial Curatin.)
Vortex (spear, underwater)
Push:
Illusionary Wave (greatsword)
Slipstream (Spear or Trident)
Stun:
Magic Bullet (offhand pistol)
Signet of Domination (Utility)
Traits that enhance stun:
Wastrel’s Punishment (+5% increased damage to inactive foes.)
Traits that trigger on interruption:
Illusion of Vulnerability – Inflict 5 seconds of vulnerability when you interrupt a foe.
Halting Strike – Deal damage when interrupting a foe.
Furious Interruption – Gain 4 seconds of fury when you interrupt a foe.
Bountiful Interruption – Apply a random boon to yourself when you interrupt a foe. (Vigor, Regeneration, Swiftness, Protection, Retaliation, or Might)
Chaotic Interruption – Apply a random condition when you interrupt a foe. (blind, chill, or cripple.)
Theorycraft Build:
http://www.guildhead.com/skill-calc#mVm9wx0x0aMmbVRqo
Summary:
We have a lot of crap that will interrupt a target. You just have to know how to spec correctly to become effective.
Illusionary Ally [TFD]
Devona’s Rest
(edited by GamerToukotsu.4219)
So does interrupt basically translates to CC, not just when you interrupt target mid-cast?
CC interrupts your target, so I’m not sure what you mean. If you CC someone who is just running around, you aren’t interrupting anything, but if you CC someone who is doing anything legitimate, yes, it interrupts.
Also, in regards to the OP, I also had similar thoughts about that line, but I didn’t take such a violent approach. Instead I decided to figure out a build that might actually use those traits. I found that it was a confusion/interruption build centered around forcing your opponent do stand idle due to bursting stacks of confusion or interruption of their important abilities. While I won’t say that I loved this build, it was relatively successful. If you’d like to theorycraft, I’d love to do so with you.
I will agree that I think some of these traits (and plenty of traits for all classes, my boyfriend constantly whines about how the warrior trait that reduces weapon swap to 5 seconds doesn’t work) are less useful than others or downright bugged.
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
I feel that Mesmers are way OP and need a nerf. Nerf Mesmers please.
Mesmer does have quite a few interrupts. The problem is you can’t use most of those interrupts in the same build: you can get one interrupt per weapon set, one interrupt from SoD and a generally unreliable interrupt from Diversion. Mantra of Distraction is the holy grail of interrupts since you can get up to three interrupts from it, but it is no good for anything else (most other interrupts have some other component that makes them useful even if they don’t interrupt anything).
Yes, we have useless traits.
No, interrupts are not useless. We have tons of them, if you want to take them.
Halting Strike hits for 4-500 in wvw using full zerker+ruby orbs in a glass cannon spec. It can’t crit and doesn’t go off sometimes even if you do interrupt. It is a bad trait all around, wasted slot… you’d get more out of empowered illusions even in a shatter spec.
The other two are ok, although they both seem to be 1 tier higher than they should be.
Maguuma
(edited by Odaman.8359)
Long ago, during the early BWE, all of the Major traits could be put into any slot. Anet felt that this created a problem with balance and created the tiered system we have today. What they did was simply pick which traits they thought were ‘strong’ and put them into the Master/Grandmaster slot. Some of them were actually strong, but some just ended up there because they had to pick two. I’m sure they’ll get around to looking at them eventually, but there are far more pressing issues and balance is lagging way behind as it is anyways.
CC interrupts your target, so I’m not sure what you mean. If you CC someone who is just running around, you aren’t interrupting anything, but if you CC someone who is doing anything legitimate, yes, it interrupts.
My definition of CC is anything that reduce/remove the ability for the enemy to move/act. That includes snare(i.e. slow), immobilize(rooted), stunned, blind, etc. I know that the names are different in this game, but that’s the gist of it.
According to that definition of CC, I am guessing that not all CCs count as interrupt. Also in this case, I’m guessing that interrupts can only be done on a target that is in the middle of casting animation. Unfortunately for me, that removes any and all possibility of this build being playable (I play from Asia—by the time I see casting animation, the server has already registered the hit).
i’ve just been working through the mesmer traits, looking for a way to increase interrupts in addition to making interrupts more potent. but as far as i can tell no trait adds additional interrupts, so if you’re going to try an interrupt build, it’d have to be build around mantra of distraction + harmonious mantras and your defensive shatters. so that’s 30 in domination, with minors that also benefit the interrupt playstyle. if you take harmonious mantra of dist, the sword offhand (for the 4B skill’s daze, maybe the other offhand focus for temporal curtain’s interrupt but that’s less reliable) you’ll have 4-5 reliable interrupts. the minor domination traits give you 5 vulns (another one if it’s via daze) and +5% damage to the now likely inactive target, so this is probably the only build wastrel’s punishment has ever been considered in lol. Presumably you’d also want halting strike (damage on interrupt, but if it’s as low as someone else mentioned you might want empowered illusions) and mental torment, since nothing else seems useful for us.
the problem from here is the traits for mantras and interrupts diverge. mantras are best served by dueling, but interrupts have more benefits in chaos. so far we’ve been built primarily for single target control and damage. in PvP i’d probably rather have the extra mantras available at once, but it might be more viable in long term PvE fights to take 30 dueling, 20 chaos, 20 domination, forgoing wastrel’s and harmonious for the dueling line’s mantra mastery, empowering mantras, furious interruption, and maybe protected mantras. 20 chaos give you more boons (rejuv and protect and 75% hp) and the bountiful and chaotic interruptions.
with vigor procing regularly (take + precis with this build, for sure) you should be dodging lots to mitigate damage and make clones for shattering. i’d probably take mirror images (i always take mirror images), and maybe mantra of pain for more spike damage. signet of domination allows for more interrupt, and signet of inspiration can make for a MASSIVE boon boom if played properly with this build and a reliable team. all viable options depending on the situation. but he goal here is to pick a target, stack interrupts (which provide boons adn conditions as well as doing damage) to lock it down, and then shatter the kitten out of it with a mind wrack.
is it as powerful as a control-denial mesmer at locking down and murdering melees? no. but i’d definitely bet on its viability in PvE as a tool against bosses (especially with signet of insp and time warp) and as a general source of crowd control. It’s probably more niche, but no more niche than the nichier traits for other classes. it’s also really dependent on minimum latency.