With this specialization I’d like to fokus on clones. The mechanic of this specialization only knows clones. The way to play it is to effectively use combinations of your skills to create, controll, and abuse your clones. Clone generation is one of the main aspects with this kind of mesmer.
First the major changes:
You no longer have access to phantasms(as minion), but you still have clones.
The last traitline (Illusions) gets replaced by a whole new one.
Phantasms are now skills like every other profession has. The difference is that they’re not executed by the mesmer but by a phantasm which only is an animation. After the attack is executed the phantasm disappears. (Phantasms no longer count as Illusions)
Shatters get replaced with “Tricks”. Tricks are skills that allow you to interact with your clones. Later more.
1 new heal, 4 new utility skills, 1 new elite spell – also take 1 heal, 4 utility and 1 elite
give one weapon – take one weapon
Every phantasm skill gets a second cast to interact with the phantasm.
The Weapons:
Sword MH
1. [Mind Slash/Gash/Spike] – Deals more damage to compensate loss of phantasms.
2. [Blurred Frenzy] – Deals more damage to compensate loss of phantasms.
3. [Illusionary Leap] – Increased Range to 900. Cooldown reduced from 12 to 10 seconds.
Scepter
1. [Ether Bolt/Blast/Clone] – This skill no longer needs to hit until the next attack can be used. Deals more damage to compensate loss of phantasms.
2. [Illusionary Counter] – No changes.
3. [Confusing Images] – Channeltime reduced to 2.5s. Deals more damage to compensate loss of phantasms.
Sword OH
4. [Illusionary Riposte] & [Counter Blade] – No changes.
5. [Illusionary Swordsmen] & [“Strike!”] – Summon 3 phantasmal swordsmen around your target to strike at your command.
This skill now has a 1.5s cast time. “Strike!” has a no cast time.
The Swordmen will follow their target and die after their attack which can only be used by the mesmer pressing “Strike!”. When the Mesmer switches weapons the swordmens will die too. Overall the damage of this skill is increased by 30% but split among the swordsmen.
Fokus
4. [Temporal Curtain] & [Into the Void] – This skill can now stack swiftness.
5. [Phantasmal Warden] & [Mind Wrack] – This skill is now a groundtarget skill the mesmer can place in a 1200 range. Mind Wrack destroys the Warden to deal area damage. Mind Wrack is a combo finisher explosion
Pistol
4. [Phantasmal Duelist] & [Mimic] – Summons an illusion that uses Unload. Mimic will cause you to also use Unload. This Phantasm dies after it’s channel is finished. Cooldown reduced from 20 to 15s.
5. [Magic Bullet] – No changes.
Greatsword
1. [Spatial Surge] – Deals more damage to compensate loss of phantasms.
2. [Mirror Blade] – Deals more damage to compensate loss of phantasms.
3. [Mind Stab]
- This skill is now a combo finisher explosion.
- Deals more damage to compensate loss of phantasms.
- Cooldown reduced from 12 to 10 seconds.
4. [Phantasmal Berserker] & [Swap] – This skill now is a ground target. You summon a phantasm that will spawn at your location and execute Whirlwind Attack. Swap destroys the Berserker immediately and you get teleportet to its position. Cooldown reduced to 12s
5. [Illusionary Wave] – No changes.
Staff
1. [Winds of Chaos] – Deals more (power-)damage to compensate loss of phantasms.
2. [Phase Retreat] – No changes.
3. [Phantasmal Warlock] & [Shatter] – This skill now is a ground target spell (radius: 240) wich summons a warlock that explodes on your command dealing damage depending on each unique condition. Shatter is a combo finisher explosion.
- Cast time is increased from 3/4 to 1 second. Shatter has a 1/4 cast time.
4. [Chaos Armor]
- Activating now grants Aegis (This does not apply to Chaos Armor created by combos)
5. [Chaosstorm]
- First and last tick are always Aegis
- First tick is always a daze
- Cooldown reduced from 35 to 30 seconds.
Dagger (MH)
1. [Illusionary Stab]
Stab your dagger right into your foes mind.
Number of Targets: 3
Range: 300
2. [Cutthroat]
Teleport behind your Enemy leaving a clone behind and strike him with an attack that dazes.
If you critically hit you deal additional damage and stun instead.
Daze: 1s
Stun: 1.5s
Damage if critically hit: +10%
Cooldown: 10s
Range: 900
3. [Illusionary Daggers]
Upkeep: To keep this skill up you sacrefice a clone every 3 seconds. If you cannot sacrefice a clone Illusionary Daggers ends.
3 illusionary daggers inflict AoE damage around the Mesmer.
Heal:
[Aether Feast] – Now is a Cry skill.
[Mantra of Recovery] – No changes.
[Signet of the Ether] – Cooldown reduced from 35 to 30 seconds.
[No name yet] Cast: 1s | CD: 15s
Create a clone and heal yourself.
Ulitity:
Glamours:
[Portal] – No changes.
[Veil] – Cooldown reduced to 75s
[Nullfield] – Now grands 1s Resistance per tick.
[Feedback] – No changes.
Illusions:
[Decoy] – No changes.
[Mirror Images] – No changes.
[Phantasmal Defender] & [Sarcrefice] This skill now is a ground target skill (radius 240).
- The Defender now stands in the middle of the circle you placed. On demand he sarcrefices himself to heal allies and create a combo field water.
- The Defender has 10k HP and absorbs 25% of the incoming damage of allies.
[Phantasmal Disenchanter] & [Inspire]
- The disenchanter absorbs up to 3 conditions from allies and up to 3 boons from enemies. And saves duration and intensity. On demand he spreads out the boons to allies and dies.
Mantras
[Mantra of Concentration] – No changes.
[Mantra of Distraction] – No changes.
[Mantra of Resolve] – Now cleanses 3 conditions.
[Mantra of Pain] – No changes.
Signets
[Signet of Illusions] – Cast time reduced to 0s
- Passive now grants 100% more life to clones.
- Active now is an upkeep that sacrefices an illusion every second to grant diversion.
[Signet of Domination]
- Passive now allows to ignore stability.
- Stun duration decreased from 3 to 1/4s. Cooldown Decreased from 45 to 15s.
[Signet of Midnight]
- Passive now grants immunity to blindness.
- Active now creates an AoE blind that lasts 5s and stays with your character.
[Signet of Inspiration] – - No changes.
Cries
[Cry of Pain] Cast: 1s | CD: 30s
- Deal damage around your target for every clone you have.
[Cry of Frustration] Cast: 1s | CD: 40s
- Apply Torment to foes around your Clones.
- 2xTorment (6s)
- Radius: 240
[Teasing Cry] Cast: 1/4s | CD: 35s
- Taunt your enemy for the number of your active clones.
- Taunt: 3/4s per clone
[Cry ] Cast: 0s | CD: 30s
- Refill a part of your endurance for every clone you have.
- 25 Endurance per clone.
- Stunbreaker
Elite:
[Timewarp] – now also causes Slow every second
[Mass Invisibility] – No changes.
[Web of Disruption] Cast: 1/2s | CD: 150s
- Place a web of disruption on the ground that removes stability and causes random effects to disable your foes.
- Duration: 10s
- Intervall: 2s
- Radius: 240
- Number of Targets: 5
Class Mechanic — Tricks
F1 – [Image] CD: 15s
Create a clone.
Range: 1200
F2 – [Blink] CD: 30s
Teleport one existing clone to your location and teleport to target area.
The Trickster is a mesmer that focuses on clone generation. With his traits and skills he’s able to pull out really hard combinations to make his enemies tremble in terror.
Since I am the one who came up with this Idea let me show you some ways in wich the trickster can rule the battlefield.
Combos and Tactics.
With double traited cries “Aether Feast” can heal extremly well.
A combination of Mimic + Mind Stab results in additional boon removal for every clone that hits.
With “Shattered Concentration” all boon removal deals damage. This means that also Nullfield can damage your foes.
Try always to have as many clones as possible! The Trickster has many traits that trigger on clones being active or clones dying.
When you equip Signet of Illusions and Mirror images you can gain a really long time of invulnerability. Echo also helps there!
With Echo you can also reuse a stunbreak or even a heal! In different a second phase retreat could be awesome as well! Note: Echo does not copy “Swap” if you copy “Illusionary Leap”.
Cry of Pain can be a helpful skill and in combination with Mantra of Pain you can easily outdamage your opponent.
Try to save your Signet of Domination as long as you know that your opponent has stability ready.
Signet of Midnight is very powerful against thieves!
You have many new ways of clone generation. Try to use them as often as you can to gain the advantages you get with all 3 clones up.
First, let me say that I love the idea of specializations emphasizing different aspects of their parent class. While I hope that the first specialization focuses on our temporal/spatial/manipulative elements, I do hope that one of the future ones emphasizes our phantasms and another emphasizes our clones. Yours feels like a great suggestion for the latter.
I super dig your version of Mimic- furthering the ability for clones to act just like you. I’d even suggest that as an Upkeep skill!
Your Cries and the dagger skill are cool too. I really like the idea of using clones as resources for more than just shattering. Adding on-demand effects around them or consuming them to maintain an effect is great!
First, let me say that I love the idea of specializations emphasizing different aspects of their parent class. While I hope that the first specialization focuses on our temporal/spatial/manipulative elements, I do hope that one of the future ones emphasizes our phantasms and another emphasizes our clones. Yours feels like a great suggestion for the latter.
I super dig your version of Mimic- furthering the ability for clones to act just like you. I’d even suggest that as an Upkeep skill!
Your Cries and the dagger skill are cool too. I really like the idea of using clones as resources for more than just shattering. Adding on-demand effects around them or consuming them to maintain an effect is great!
Thanks for your feedback!
The cries which I already suggested in my “Old friends – skills from gw1” thread always got quite a good feedback. I’d really love arenanet to give us such a to interact with them :>
The thing about having the chance to interact with clones in a way my mimic does could be pretty overpowered. I already figured out some combinations that could be insane. I did state that the clones using mimic only deal 1% of the damage the mesmer would deal but in my spec they’re supposed to still apply all the boons/conditions and other effects. This would make us able to create a grand field of instant boon ripping by chaining Mind Stab (GS 3) with a 3 clone mimic. Or have a hell of conditionapplication by chaining mimic with Confusing Images.