Staff 1 needs to be more selfish.
Or have the buff be a pulse buff when/if it hits an ally.
I agree, staff #1 should buff yourself if you are in range for the bounces, no matter who else is around. Only if you are not in bounce range it should buff others (who are in range).
@Esplen:
A pulse buff would be AoE, right? I think that would be too powerful.
(edited by Snoxx.7943)
Not really, it doesn’t have to be a huge area.
Besides, if a mesmer is traited for support they probably have signet of inspiration, in which case you’re going to share the love when or if you’d just get some boons back on yourself already.
Not to mention I’m pretty sure they bounce to your CLONES too, again pretty useless
You should forward this to the suggestions forum.
Garnished Toast
I think it’s dumb when the clone gets the boon instead of me or a friend. She doesn’t need it, she’s not even a real person …
Why so many complaints about Staff? It’s pretty much our best weapon. Why don’t we complain more about freaking scepter?
Why so many complaints about Staff? It’s pretty much our best weapon. Why don’t we complain more about freaking scepter?
It’s the QQ of the Week! We’ve beaten the scepter to death already. Variety is the spice of life, and I’m kitten tired of booning my clones.
I can see where buffing Johnny McCool is still helping the fight we’re engaged in (despite our lack of asking for it). So, we could argue that either way. Stacking might/fury on clones is absolutely pointless. Sure, the phantasms might be able to use it, but there are already traits for that in place.
Dragonbrand
Why so many complaints about Staff? It’s pretty much our best weapon. Why don’t we complain more about freaking scepter?
It’s the QQ of the Week! We’ve beaten the scepter to death already. Variety is the spice of life, and I’m kitten tired of booning my clones.
I can see where buffing Johnny McCool is still helping the fight we’re engaged in (despite our lack of asking for it). So, we could argue that either way. Stacking might/fury on clones is absolutely pointless. Sure, the phantasms might be able to use it, but there are already traits for that in place.
I’m fairly positive that the bounce will never bounce to a clone, for any reason. If no valid targets are in range (phantasm, human, or enemy) no bounce will occur.
That being said, this is absolutely correct. The bounce needs to have priority on returning to the mesmer, as do all of the bounces from the clones.
I’m happy for it to bounce to clones – it means that if you have the extra bounce trait and there’s no other possible bounce target, you still get two hits on your main target.
Clones should be near the bottom of the priority list, though, right above ambient critters and nonhostile yellow-name creatures.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
What’s worse is that it buffs close by NPC’s too, that just die right after.
Pretty sure the bounces from yourself and clones will bounce to you every time if you’re within range, unless Johnny McCool comes swooping in of course.
Ouch, guys, please. Staff bounces only work on players. NPCs (clone included) are excluded from staff bounces.
Staff, and Mirror Blade should be more selfish. Even more, it is an attack and should behave as an attack. A staff bounce (though the bigger culprit in this case is Mirror Blade) will eat a mob once… then jump back to an ally.. okay, fine so far… then bounce to another ally and another ally.
Er…. It is an attack. Can you please, you know… attack!?
It should be:
- One enemy, one ally. Hit mob, bounce to ally, bounce to mob, bounce to ally. It’s how it currently works.
- One enemy, two allies. Hit mob, hit ally, hit mob once more!, bounce back to the closest ally, hit mob. Not how it works currently. As it works currently it hits the mob once and then bounces between the same two allies.
- Two enemies. Bounce between both until its over.
- Three enemies. Same.
Both Staff #1 and Greatsword #2 could be vastly improved with this. They are attacks which just so happen to give boons.
If you’re playing a condition build you shouldn’t be asking for it to be more selfish at all. You should either be fine with it as-is, or asking for it to prioritize hitting enemies over buffing allies (as the above poster pointed out).
Half the buffs you get from Winds of Chaos are wasted on condition builds (Fury). Unless you’re running bleed-on-crit sigils or something, I guess.
Also, supposedly it bounces to whoever’s closest (according to wiki anyway, though I’ve never bothered testing it myself), so… if you’re really that worried about getting all the buffs yourself, stay at point-blank range.
I find the whole idea of only wanting to buff yourself rather silly, though.
It is for a fact called Winds of Chaos, no?
Therefore, expect Chaos on the bouncing and booning.
later. It doesn’t care that I’m there.”
Half the buffs you get from Winds of Chaos are wasted on condition builds (Fury). Unless you’re running bleed-on-crit sigils or something, I guess.
Your CritChance transfers over to your Illusions. Getting Fury on yourself means giving all your Clones +20% CritChance, allowing them to proc Sharper Images more often.
Maintaining permanent Fury and multiple stacks of Might on yourself is a major part of Staff DPS.
If you’re playing a condition build you shouldn’t be asking for it to be more selfish at all. You should either be fine with it as-is, or asking for it to prioritize hitting enemies over buffing allies (as the above poster pointed out).
Half the buffs you get from Winds of Chaos are wasted on condition builds (Fury). Unless you’re running bleed-on-crit sigils or something, I guess.
Also, supposedly it bounces to whoever’s closest (according to wiki anyway, though I’ve never bothered testing it myself), so… if you’re really that worried about getting all the buffs yourself, stay at point-blank range.
I find the whole idea of only wanting to buff yourself rather silly, though.
It’s early and I just recently woke up, so forgive me if I’m not catching onto something here, but I’m not worried about “getting all the buffs myself” my point is completely that it is an attack, therefor it should act as one. I feel that it runs off to buff people far too much as is. It’s an auto attack, I shouldn’t have to worry about only getting 1 hit in because it is bouncing from player to player. I want it to hit monsters more.
Half the buffs you get from Winds of Chaos are wasted on condition builds (Fury). Unless you’re running bleed-on-crit sigils or something, I guess.
Your CritChance transfers over to your Illusions. Getting Fury on yourself means giving all your Clones +20% CritChance, allowing them to proc Sharper Images more often.
Maintaining permanent Fury and multiple stacks of Might on yourself is a major part of Staff DPS.
I know Crit Chance transfers to illusions. Had no idea that Fury would actually modify that for use on illusions as well, though. Guess that means that Phantasms can essentially have “double fury” if you yourself have Fury and you run the trait that applies Fury to phantasms as well, then.
Interesting.