Staff attack speed buff request
Several staff skills really needs to be looked at and adjusted I feel, and not via traits but adjustments to the actual skills. Looking at staff, its a defensive weapon (phase retreat) that can stack some condis and give us some interrupts via chaos storm and gives us easy access to chaos armor. So build on those aspects of it
- Chaos storm needs a CD of 25-30 seconds, instead of 35 seconds.
- The auto attack’s aftercast delay needs to be significantly reduced
- The speed of the auto attack projectile should be increased by 50-100%
- Winds of Chaos should have less randomness to it. Have vuln be applied every strike to enemies, with 1 of the 2 damaging conditions being applied at random. If it strikes allies, have it apply 2s of regen every strike to allies and also either might or fury. This guarantees that it deals a damaging condition to enemies if it strikes them
- Chaos armor (the skill not the aura), needs its CD lowered a bit more. This skill is lackluster in that its a 30sec CD on just applying an aura, but I don’t agree with adding a secondary effect, so reduce the CD slightly. If necessary, reduce the duration of chaos armor from this skill to 4 sec to balance.
When they changed the burn condition to stack intensity rather than stack duration, they forgot to compensate for that for staff auto attack.
Staff auto burn application is pretty weak and can use a duration increase.
Several staff skills really needs to be looked at and adjusted I feel, and not via traits but adjustments to the actual skills. Looking at staff, its a defensive weapon (phase retreat) that can stack some condis and give us some interrupts via chaos storm and gives us easy access to chaos armor. So build on those aspects of it
- Chaos storm needs a CD of 25-30 seconds, instead of 35 seconds.
- The auto attack’s aftercast delay needs to be significantly reduced
- The speed of the auto attack projectile should be increased by 50-100%
- Winds of Chaos should have less randomness to it. Have vuln be applied every strike to enemies, with 1 of the 2 damaging conditions being applied at random. If it strikes allies, have it apply 2s of regen every strike to allies and also either might or fury. This guarantees that it deals a damaging condition to enemies if it strikes them
- Chaos armor (the skill not the aura), needs its CD lowered a bit more. This skill is lackluster in that its a 30sec CD on just applying an aura, but I don’t agree with adding a secondary effect, so reduce the CD slightly. If necessary, reduce the duration of chaos armor from this skill to 4 sec to balance.
Chaos Storm should have a longer duration if it’s duration is gonna be 25-30 or 35s and should pump out several conditions, daze and boons at once. Winds of chaos condition durations all need to be increased and have an additional bounce. The phantasam damage done to those with conditions needs to be up more or change the phantasm entirely into a new supportive one if staff is gonna be considered a defensive/support weapon.
I just see more Mesmers running around with Greatsword then with staff…..and i think one of the main reasons is the weak and slow auto attack…ok the other reason is what OriOri said…….several staff skills need an adjustment….
but my biggest wish here is really the attack speed for the auto attack…and maybe the projectile speed too….
@Tseison – I think it would be really nice for chaos storm to have a much longer duration. If you want to keep it at a 35s CD but increase the duration to 8 seconds that would also work. It would apply longer pressure on enemies with the dazes for sure. Not sure about multiple conditions, dazes, and boons at once. However, maybe it could get a treatment similar to plaguelands, where each tick is a random condition/boon, but the last tick gives out all conditions to enemies and all boons to allies? That would make it stronger, and the increased duration (again 7-8 seconds) would make it a pretty good skill for a 35s base CD in my opinion.
Winds of chaos, while weak, is still just an auto attack. If the after-cast delay is reduced significantly (think cutting 1/3 of a second off of it), and the speed of the projectile increased I actually think it would be in a good spot. Right now it takes about 1.3 seconds to get off 1 auto attack for minimal pressure. Cutting the after-cast delay so much would increase the speed of the attack to 1 second, and then an increased projectile speed would be a pretty significant buff. Considering its just an auto attack I’d rather leave it there for a bit and re-evaluate later if it needs further buffs.
And I don’t understand how you don’t see the defensive parts of the staff. Phase retreat is amazing. You have strong synergy with the chaos and illusion lines, giving you high uptime on protection and regen. When fully traited we have phase retreat on a 6s CD and phantasmal warlock on a 11.5s CD. This gives us a decent amount of shadder fodder, makes it easy to get illusions up for the damage reduction in the chaos line, as well as gives us phase retreat on a 6 second CD.
I enjoy condi chrono and I’d never say no to some staff love. +1
Considering what is coming in just 10 days, I think I’d rather want Mirror, Axe or Ambush buffs at this point.
Though, in general, I agree. But I’d rather have something called “winds of chaos” stronger than faster. Give it some character, make it slow. Frankly it should probably be a slow but 450 width projectile able to hit multiple people but not homing in on an enemy (basically, close to what the ambush is, now…).
But yeah, some staff buffs would be welcome.
Slow projectile is fine in PvE, its next to useless in PvP environments. Plus, I can’t agree with auto attacks being that strong, they should be a bit of constant pressure, renewing stacks of condis, used to burn through aegis/blind etc… They shouldn’t be overly strong attacks.
And yes, I do want mirror, axe and ambush buffs (all 3), but that won’t solve anything for core mesmer, which is why I do think that staff does need a rework.