Some skill slot(Phantasms) consistency?

Some skill slot(Phantasms) consistency?

in Mesmer

Posted by: TwiceDead.1963

TwiceDead.1963

So yeah… The skill slots. All the phantasms have their own button, but across all the weapons they are all the same kind of skill. Why can’t they just be locked to one button? I mean… It’s not really game-breaking, it’s just a matter of convenience. If I got used to the Focus Phantasm which is on Slot 5; then I switch to pistol off-hand, and keep pressing Slot 5 to cast a phantasm because I got so used to it on my previous weapon… Except that’s not what happens. What happens is that I fire the magic bullet instead by mistake, because I got so used to having my phantasms on Slot 5 It’s kind of become a reflex to push that button when I need to.

So can’t they just do it simple? For off-hand weapons move the phantasms to button 4 or 5 for ALL the one-handed weapons, then leave the phantasm for two-handers on button 3, as it seems to be where it universally resides(well not really it’s a tie between 3, and 4)

Sword Phantasm:
Slot 5.

Pistol Phantasm:
Slot 4.

Great-sword Phantasm:
Slot 4.

Staff Phantasm:
Slot 3

Focus Phantasm:
Slot 5

Torch Phantasm:
Slot 5

Spear Phantasm:
Slot 3

Trident Phantasm:
Slot 4

Not really keeping it consistent across the board here…

Anyway this is just my opinion.

Some skill slot(Phantasms) consistency?

in Mesmer

Posted by: Hockmed.9417

Hockmed.9417

Anet doesn’t seem to be interested in user convenience. The UI is not customizable, skill bars change weapon to weapon on almost all professions (as your argument here shows), plus many more irritants that most players have just learned to put up with.

Definitely a different experience from GW1, and definitely moving in the wrong direction from where anet was 4 years ago.

Some skill slot(Phantasms) consistency?

in Mesmer

Posted by: TwiceDead.1963

TwiceDead.1963

I just can’t fathom that the UI isn’t customizable! Every MMO I have played has had the option to customize your own UI, moving the sliders, and more importantly moving your skills around… Anet! What’s the deal?

Some skill slot(Phantasms) consistency?

in Mesmer

Posted by: Nretep.2564

Nretep.2564

I just can’t fathom that the UI isn’t customizable! Every MMO I have played has had the option to customize your own UI, moving the sliders, and more importantly moving your skills around… Anet! What’s the deal?

You can’t easily do this with weapon skills. Not due to technical reasons, but progession ones.
ANet wanted us to learn the weapon skills in a specific order. Allowing to swap it, would ruin that purpose.

Yet, I’d also like to see an option to swap the weapon skills (for each weapon) once you learned all skills of all weapons.

Some skill slot(Phantasms) consistency?

in Mesmer

Posted by: Carighan.6758

Carighan.6758

Well I’d say once all are unlocked, allow swapping of abilities between weapon slots, but only on the same weapon.

As in:

  • For 2Hed weapons I can swap all abilities in all 5 slots.
  • For Main Hand I can change the #1-#3 skills however I want, but I can’t use them to #4 or #5.
  • For Off Hand weapons I can only reverse the order.
  • For Thieves, #3 is fixed and cannot be moved.
The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Some skill slot(Phantasms) consistency?

in Mesmer

Posted by: TwiceDead.1963

TwiceDead.1963

Well I’d say once all are unlocked, allow swapping of abilities between weapon slots, but only on the same weapon.

As in:

  • For 2Hed weapons I can swap all abilities in all 5 slots.
  • For Main Hand I can change the #1-#3 skills however I want, but I can’t use them to #4 or #5.
  • For Off Hand weapons I can only reverse the order.
  • For Thieves, #3 is fixed and cannot be moved.

I’d like something like this… Sounds like the most sensible way to do it.

Some skill slot(Phantasms) consistency?

in Mesmer

Posted by: Embolism.8106

Embolism.8106

Weapon skill positions seem to be sorted by CD: skills with higher CDs go further down. There are some exceptions but they usually occur when CDs were changed in patches.