[Speculation] If chronomancer gets traps...

[Speculation] If chronomancer gets traps...

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Posted by: Gulesave.5073

Gulesave.5073

We know that one of the elite specs will get six traps, and glamours are being considered more defensive now. I’m probably not the first to speculate this, but that skill used by the shield-wielding mesmer in the HoT trailer could have been a chronomancer time trap. Whether it actually was a shield skill or a utility being used, we don’t really know.

What would your opinion be if chronomancer gets traps? Is it something you would be excited to play? How would you see traps fitting into the mesmer meta?

I should be writing.

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Posted by: StickerHappy.8052

StickerHappy.8052

I think it would be ranger since their traps are getting reworked.

But, I would like traps to have slow, chill, blinds, confusions or anything.

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Posted by: Krispera.5087

Krispera.5087

We have no trap traits. I don’t even know where that speculation came from. It’s either Ranger or Thief spec.

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Posted by: heartless.6803

heartless.6803

They seem to be spreading out traps and shouts to make those Runes more useable. I think Thief will get the trap build to be honest, I think they’re getting a sniper like specialization and will put heavy use of preparing for fights in advance.

Chronomancer’s I honestly haven’t a clue how it’s going to work. we’ll know how they work this week when they announce the first.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Dondagora.9645

Dondagora.9645

Honestly, I’ve also been thinking traps are likely for Chronomancer. Magical traps, mind you. This is a Elite Spec, so in a sense it’s unlikely for Thieves and Rangers given they already have traps, plus it can fit Chronomancer if you think in terms of AoE fields used for mass control. At the least, if we eliminate Thief and Ranger, Chrono is indeed a suspect to being a trap-based spec.

This is speculation, of course, but I don’t think they’d throw more traps on professions that already have traps.

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Posted by: Gulesave.5073

Gulesave.5073

We have no trap traits. I don’t even know where that speculation came from. It’s either Ranger or Thief spec.

This would be for the elite chronomancer spec. Any traits for it would be in that line, not the core ones they just showed off. The devs have stated that elite specs would spread around skill types like traps and shouts, which are currently only on a couple professions.

Ranger and thief have enough traps already, so giving them six more would be overkill. Since mesmer has always been a rogue-ish profession, it is a logical choice for a skill type currently belonging to the other two rogues. Lastly, the ability we saw the chronomancer use in the trailer looks very much like a trap, and it would neatly tackle the oft-cited issue of mesmers not being able to fight more than one foe at a time.

Altogether, I’d guess the likelyhood of us getting traps in HoT is pretty high.

I should be writing.

(edited by Gulesave.5073)

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Posted by: Sagat.3285

Sagat.3285

It could be a comeback of offensive glamours and the GWEM meta they destroyed a while back or smaller scale of it for PvP (it will shake PvP meta they stated) leaning to it to be AoE condition based.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Askadia.4395

Askadia.4395

I also can see the chronomancer as a sort of “glamourist” with their etheral fields that twist space and time (slow/quickness & some “wall” or even some enhanced portal, maybe an inverse portal => teleporting enemies to him/herself (there’s already in game mini-boss with that sort of inverse portal, in map 75).

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Posted by: TyPin.9860

TyPin.9860

If mesmers get traps, I am gonna pick up trapper rune and PU… even if the stealth duration bonus won’t be applied on trapper rune stealth.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Sagat.3285

Sagat.3285

Just bring back offensive glamours some how at least roaming squad scale.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: ASP.8093

ASP.8093

If the Chronomancer fields are traps that’s basically just a big “screw you!” to glamours.

I don’t think they’d do that.

(More than they have in the past, I mean.)

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: tobascodagama.2961

tobascodagama.2961

Yeah, I’d honestly be really surprised if Chrono is a trap spec. We have no traps anywhere else in the class, so they’d basically be adding a new specialisation that has zero synergy with anything else about Mesmer.

Trap spec as a Thief thing makes more sense, since they already have some Trap utilities that the new spec could tie into.

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Finchy Whyte – Sylvari Ranger

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Posted by: Xaylin.1860

Xaylin.1860

The new Trap utilities won’t go to Thieves or Rangers. I really don’t get why people keep mentioning it. Those classes already got Traps. Specializations will bring new utilities. There is no point in providing a class with two full sets of Traps.

This leaves Traps for:

  • Engineers
  • Guardians
  • Warriors
  • Elementalists
  • Mesmers
  • Necromancers
  • Revenants

Now, we don’t really have a clue which class is going to get it. So this is just an educated guess. When looking at Runes of the Trapper… I really hope that Warriors will never ever gain such an access to stealth. It would be ridiciulous. I think we can also savely rule out Guardians due to thematic reasons (plus they got Symbols and Consecrations) and Engineers (Bombs, bombs, bombs. And Turrets.).

This leaves us with Elementalists, Mesmers, Necromancers and Revenants.

  • Mesmers already got access to stealth so introducing Runes of the Trapper to them would cause less balancing issues. This might sound silly but is a quite significant consideration. They also no longer have any offensice area effects (Chaos Storm and MoD aside) which makes them a good candidate.
  • Elementalists will be Tempests. Traps could be suitable ‘stormy’ area effects. Why not? I also feel that stealth for Elementalists will be less problematic than for Warriors since they are squishier and rely on more active defensive/recovery mechanics. They also lack area effect utilities like Glamours or Wells.
  • Necromancers fit the theme of stealth quite well. However, I really don’t have a clue what kind of niches Traps would fill here since they already have Marks and Wells.
  • Revenant… who knows?

I’d say that Mesmers (Chronomancers) have a very good chance at getting Traps. As long as there is some form of CC on Traps (preferably Dazes and Blinds) we will have plenty of synergies within our existing trait lines. The thing shown in the HoT also looks very trappy. However, this could also be our new class mechanic (area effects triggered per ‘shatter’… at least the animation could imply it).

I guess we will have certainty soon. I’m really praying for the latter since this would be a cool twist to our class mechanic and would perfectly work with existing shatter traits. Plus I’d hate Traps forever because they would be the reason for Glamours being stripped of half of their original design.

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Posted by: Krispera.5087

Krispera.5087

The new Trap utilities won’t go to Thieves or Rangers. I really don’t get why people keep mentioning it. Those classes already got Traps. Specializations will bring new utilities. There is no point in providing a class with two full sets of Traps.

Yeah, I’ve been thinking about it after answering on the thread. I wouldn’t be surprised that shatter becomes AoE traps that can be activated. That would help us in the AoE departement.

/hype intensifies.