Sower Than A Snail...
Whether optimal or not, it seems many have made traveler runes work with their builds.
I think that needing to use a rune set JUST to be as fast as some other classes is a joke. Even with that Rune set both my ele and my Engineer are faster without needing them.
Then you get onto the stats, other than the 6/6 and maybe the 10% condition duration i think the rune set is very weak
Personally I avoid the runes but completely understand why others use them.
Anet’s view on this is pretty simple (from what I’ve heard devs say in the past). Mesmers have the best in combat mobility in the game. Last thing I’d want is for them to buff one of our signets to give us some OOC mobility options and then add some in combat options to other classes to compensate – they’re all about balance, you know.
I completely stay away from traveler runes, simply because apart from the 6/6 bonus my build or my playstyle don’t benefit from them at all. Besides they are like 6g a piece?
Also I never played any other class to 80 so I don’t feel it as bad as people who have :P
I use the Blackwater build for roaming WvW and for a while I just dealt with being slow as molasses. I loved the build, but it was really frustrating being so slow. I was convinced that giving up perplexity runes would be too much of a handicap. Eventually I took the plunge and spent the 40g on a set of traveler runes and haven’t looked back. It’s awesome just for the quality of life improvement and the other bonuses synergize well with a condition/boon build. I definitely recommend it!
For PvE I use focus and centaur runes for swiftness. Kind of annoying having to constantly refresh it after getting used to travelers
I’m not sure it’s going to be easy going back to mesmer after playing warrior. Three spammable leaps + bull’s rush and perma swiftness from warhorn + signet is just … amazing.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Anet’s view on this is pretty simple (from what I’ve heard devs say in the past). Mesmers have the best in combat mobility in the game.
Where is that?
Portal – VERY long cool down, doesnt help when you want to get somewhere else fast
Veil – VERY long cool down and a measly 2 second stealth
Blink – Meh. Stunbreak is nice. Rest is average.
BOTH ele and Engineer is better for movement. Some times you just need defensive movement. Veil is easy to counter with pretty much any attack that is an AoE auto (D/D ele and FT engi for example)
Blink would be AMAZING if it worked how Rocket Boots work, in the heat of battle having to stay alive, use skill, dodge attacks AND use a target AoE for teleport isnt always easy.
Even then it is not good enough reason for not even giving out of combat buff. I am pretty sure its the SLOWEST of all the characters.
Everyone else has either 25% movement signet or LOTS of access to swiftness.
I’m not sure it’s going to be easy going back to mesmer after playing warrior. Three spammable leaps + bull’s rush and perma swiftness from warhorn + signet is just … amazing.
Same with my Engi, so much Swiftness and Rocket Boots is GREAT – 10 seconds less cool down than Blink, quicker and easier to use as well as having a blast finisher. I find it SO easy to escape should everything turn bad.
Poor Mesmer doesnt want to sacrifice some killing power for mobility. Queue QQ.
Mobility is the most important thing in WvW. If you dont want to play into that its on you. Want longer swiftness from focus? Boon duration. Want more and better blinks? manipulation traits. So you’ll have to sacrifice your precious sword cooldown trait etc. That’s your choice (power vs mobility). I build for speed because a trait/rune setup that cant chase has already lost. Play to win people.
Pro tip: All enemies become swiftness sources with arcane thievery, and its like a cripple for them when trying to escape too.
I’m not sure it’s going to be easy going back to mesmer after playing warrior. Three spammable leaps + bull’s rush and perma swiftness from warhorn + signet is just … amazing.
Same with my Engi, so much Swiftness and Rocket Boots is GREAT – 10 seconds less cool down than Blink, quicker and easier to use as well as having a blast finisher. I find it SO easy to escape should everything turn bad.
Can rocket boots blink up ledges and to platforms? If not why would we want to even dream of an inferior alternative?
Poor Mesmer doesnt want to sacrifice some killing power for mobility. Queue QQ.
Mobility is the most important thing in WvW. If you dont want to play into that its on you. Want longer swiftness from focus? Boon duration. Want more and better blinks? manipulation traits. So you’ll have to sacrifice your precious sword cooldown trait etc. That’s your choice (power vs mobility). I build for speed because a trait/rune setup that cant chase has already lost. Play to win people.
Pro tip: All enemies become swiftness sources with arcane thievery, and its like a cripple for them when trying to escape too.
I’m sorry, what killing power do the other classes have to give up for increased mobility.
Oh wait you are just a troll who thinks saying QQ is witty.
I tried switching to Traveler runes on a PU Dire build I am working on and loved the speed, but everything else add so poorly (Except for the duration increases) that I switched back to Scavenger runes within the same day. I honestly just suck it up now. I can get away from most fights I can’t win by abusing terrain and chaining my stealth’s together.
TLDR: I just suck it up since I can win most duels anyway or get away with our in-combat mobility .
Poor Mesmer doesnt want to sacrifice some killing power for mobility. Queue QQ.
Mobility is the most important thing in WvW. If you dont want to play into that its on you. Want longer swiftness from focus? Boon duration. Want more and better blinks? manipulation traits. So you’ll have to sacrifice your precious sword cooldown trait etc. That’s your choice (power vs mobility). I build for speed because a trait/rune setup that cant chase has already lost. Play to win people.
Pro tip: All enemies become swiftness sources with arcane thievery, and its like a cripple for them when trying to escape too.
Do you EVER actually read what people right before you spew your complete and utter stupidity?
“Poor Mesmer doesnt want to sacrifice some killing power for mobility. Queue QQ.” My Ele and my Engi drop NO killing power while taking more mobility.
Rocket boots – damage + blast finisher great for healing, Might, Area swiftness as well as easily combining other other fields for Stealth, Weakness and such as well.
So how is that taking mobility over damage? its great both in defense and offense so where is the damage loss?
Take ONE trait and Medkit – boom perma swiftness. Where is the killing power loss with that combo? the 5th skill gives swiftness and fury, swapping to the kit every 5 seconds means 5 seconds of swiftness.
What do Mesmer get? Blink 30second cool down, not that great in my honest opinion veil and other stealth can be quite easily countered with AoE auto attacks as i have stated, you can quite easily get the Mesmer out of stealth pretty fast.
They are not fast enough to escape either – unless you go Veil and then Blink that is TWO utilities that you can only do ONCE every 90 seconds. MI is quite easily interrupted as well.
Yeah shame you have to get LUCKY to steal Swiftness on some classes who have masses of boons. Go ahead and steal my swiftness, i can swap kit and boon i have swiftness again so again its not really that great considering the cool down on the skill itself. My ele – i have auras that great swiftness, i have 25% movement buff and i have RtL as well so taking one of my sources of swiftness wont hurt me in the long run and wont save a Mesmer who needs to run.
Can rocket boots blink up ledges and to platforms? If not why would we want to even dream of an inferior alternative?
what does that help when you dont have the speed to escape?
Sure you get up there a few seconds faster, good job i have Rocket Boots and/or jump shot as well as plenty of swiftness on my Engineer along with stuns and interrupts to slow you further.
Where in WvW bar a few select areas will that help/save you? open field combat – useless
Swiftness (+33% movement speed) for 25 seconds. Distance covered = 9975 units
Temporal Curtain (swiftness for 12 seconds) + Blink (900 range) + TC remaining cooldown (13 seconds). Distance covered = 9588 units
+25% movement speed boost for 25 seconds. Distance covered = 9375 units
There’s nothing wrong, in general, with mesmer’s out-of-combat movement speed. The specifics of managing it can be quite annoying.
Units for calculations taken from http://wiki.guildwars2.com/wiki/Movement_speed
Swiftness (+33% movement speed) for 25 seconds. Distance covered = 9975 units
Temporal Curtain (swiftness for 12 seconds) + Blink (900 range) + TC remaining cooldown (13 seconds). Distance covered = 9588 units
+25% movement speed boost for 25 seconds. Distance covered = 9375 units
There’s nothing wrong, in general, with mesmer’s out-of-combat movement speed. The specifics of managing it can be quite annoying.
Units for calculations taken from http://wiki.guildwars2.com/wiki/Movement_speed
what about those with access to constant swiftness?
what about those access to skills that move them forward?
You would have to use Into The Void (12 seconds every 25) and Blink(900 range every 30seconds) would would STILL be out paced by an Engineer, warrior and pretty much anyone else with any sort of access to swiftness and 25% movement increase and/or movement moving skills such as Ride The Lightning(ele) Rocket Boots(engi) Swoop(Ranger) and Rush(Warrior) to name just a few.
Poor Mesmer doesnt want to sacrifice some killing power for mobility. Queue QQ.
Mobility is the most important thing in WvW. If you dont want to play into that its on you. Want longer swiftness from focus? Boon duration. Want more and better blinks? manipulation traits. So you’ll have to sacrifice your precious sword cooldown trait etc. That’s your choice (power vs mobility). I build for speed because a trait/rune setup that cant chase has already lost. Play to win people.
Pro tip: All enemies become swiftness sources with arcane thievery, and its like a cripple for them when trying to escape too.
Do you EVER actually read what people right before you spew your complete and utter stupidity?
I do. For example, I started on your first sentence and quickly saw your use of ‘right’ instead of ‘write’.
The fact remains. Mesmers are great hands down. If you haven’t built mobility into your build at the cost of some of mesmers extreme killing power, it’s on you.
Can rocket boots blink up ledges and to platforms? If not why would we want to even dream of an inferior alternative?
<b>what does that help when you dont have the speed to escape?</b>
Sure you get up there a few seconds faster, good job i have Rocket Boots and/or jump shot as well as plenty of swiftness on my Engineer along with stuns and interrupts to slow you further.Where in WvW bar a few select areas will that help/save you? open field combat – useless
Again, you’re assuming and asserting your builds weakness into the argument. That’s your liability, not mine. My blink synergises well with my build so that I come out with the advantage, while yours, evidently, does not. This is not a flaw in blink. This is a flaw in your build, the choices you’ve made, and what you weren’t willing to take in place of something else.
Leave blink alone you bully.
Most of the people I see bashing the Traveler runes admit to having not used them. Here’s my experience with them so far:
Pros
- You cannot be outrun. You switch from being one of the slowest players to one of the fastest.
- Kiting people in WvW becomes much easier, which means you take a lot less damage. You can also disengage from zergy fights more easily, increasing survivability.
- You can use other off-hand weapons besides focus!
Cons
- You can’t use other rune sets.
- THEY’RE REALLY EXPENSIVE.
Most of the people I see bashing the Traveler runes admit to having not used them. Here’s my experience with them so far:
Pros
- You cannot be outrun. You switch from being one of the slowest players to one of the fastest.
- Kiting people in WvW becomes much easier, which means you take a lot less damage. You can also disengage from zergy fights more easily, increasing survivability.
- You can use other off-hand weapons besides focus!Cons
- You can’t use other rune sets.
- THEY’RE REALLY EXPENSIVE.
Just curious, how does the 25% increase make you one of the fastest? Compare that to say my Engi – Perma Swiftness with 1 trait and 1 kit. Add to that Rocket Boots and Jump Shot. Warriors Mobility is pretty insane as well.
pretty much the ONLY reason i am thinking about getting them is the 25% movement buff. The rest of it is pretty meh. Yes they are insanely expensive, talking around 40-45g for the set :O
Poor Mesmer doesnt want to sacrifice some killing power for mobility. Queue QQ.
Mobility is the most important thing in WvW. If you dont want to play into that its on you. Want longer swiftness from focus? Boon duration. Want more and better blinks? manipulation traits. So you’ll have to sacrifice your precious sword cooldown trait etc. That’s your choice (power vs mobility). I build for speed because a trait/rune setup that cant chase has already lost. Play to win people.
Pro tip: All enemies become swiftness sources with arcane thievery, and its like a cripple for them when trying to escape too.
Do you EVER actually read what people right before you spew your complete and utter stupidity?
I do. For example, I started on your first sentence and quickly saw your use of ‘right’ instead of ‘write’.
The fact remains. Mesmers are great hands down. If you haven’t built mobility into your build at the cost of some of mesmers extreme killing power, it’s on you.
Lol. A spelling mistake at 2am that is terrible….
Now i am not saying they are not great, i love mine. However playing a few other classes and you just see how slow they are. It has cost me 10 Trait points and equipping ONE kit on my Engineer to have perma swiftness
I dont see much loss on my Engineer for mobility over damage. Rocket Boots is a great example. It deals damage, Blast Finisher, 900 Range and 20 second cool down. The toolkit part of it is very solid as well. Not much damage loss Vs Mobility going with that
Compare that to Blink – 900 Range, Stun Break (nice), can some times port you up ledges and such but can also bug out with a 30 second cool down. No blast finisher, no damage when being used.
Most of the people I see bashing the Traveler runes admit to having not used them. Here’s my experience with them so far:
Pros
- You cannot be outrun. You switch from being one of the slowest players to one of the fastest.
- Kiting people in WvW becomes much easier, which means you take a lot less damage. You can also disengage from zergy fights more easily, increasing survivability.
- You can use other off-hand weapons besides focus!Cons
- You can’t use other rune sets.
- THEY’RE REALLY EXPENSIVE.Just curious, how does the 25% increase make you one of the fastest? Compare that to say my Engi – Perma Swiftness with 1 trait and 1 kit. Add to that Rocket Boots and Jump Shot. Warriors Mobility is pretty insane as well.
pretty much the ONLY reason i am thinking about getting them is the 25% movement buff. The rest of it is pretty meh. Yes they are insanely expensive, talking around 40-45g for the set :O
Out of combat, Engineer and Warrior are of course better, but for other professions that need to give up a utility slot for the same benefit, or don’t have access to “perma” swiftness. 6% Crit damage, 30+ to all stats, 15% to boon duration, 10% condition duration, and 25% movement speed that is indefinite, allows the Mesmer to use another offhand (but can still make use of it, due to the fact that Swiftness will override the 25% movement speed increase for its duration).
Having a constant 25% boost is a huge QoL improvement that other professions have to give up a slot for, if they have the Signet. So Travelers Runes are actually very decent. Hell, Guardians could make good use of them as well. For myself, I don’t rely on Runes; instead I use them to supplement my builds. With Roaming, or simply soloing around in certain maps farming, doing puzzles or whatever, the Travelers runes are amazing. Temporal Curtain can now be used as an in combat tool more often now.
Of course, if Anet ever decides (perhaps with the Skill progression system coming) to give Mesmers more swiftness, then it’ll alleviate our mobility issues so we don’t have to rely on a rune for it.
Most of the people I see bashing the Traveler runes admit to having not used them. Here’s my experience with them so far:
Pros
- You cannot be outrun. You switch from being one of the slowest players to one of the fastest.
- Kiting people in WvW becomes much easier, which means you take a lot less damage. You can also disengage from zergy fights more easily, increasing survivability.
- You can use other off-hand weapons besides focus!Cons
- You can’t use other rune sets.
- THEY’RE REALLY EXPENSIVE.Just curious, how does the 25% increase make you one of the fastest? Compare that to say my Engi – Perma Swiftness with 1 trait and 1 kit. Add to that Rocket Boots and Jump Shot. Warriors Mobility is pretty insane as well.
pretty much the ONLY reason i am thinking about getting them is the 25% movement buff. The rest of it is pretty meh. Yes they are insanely expensive, talking around 40-45g for the set :O
Out of combat, Engineer and Warrior are of course better, but for other professions that need to give up a utility slot for the same benefit, or don’t have access to “perma” swiftness. 6% Crit damage, 30+ to all stats, 15% to boon duration, 10% condition duration, and 25% movement speed that is indefinite, allows the Mesmer to use another offhand (but can still make use of it, due to the fact that Swiftness will override the 25% movement speed increase for its duration).
Having a constant 25% boost is a huge QoL improvement that other professions have to give up a slot for, if they have the Signet. So Travelers Runes are actually very decent. Hell, Guardians could make good use of them as well. For myself, I don’t rely on Runes; instead I use them to supplement my builds. With Roaming, or simply soloing around in certain maps farming, doing puzzles or whatever, the Travelers runes are amazing. Temporal Curtain can now be used as an in combat tool more often now.
Of course, if Anet ever decides (perhaps with the Skill progression system coming) to give Mesmers more swiftness, then it’ll alleviate our mobility issues so we don’t have to rely on a rune for it.
Most of The Warrior Weapons have movement abilities, most of the 25% sigils have other useful affects, in Ele case you can go the 30Earth route and take Written In Stone meaning that even after using the signet you still have the movement buff.
I’m also not happy about our movementspeed but imo it is balanced!
Mesmer is one of the classes with most defensive movement. You can’t catch a mesmer who’s holding a staff and has traited 25 in Illusions OR X in Chaos. Every class has it’s advantages and disatvantages.
For Mesmer it’s for sure: being slow in offensive movement…
And now the advantages:
- access to Invisibility
- most possible Stunbreaks (Mantra can be used as 3 in 1 slot)
- strongest “pet” system
- excluding thief the class with most infight movement
- good traited longest access to invulerability
- low utility cooldowns
I think it’s fair to give the other classes more speed so that they can escape from us
Equinox [EqnX]
Riverside[DE]
Poor Mesmer doesnt want to sacrifice some killing power for mobility. Queue QQ.
Mobility is the most important thing in WvW. If you dont want to play into that its on you. Want longer swiftness from focus? Boon duration. Want more and better blinks? manipulation traits. So you’ll have to sacrifice your precious sword cooldown trait etc. That’s your choice (power vs mobility). I build for speed because a trait/rune setup that cant chase has already lost. Play to win people.
Pro tip: All enemies become swiftness sources with arcane thievery, and its like a cripple for them when trying to escape too.
I’m sorry, what killing power do the other classes have to give up for increased mobility.
Oh wait you are just a troll who thinks saying QQ is witty.
On engi, I have to give up two of the most powerful minor traits in the game for perma swfit.
20/20/30/0/0 with Traveler Runes
Angry Intent [AI] | Yak’s Bend |
Personally I run centaur runes. I have 30 specced into chaos (30% boon dur) and finally use mirror as my heal (which is what I prefer too).
This gives me perma swiftness using my heal every 15 secs (10 sec swift from centaur runes and 50% boon/swiftness duration).
It may not be 100% optimal, but it let’s me have swiftness, 33% not 25%, and I’m not dependant on focus, though it is a WvW favourite, or weapon swapping for that matter.
… and it does tie up your spec somewhat
What’s your point?
If you want slow go talk to a Guardian or Necro. “Oh well!”, you’ll reply, “Just because someone else is slower doesn’t mean we shouldn’t be faster.” Except someone’s always going to be the slowest and someone is always going to be the fastest.
Try 20/20/0/0/30 with Blink and Runes of Air, and Mirror. 100% swiftness uptime plus the extra distance from Blink.
Until Rocket Boots got fixed the best an Engi could do was 100% swiftness uptime and back when I was running my mesmer as above my Engi was the slow one. For Ele’s that run Staff they can get 100% swiftness uptime and their 900 from Blink. Same as Mesmer. It’s true Ranger, Warrior, Thief are faster. What’s your point?
Mesmer movement speed is a tempest in a teapot.
Swiftness (+33% movement speed) for 25 seconds. Distance covered = 9975 units
Temporal Curtain (swiftness for 12 seconds) + Blink (900 range) + TC remaining cooldown (13 seconds). Distance covered = 9588 units
+25% movement speed boost for 25 seconds. Distance covered = 9375 units
There’s nothing wrong, in general, with mesmer’s out-of-combat movement speed. The specifics of managing it can be quite annoying.
Units for calculations taken from http://wiki.guildwars2.com/wiki/Movement_speed
what about those with access to constant swiftness?
what about those access to skills that move them forward?You would have to use Into The Void (12 seconds every 25) and Blink(900 range every 30seconds) would would STILL be out paced by an Engineer, warrior and pretty much anyone else with any sort of access to swiftness and 25% movement increase and/or movement moving skills such as Ride The Lightning(ele) Rocket Boots(engi) Swoop(Ranger) and Rush(Warrior) to name just a few.
OOC Swiftness is annoying as a Mesmer. Probably the most annoying part is the swiftness from Focus that is not refreshed by any other swiftness in the game.
Many Necros and Guardians are starting to use Traveler Runes, just like many Mesmers are.
Angry Intent [AI] | Yak’s Bend |
yup…. was using rune on the pack, had to sacrifice it and use rune of traveler for the extra 25% movement speed….
sacrificed around 70 power and 40 prec in doing so…..
Archeage = Farmville with PK
Please fix the title of this to “Slower than a Snail” I keep reading it as Sower the Snail thinking this whole thread is some kind of story you made up about a Snail with Mesmer powers called Sower
lol………..
/15char
Archeage = Farmville with PK