Stability...
I actually dont use it anmore, as mantras arent that good in pvp, however it actually works quiete fine when you are expection a CC to inc. It works fine for savestomps.
And its 2 stunbreaks on one utility slot.
But recharging mantras sucks.
If I’m running in a group larger than 10 and I’m not running PU, I’ll always take mantra of concentration, generally in lieu of decoy. It’s invaluable in any large-scale fight, both as a stunbreak and granting stability. That is grants it to others is just icing on the cake.
Remember that in large battles, the heavy classes are mostly doing cc, not damage. Manta of concentration completely negates this and gives 4x the stunbreak of decoy.
But if, as you said, you’re already getting stability from others, then you’ve kind of answered your own question.
(edited by Bunda.2691)
I actually don’t like mantra of concentration.
The tiny duration of the stability makes this skill near useless in comparison to other class’s stability sharing.
What they need to do is make this skill a aoe stun breaker. Something we could use to break our allies out of a stun daze or fear.
It’s awesome I have no probs to time it properly. Harpy fractale, wall fractale, CoF 1 endboss if no feedback is rdy, and kinda everywhere else where you better shouldn’t drop. I mean it’s instant – how can you miss it?
edit: also le golem mark II
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This mantra excels only in big scale fights, where there’s a lot of cc. In small scale fight is also good, but the problem is there are a lot of other things that are better.
I tried a mantra/glamour build and it was quite successful for randoms, but as I play in a dedicated guild, stability is granted a lot by guards, so this mantra can be replaced for a more useful thing (Another glamour, blink, decoy…).
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
I would much rather have a Mantra which works like this:
Mantra of Concentration
Recite a Mantra which causes the next disabling effect which hits you to appear to have succeeded, while you are able to move freely and are effectively invisible to that attacker. Attacking the specific target who disabled you breaks the effect instantly.
Duration: 6 seconds (this is only in case you don’t break it early)
In other words, it’d be pure trickery. The enemy who stuns you sees you there, stunned. Hitting you damages you, but they never notice that you are actually a few steps away, hitting their team member. Who can cry all they want about it but the enemy who stunned you won’t see anything of it because they believe you’re standing front of them, stunned.
When the effect ends, that form shatters like a clone when they dissolve.