..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.
(edited by Caelus.7139)
http://dulfy.net/2015/04/09/gw2-stronghold-pvp-public-beta-coming-april-14/
Since beta for Strongholds is comin up, what are everyone’s thoughts on build viabilities? Will there be room for builds outside of shatter? Will new builds prevail or will most still stay the same?
(edited by Caelus.7139)
YOU BEAT ME TO THIS POST! I was literally going to post about it. #bitter
How about you edit your first post to include the link to the announcement. I’ll be posting my build here soon that I’ll be using on the 14th.
http://gw2skills.net/editor/?fhAQNAsdWl0npKtlpxSNcrNyqhYqZneZwjl+SmAA-TJRJABveKAEqMAO7PAwTAAA
The build I will be using for stronghold will experiment with mainly running supply. I was extremely impressed with Aurora Peachy’s gameplay which focused entirely on running a ton of supply early on in the game. While the enemy team seemed to be ahead at first, the constant supply proved overwhelming towards the end, and her team won.
I focused on high mobility, self-sustain, team healing and boon duration so that I’d be able to get in there and get out as quickly as possibly. I’m hoping it’ll do a decent job. I think it becomes less useful as you achieve enough supply, but the focus reflects and AOE heal on mantra charge can help your team in the later fights.
My bad LOL. Just popped into my head when I heard of it and didn’t see any post here yet so….
I thought about these questions because I feel strongholds is gonna have a different vibe to it compared to conquest. Things such as supporting the sabotage skritts and such, or maybe bum rushing opponents, etc. Idk if cele meta will have a strong grip on this mode, but that’s speculating.
Yeah, stronghold will be extremely different from conquest, and I think it’ll be a positive change. Them releasing deathmatch (Courtyard) was premature. This is especially because they only released one map. I think stronghold will do well.
What build are you thinking of running?
I’ll probably start off with either supporting our lane or harassing the enemy team’s lane – seems like a fun role.
Thinking I could replace my Signet of Domination or iDisenchanter for Veil or Portal, stealth bombing the gate now and then and getting supply.
Focus’s reflect, I believe, will be very useful in stealth bombing as we’ll both be speeding our bombers up, but also reflecting all the damage coming to them.
Simply put, I feel like we’re gonna be mainly good at shepherding bombs across the map.
Simply put, I feel like we’re gonna be mainly good at shepherding bombs across the map.
I actually sorta disagree with this. Swiftness and/or consistent stealth is going to be what’s best at doing that. This basically means warrior/ele with easy perma-swiftness, or thief for perma-stealthing.
I do think that the more open and varied nature of these fights means that power shatter is probably not going to be the only effective build though.
http://gw2skills.net/editor/?fhAQNAsdWl0npKtlpxSNcrNyqhYqZneZwjl+SmAA-TJRJABveKAEqMAO7PAwTAAA
The build I will be using for stronghold will experiment with mainly running supply. I was extremely impressed with Aurora Peachy’s gameplay which focused entirely on running a ton of supply early on in the game. While the enemy team seemed to be ahead at first, the constant supply proved overwhelming towards the end, and her team won.
I focused on high mobility, self-sustain, team healing and boon duration so that I’d be able to get in there and get out as quickly as possibly. I’m hoping it’ll do a decent job. I think it becomes less useful as you achieve enough supply, but the focus reflects and AOE heal on mantra charge can help your team in the later fights.
You can never out-heal opponent’s damage though, let alone keeping NPC alive when they don’t know how to dodge. I think interrupt mesmer will have more universal role in stronghold, such as stopping supply lines and immobilize/stun foes while your skritt friends run for their glorious moments.
Seeing as burst still sounds to be important, I’m sure shatter won’t dissipate, but the potential of other builds can still be open. I’m hoping our builds won’t be bottlenecked like in conquest.
Simply put, I feel like we’re gonna be mainly good at shepherding bombs across the map.
I actually sorta disagree with this. Swiftness and/or consistent stealth is going to be what’s best at doing that. This basically means warrior/ele with easy perma-swiftness, or thief for perma-stealthing.
I do think that the more open and varied nature of these fights means that power shatter is probably not going to be the only effective build though.
Perma stealth condi thief with caltrops should do the trick. Or this.
https://www.youtube.com/watch?feature=player_detailpage&v=H_F1MJhHkQ0#t=212
Will be interesting to see revealed skills brought if people do try to bring perma stealth.
http://gw2skills.net/editor/?fhAQNAsdWl0npKtlpxSNcrNyqhYqZneZwjl+SmAA-TJRJABveKAEqMAO7PAwTAAA
The build I will be using for stronghold will experiment with mainly running supply. I was extremely impressed with Aurora Peachy’s gameplay which focused entirely on running a ton of supply early on in the game. While the enemy team seemed to be ahead at first, the constant supply proved overwhelming towards the end, and her team won.
I focused on high mobility, self-sustain, team healing and boon duration so that I’d be able to get in there and get out as quickly as possibly. I’m hoping it’ll do a decent job. I think it becomes less useful as you achieve enough supply, but the focus reflects and AOE heal on mantra charge can help your team in the later fights.
You can never out-heal opponent’s damage though, let alone keeping NPC alive when they don’t know how to dodge. I think interrupt mesmer will have more universal role in stronghold, such as stopping supply lines and immobilize/stun foes while your skritt friends run for their glorious moments.
Very very true, but the main purpose will be running supply, not supporting teammates. I admit that after sufficient supply has been gotten, the build’s effectiveness is decreased. However, my gamble is that I will have essentially already won the game with such an important role being carried out effectively. We’ll see though. I’m excited to try different things out!
I think interrupt mesmer will be VERY important for stopping enemy supply. A mixture of boon rip and interrupting will be key at the supply fight.
Considering how only interrupts can break channels now, I’d say there is a chance for CI closing the gap on Shatter mesmer for Stronghold, but it still won’t be better. If Quickness affects channels then time warp might become a thing too.
Mesmers imo shouldn’t think about supply carrying builds as thieves will be superior because of their mobility, eles/warriors for both their mobility and access to stability while they are also able to take some hits all while running viable builds unlike the mesmer – a mesmer player would have to sacrifice too much to be even remotely close to other professions.
(edited by witcher.3197)
Considering how only interrupts can break channels now, I’d say there is a chance for CI closing the gap on Shatter mesmer for Stronghold, but it still won’t be better.
Since CI doesn’t provide you with additional interrupts I don’t really see how you come to that conclusion.
Considering how only interrupts can break channels now, I’d say there is a chance for CI closing the gap on Shatter mesmer for Stronghold, but it still won’t be better.
Since CI doesn’t provide you with additional interrupts I don’t really see how you come to that conclusion.
It actually does. CI somewhat justifies taking CC over the otherwise more optimal choices – if you play standard shatter then torch is superior to focus because of the Stealth, and Portal/Decoy are more valuable than a dazing mantra. If you play CI there’s at least a point at investing into more CC at the expense of valuable defensive skills and party utility.
I think you’re mixing up the causal relationship here. Leaving aside that there is a wide variety of shatter builds not running Torch, yes, CI builds on average run more interrupts. But that doesn’t mean that you necessarily need CI when running builds with many interrupts.
CI doesn’t add anything to interrupting people charging for supplies because you need the interrupt to be effective, not the additional effect CI provides. HM with MoD or traited OH Sword are way more interesting when looking for a way to harass the enemy supply team. Even Imbued Diversion would be a better choice.
Unfortunately, Warriors, Thieves and Engineers might be better for this job anyway.
Did you even read my comment? I did not say that you can’t take the same weapons/skills with a shatter build, I said trading some skills/weapons for less viable options is at least justified in a CI build because you benefit more from the changes with that build.
(edited by witcher.3197)
And how does that change the fact, that a CI build doesn’t bring anything specific a shatter build wouldn’t when looking at the argument you made earlier? You are the one bringing up channeling and CI itself has no advantage there. A shatter Mesmer can easily bring the same utilities and weapons.
I just fail to see how CI builds are more justifiable in Stronghold than they are righ now.
And how does that change the fact, that a CI build doesn’t bring anything specific a shatter build wouldn’t when looking at the argument you made earlier? You are the one bringing up channeling and CI itself has no advantage there. A shatter Mesmer can easily bring the same utilities and weapons.
I just fail to see how CI builds are more justifiable in Stronghold than they are righ now.
Well, CI always benefits from easy interrupts, whereas non-interrupt builds less so. Interrupting the channel means a guaranteed immobilize and such, and can put someone on the defensive of a fight immediately.
On the other hand, it’s also easy to set up a nasty normal shatter against someone standing there channeling. The best kind of cc is the one that kills them.
I think we don’t have to argue about that. But that doesn’t mean CI builds are favoured in Strongholds. They just happen to benefit from interrupts. But they aren’t at an advantage. As you said, someone channeling also is an easy target for a shatter burst.
Maybe, we will see some weapon variations for shatter builds. But I doubt that CI, interrupt or lockdown builds will be in a better position than before. Mesmers might be wanted for Portals but sadly this will most likely remain the only USP. We might see some people running supportive (most likely Mantra) builds. But I just don’t see the particular need for interrupt or lockdown builds on Mesmers.
(edited by Xaylin.1860)
I think we don’t have to argue about that. But that doesn’t mean CI builds are favoured in Strongholds. They just happen to benefit from interrupts. But they aren’t at an advantage. As you said, someone channeling also is an easy target for a shatter burst.
Maybe, we will see some weapon variations for shatter builds. But I doubt that CI, interrupt or lockdown builds will be in a better position than before. Mesmers might be wanted for Portals but sadly this will most likely remain the only USP. We might see some people running supportive (most likely Mantra) builds. But I just don’t see the particular need for interrupt or lockdown builds on Mesmers.
I don’t know what your guys experience is but in a place like WvW, lockdown/imobs etc for havok is considered “teh OP”. So sticking someone to the floor solo as a mes might not seem all that special, but if you’re working in a co-ordinated effort you can easily single out and eliminate targets.
The game mode will remove the fixed fighting location and need for players to cap/hold those oh so vital capture points. This will mean a total focus on player elimination (or support of that effort) for the whole team. This should yield radically different team comps than conquest, and I wouldn’t be surprised to see people draw on their experience in the WvW scene. A shatter mes will still be able to dump his burst, and with a couple of teammates be able to duke in and out to keep his butt off the ground. But there should be plenty of classes/builds in the field to single him out and focus him down. The same could be said of a CI build, but the CI loadout comes with a hell of a lot more sustain and CC to steer the fights in his favor (outside of in and out burst duking). I wouldn’t write any mesmer build out yet.
In the livestream devs said the portal mesmer work really well. I can see a lockdown with high mobility have its chance.
The mobility with portal and further blink to help with transitions offense/defense and lockdown to be able to control enemy heroes.
They also said stealth would have a big impact (heroes cannot be seen while in stealth), so MI will be quite powerful.
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