Some improvements i hope for the mesmer

Some improvements i hope for the mesmer

in Mesmer

Posted by: Sephelutis.3480

Sephelutis.3480

NOTE: ONLY FOR PVE, THESE CHANGE DOES NOT APPLY TO PVP.

Bug fixes on phantasm damage, traits, etc.

Buff on healing aspects of illusions (illusionary membrane).

Buff on phantasm damage (only slightly) to keep on par with other class aoes.

Make traits that enables warlock AOE damage.

When the beserker, swordman and warden is attacking, gain distortion with attack duranation to stop mob killing it before it attacks. (but mobs can still kill it while attacks on cooldown).

Make illusions deal 5~8% damage of players.

Buff on illusions health slightly.

Buffs on scepter (confusion focus weapon), illusions can generate illusions on scepter attacks.

Confusion stacks durnation as well as intensity (to a maximum of 50 stacks), but every attack of the mob reduce X stacks of confusion (damage is calculated before reduction in stacks).

Infinite swap on sword 3 as long as illusion is alive (but with internal cooldown).

Reduce teleport cooldown drastically (12seconds maybe?) to enhance PVE mesmer mobility in dungeons or PVE overworld.

mass invisibility reduced cooldown, become normal abilities while veil become elite ability. Veil now produce an illusion everytime you pass through it, durnation increase to 10 second.

Staff auto attack now grands poison,bleed and burn to the enermy.

a grandmaster trait that cause illusion to have a mindwrack shatter effect when killed (mutiple illusion dying under 10 seconds counts as mutimindwrack effect)