Staff OP and Underrated?
First thought when looking at your build – ofc the staff has solid damage as a condi weapon over GS or sword in a condi build… that is its main source of dps. In power builds it clearly falls behind.
If this is for dungeon PvE, the problem with condi damage is that it caps, while power damage doesn’t. At 25 stacks of bleeding, you stop gaining damage, same with vuln (and others but those are specific to staff). For burning, any added burning simply stacks duration making it spread over more time. Imho, having one condi on a PvE group is not completely awful – any more than that you will probably lose dps.
As for mesmer condi….you seem to be forgetting that in PvE we use phantasms for the majority of our damage (iWarden and iSwordsman). What does iWarlock bring to your damage to make it equal the dps iWarden and iSword have in power builds? Sword has the highest power dps for a 1h weapon, and iWarden/iSword are our best phants, therefore s/f and s/s are used.
If this is for general PvE, do what you want…its not hurting anyone.
It has been known and recognized for quite some time now that a staff condition build is an extremely strong build for soloing in dungeons. Nobody is disputing this.
The problems come when you consider literally any other situation. If you’re in a party for dungeons, condition stacking will remove the vast majority of your dps. If you’re in open world PvE, mobs have so little health that a zerker build can delete them before you’ve even really started stacking conditions. Since it takes a while to actually ramp up your damage to the full potential, it means that any mob with less than the amount of health it takes to live that long is better killed with a zerker build.
