Staff/scepter+pistol condi build viable?
1v1 condi is good and may give you option to 1v2
zerk is still superior due to huge dmg spike
in wvw roaming condi = zerk so if you want change in game style go condi
group play above 10 ppl you need power (no full zerk) and not condi
Eotm and silverwastes……… Just go power, leave condi to pvp and wvw.
With post patch can change armor now also.
I am still trying to find a set of weapons I like but have settled on the same set. I prefer scepter/pistol for most PVE but staff is great for groups (especially if it has some allies who are meleeing).
PvE: full zerk with eagle runes or full assassin with scholar runes. Nothing else.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
“Viable” does not mean “best”.
If you just want to know if it’s viable,
I can testify that condi staff/scepter+pistol is very viable, and is one of my favorite builds for Silverwastes and dungeon play. It’s fun, and it does a lot of damage. However, you’ll find that bleeds are a much larger source of your damage than confusion or torment.
For WvW, a good PU condi build can be quite the nightmare for people caught out of position.
For sPVP, you’ll find as many opinions about condi mesmer as there are posters on the board. The average opinion seems to be that it’s somewhat suboptimal after the nerf to Maim the Disillusioned, but still strong. I don’t play enough sPVP (especially on my condi mes) to have any personal experience with that.
If you’re after “the best”, go with Xyonon’s second suggestion. Assassin’s has always been pretty close to berserkers, but the extra precision benefits reflects enough to tip it over the edge.
(In general, go with Berserkers for “pure” damage, and only move to Assassins if there are enough extra uses for crit chance, e.g. all those new thief extras on crit)
What rune set should you use for a condi build? And what stats?
Armor and Accessories:
Rabid stats across the board.
Runes
For pure damage, Runes of the Undead.
For more bleed stacks (and the occasional poison), Runes of the Krait.
For quality of life, Runes of the Traveller (25% movespeed!).
I have Runes of the Traveller as a holdover from before the patch, but now that I can get swiftness reliably from Signet of Inspiration, I plan to switch to Runes of the Undead at some point.
I mention Krait runes because you may find more mileage from them if you have a hard time keeping up enough stacks. I’d need to do some serious testing between the two to be sure, but I think both are pretty cheap right now (unlike Traveller).
Sigils:
Staff: Superior Sigil of Earth (or Superior Sigil of Torment) and Superior Sigil of Agony (or Superior Sigil of Malice)
Scepter: Superior Sigil of Earth
Pistol: Superior Sigil of Corruption or Superior Sigil of Bursting
If you’re fine with focusing mainly on bleeds, Earth and Agony will outperform in raw dps. But if you want to get a wider condition profile for pvp to deal with cleanses, getting the extra torment could be useful, in which case Sigil of Malice would probably give you more mileage than Agony.
Consumables
For food, Super and Rare veggie pizza. Super veggie is only a couple silver apiece, not too bad. I only keep abt 25ish rare veggie pizzas on me for emergencies, and usually have a full stack of supers.
For utility nourishment, Master tuning crystals. With rabid gear, and between traits and the crystals, you get 23% of your toughness added to your condition damage.
Skills
Signet of Ether
Signet of Midnight
Signet of Domination
Decoy (or Feedback or Signet of Inspiration)
Mass Invisibility (or Time Warp)
Specializations:
Chaos: ID, CT, PU
Illusions: CP, PH, Ineptitude
Dueling: PF, BD, DE
Traits can be adjusted to your preferred style, but keep in mind that Duelist’s Discipline and Malicious Sorcery are both broken, else I’d probably take those.
Furthermore, this trait setup undervalues shatter conditions somewhat. If you want your shatters to matter more than your iDuelist, you can switch from Phantasmal Haste to Maim the Disillusioned.
Someone floated about a heavy confusion-interrupt build that gets really high numbers, but when I tested it, it was a lot more uneven (killing a group of mordrem menders with one Magic Bullet was pretty funny though).
So everything is “viable” then, like a full cleric condition mesmer who’s running mantra of pain as main damage source, if “viable” just means you can do pve open world content… :P yea, you get the idea
No seriously, viable in my ears means everything that is not 100% meta and still works decent, like condi engi or ele or shatter power mes, necro in pve, etc. But condi mes is just the reason for getting kicked out of dungeons or fractals.
wvw is a different story !
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
A few mesmers, including Alpha, posted some advice on a Rabid condi build and I’m currently using it to finish Map completion on my mesmer.
Pros of the build for me:
- I usually use a power GS+Sw/Sw for PVP so being able to play a completely different playstyle/weapons for PVE is nice.
- Worryfree. You’re pretty tanky and can gather as many mobs as you can tag for easy AoEing.
Negatives:
- It takes me about 5 seconds roughly to kill a mob which doesn’t feel too bad but is definitely slower than some other class/builds. However, most of your damage is AoE so you can kill 5 mobs in about 5 seconds as well.
- Mesmer condi is arguably the worst of all classes. Confusion and torment were created with PVP in mind and don’t work well for PVE.
Lee Oren – Ranger
Eve Oren – Revenant
Not until Malicious Sorcery and Duelist’s Discipline are actually working. …and probably not even then. Too bad, I really wanted Scepter to become good, but even with the buffs it received, I just don’t think so. Maybe if it just hit instantly, like Necro’s Scepter auto, but those Ether Bolts are just so sluggish.
Scepter has become a great power weapon or starter weapon (power aswell). Had countless 16k crits with #3 in fotm with a good party. Also you can replace the aa with MoP, use a sword offhand to proc fencers (yes it works that way) and it’s the best ranged option we have right now I really like it, the block isn’t the best for power build’s especially since you have a sword block aswell, but it’s nice to daze mai thrin with sword and have a 2nd block. Scepter #3 deals more damage than any other skill we have, so you could just use it to open with against regular bosses in dungeons and swap to sword + X after you summoned your phant.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
So everything is “viable” then, like a full cleric condition mesmer who’s running mantra of pain as main damage source, if “viable” just means you can do pve open world content… :P yea, you get the idea
No seriously, viable in my ears means everything that is not 100% meta and still works decent, like condi engi or ele or shatter power mes, necro in pve, etc. But condi mes is just the reason for getting kicked out of dungeons or fractals.
wvw is a different story !
Okay, now you’re just being kinda kitteny, ignoring pretty much everything I’ve said except what you want to hear.
I’ve told you several times now, that I have played a lot of dungeons without any problems at all with this build. The damage is strong, and that’s practical experience, not whatever the heck you seem to be running off of.
I’ll repeat that, so you don’t pretend I didn’t say it. Again.
I deal strong damage in dungeons
Alright, just in case, I’ll say this again.
It is DECENT.
That’s PRACTICAL EXPERIENCE in a variety of different PVE content.
The only PVE that I HAVEN’T spent much time in on this build is fractals.
But instead of actually addressing my personal experience in the matter, you continue to insist on pretending I didn’t say it, and dismissing it with the usual power-snob “oh, that’s just open-world” handwaving.
More than just a little irritating, bro.
Thanks for the advice Alpha, even though I’m not the OP.
Its funny playing my Burning Elementalist the difference in playstyle. Yes the Elementalist does more pure condition damage but its more of pain to use.
Mesmer condition is viable, it certainly is enjoyable. Once those bugs are fixed it will be in a really good place.
No darling, I do read your stuff and as I already told you in the other thread:
What is “strong damage in dungeons” for you? What is “decent”? I still want more than just words to verify this statement, otherwise it’s just obsolete.
I’m not the kind of person who sugarcoats something that is semi good or “sub-par” as a very important person here would say. You do the same thing again as in the other thread we’ve argued about this. Do NOT ignore the OT’s problem for the sake of how “viable” condis are! It’s all about TO HELP THE OT!!!
Let me show you what I mean with this by quoting the OT here:
I have not played my mesmer for a long time.
Now I am slowly hoarding Damask cloth so I will be in 2 weeks able to craft set of cloth ascended armor. Question is – what stats?
Month ago it would be quite easy – Zerker all the way… but now I am intrigued to go condi torment/confusion mesmer… it seems to have lot of synergies in trait lines/signets?I have zerker warrior and would like to try something different
but also do not want to waste resources on something sub-par…. another intriguing on condition build is full set of ascended jewelery I have got as side product of LS….
Maybe someone has experience with these builds? I do mostly silwerwastes and EoM lately… but also open word and occasional daily fractal.
- he does not have too much gold (let’s not do a mistake)
- he can craft ONE set of asc. armor (and light armor is very expensive)
- he would like to try something different (BUT!!)
- he does not want to waste resources ON SOMETHING SUB-PAR (key message here)
Therefore – aslong as noone out there can prove me that conditions are optimal (not sub-par!), I will protect any young mesmer from crafting a condi outfit as their first one – ANYONE. Especially if they want the optimal one.
- greez Madame Le Blanc
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Thanks for the advice Alpha, even though I’m not the OP.
Generally speaking about that type of condition build:
Don’t even bother trying to apply torment. It’s just not worth it. If you try to get the most out of it by kiting the mobs around…you’ll just end up doing less damage because you could have been doing more damage instead of kiting.
Confusion happens on a mesmer. It’s not particularly good in PvE, but it’s not a bad thing to apply as long as you don’t sacrifice other dps for it.
The build will work. It’ll be very significantly slower kill times than a power build, but also will be a lot safer in some situations. In a party (i.e. dungeons) it gets significantly worse than when you’re soloing, for a couple reasons. Bleed stacking from iDuelists gets cut down due to mobs squishing them all the time, and then damage from staff autos/staff clone autos gets cut in half. Solo, the orb will hit an enemy twice from bounces, but in a party it’ll prioritize bouncing to teammates, making it only hit once.
No darling, I do read your stuff and as I already told you in the other thread:
What is “strong damage in dungeons” for you? What is “decent”? I still want more than just words to verify this statement, otherwise it’s just obsolete.I’m not the kind of person who sugarcoats something that is semi good or “sub-par” as a very important person here would say. You do the same thing again as in the other thread we’ve argued about this. Do NOT ignore the OT’s problem for the sake of how “viable” condis are! It’s all about TO HELP THE OT!!!
Let me show you what I mean with this by quoting the OT here:
I have not played my mesmer for a long time.
Now I am slowly hoarding Damask cloth so I will be in 2 weeks able to craft set of cloth ascended armor. Question is – what stats?
Month ago it would be quite easy – Zerker all the way… but now I am intrigued to go condi torment/confusion mesmer… it seems to have lot of synergies in trait lines/signets?I have zerker warrior and would like to try something different
but also do not want to waste resources on something sub-par…. another intriguing on condition build is full set of ascended jewelery I have got as side product of LS….
Maybe someone has experience with these builds? I do mostly silwerwastes and EoM lately… but also open word and occasional daily fractal.
- he does not have too much gold (let’s not do a mistake)
- he can craft ONE set of asc. armor (and light armor is very expensive)
- he would like to try something different (BUT!!)
- he does not want to waste resources ON SOMETHING SUB-PAR (key message here)
Therefore – aslong as noone out there can prove me that conditions are optimal (not sub-par!), I will protect any young mesmer from crafting a condi outfit as their first one – ANYONE. Especially if they want the optimal one.
- greez Madame Le Blanc
See the problem is the OP does not want Berserker but wants apparently optimal. How do you reconcile that contradiction?
@AlphatheWhite
Whether YOU say it or not does not say much actually. There are several people here who have at least as much experience with mesmers in dungeons as you have AND a few of them have actually run the DPS calculation. So we don’t deny that you can do good damage with conditions, we just say you can do better damage with direct damage.
Now if you prefer running conditions, go for it! I myself pug conditions from time to time simply because some pugs decide to stay at range all the time and then the scepter is a very efficient weapon. Maybe in HoT, the enemies will move more and attack faster and then torment and confusion will be worth it. In the meanwhile, zerk still rules over Tyria and if you want fun condition play, join the mists.
Wow Thank you all for answering – did not thought it could get this heated
I would like to explain my reasoning for starting this thread:
- as I have wrote – I have full ascended zerker war – which is fun, but lately bit boring for me
- I am sitting on pretty much all needed materials for legendary craft (minus precursor) and even though I was sure for the long time I want Twilight lately it seems to me it became pretty common item thus it stopped be intriguing for me… therefore I looked for preview of all legendary weapons and found Meteorlogicus which is really cool …. but not many classes is using scepter…. especially as part of main weapon set
- I have got full set of sinister jewelery for free (well technically) as part of luminescence armor grind so …
- my first char in GW2 was my mesmer and I always liked it a lot – just when I have played her last time it looked to me she has to work twice hard to get same result a war…. and also cloth ascended set is so kitten expensive compared to heavy…. so at time I choose war as main
so that is how I have came with this whole scepter/condi/mesmer idea
well from “legendary look” point of view Juggernaut is another I like and do not see on every second toon in game… but then it would not be for my mesmer
but overall – ofc when I will spend kittenload of money on legendary+ascended armor I want it to be top notch gear I use all the time – not something niche
(edited by Ryouzanpaku.1273)
My advice at the moment would be to wait a bit.
Traits are seemingly changing at random. Maybe just wear exotics sets for now to see which one you enjoy more and keep and eye on patch notes to see if they effect you.
This is actually exactly my plan for now!
Will wait till things will settle and then I will see because as for now I am not quite sure even AN knows what will happen with condi dmg / traits in near future…
I’ve gone with rampager armor for now. a little of both with good crits. I’m gonna stick with that until things settle down and I’ll see what I wanna do then. the weapons are of a type appropriate to the skills they give (so carrion or rabid for staff/scepter, berserker or assassin for sword/GS/focus, rampager for pistol). It’s not optimized but I think it will work decently for a wide range of stuffs. going for versatility for now I think, and I can change traits/utility skills as I need to.
for wvw any build with PU will work . Heck I even tried a phantasm build with no DE and it worked very well in duels and roaming. It’s a brain dead build just pop phantasms from stealth and shatter once in a while for kicks.
… found Meteorlogicus which is really cool…
… when I will spend kittenload of money on legendary+ascended armor I want it to be top notch gear I use all the time – not something niche
So if I read that right, you want to buy a legendary that you see often, mainly the scepter?
For power builds, only the sword is a main weapon, every other weapon is a niche weapon. If you go tryhard and want to get the best of your class, as power mesmer you’ll have to swap weapons all the time.
For condition builds, there will always be the scepter + pistol (torch for cleave / trash) and the staff. Sure you can use the sword too instead of the scepter wich would probably even deal more damage, but the point is, that even if it’s sub-par, you will be able to use the scepter as a main weapon all the time.
But if you count sub-par builds / playstyles as acceptable for yourself, you can also run the scepter in power builds as a main weapon, replacing the auto attack with mantra of pain, and having the strongest power scaling mesmer skill on your key nr 3.
What I want to say with this: the scepter is a great niche weapon for meta mesmers, but not a main weapon, wich is only the sword. But if you don’t care about the meta, the scepter can be used as a power aswell as a condi weapon.
greez
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
The nicest thing about ascended gear, imo, is that it’s account bound.
For me that means some security in crafting a set of light condition armor (haven’t made it yet because I can’t decide between Sinister and Rabid), as Mesmers, Necros and Eles all have decent condition support. Unless they completely nerf condition builds in the future, at least ONE of those classes is gonna benefit from the gear.
Same goes for zerkers. If you play a thief, ranger or engi at all, it’s worth getting a medium zerker ascended set. That way, even if they nerf your build, you can shift the gear over to a different character.
Or even just to try out the zerk on a character who was in something else before.
I really wish there was a way to convert exotics into account bound. I’d pay double for a set like that, as it would still be way cheaper than ascended…
Well I do have time – nothing is really pushing me.
My war works very good (with GS/Rifle build lot of “meta freaks” would call sub-par
I am not buying material for ascended on TP so my rate is one Damask a day and will have enough in week or so now…. and I will wait maybe even till HoT but definitely till some balancing will be done (disappointed how slow is AN with balancing tbh )
As for the legendary – if the precursor will not drop for me (LOL) then my target is to have all the materials ready for HoT where I will do precursor quest.
And till then I think it will be more clear if AN is willing/able to break zerker meta or not.
I have not played my mesmer for a long time.
Now I am slowly hoarding Damask cloth so I will be in 2 weeks able to craft set of cloth ascended armor. Question is – what stats?
Month ago it would be quite easy – Zerker all the way… but now I am intrigued to go condi torment/confusion mesmer… it seems to have lot of synergies in trait lines/signets?I have zerker warrior and would like to try something different
but also do not want to waste resources on something sub-par…. another intriguing on condition build is full set of ascended jewelery I have got as side product of LS….
Maybe someone has experience with these builds? I do mostly silwerwastes and EoM lately… but also open word and occasional daily fractal.
Ignore what’s been told to you so far. You have a tailor, you should craft yourself some different stats of armor and try builds for yourself.
Find what fits your playstyle, and then come to us for help making it the best it can be. THEN craft your Ascended Armor.
The Meta is very muddled at the moment — you have proponents of Conditions (like myself) and Holdovers of Zerker (Like a few people in this thread). Its not cut and dry at this moment in time because very few people are experimenting with it, and the Holdovers from Zerker are very vocal.
Same kitten happened in GW1 when the Mesmer Backline came into Meta.
“Augh, Panic is kitten, can’t do better than Discord man.”
“Discord is so win man. Panic and Ineptitude can’t even hold a candle to it man.”
“Oh kitten, Mesmers are awesome.”
“Hey, look at all these Mesmer Team Builds. They’re everywhere!”
Also — you can now change the stats on your Ascended Gear at a whim with the Mystic Forge. So its not as big of a deal anymore.
Added a Mystic Forge recipe to change the stats on ascended weapons and armor. The recipe is as follows:
Ingredient 1: An ascended weapon or armor piece.
Ingredient 2: The exotic insignia or inscription for the desired stats.
Ingredient 3: Five globs of ectoplasm.
Ingredient 4: An Anthology of Heroes, purchased from Miyani for 10 spirit shards.
Result: A piece of ascended gear with the stats of the inscription or insignia of the same type as the piece of gear that went in.
Example: Zojja’s Claymore + Knight’s Orichalcum Imbued Inscription + Five Globs of Ectoplasm + Anthology of Heroes = Beigarth’s Claymore
NOTE: All upgrades are lost as part of this conversion.
(edited by Myxam.2790)
The Meta is very muddled at the moment — you have proponents of Conditions (like myself) and Holdovers of Zerker (Like a few people in this thread). Its not cut and dry at this moment in time because very few people are experimenting with it, and the Holdovers from Zerker are very vocal.
No, let’s be clear. There are 3 types of people.
- Those who still want to play optimally, run the numbers or listen to those that do, and use zerker/assassin gear because it is still the very clear best choice, with absolutely no question.
- Those who want to play conditions, aren’t worried about being somewhat less than optimal (at least once DD gets fixed and whatnot), and use an effective PvE condition build to accomplish that.
- Those that have no idea what they’re doing and think their build/playstyle is fantastic and optimal when it’s actually nonsensical and awful. You and your build that you’ve posted fit into this category unfortunately.
There’s nothing wrong with option 2. It’s not optimal, but it’s also in recognition of that fact and working with it anyway. The problem is option 3, which leads to posting blatant misinformation and awful advice all over the forums, potentially causing folks to make poor decisions.
The Meta is very muddled at the moment — you have proponents of Conditions (like myself) and Holdovers of Zerker (Like a few people in this thread). Its not cut and dry at this moment in time because very few people are experimenting with it, and the Holdovers from Zerker are very vocal.
No, let’s be clear. There are 3 types of people.
- Those who still want to play optimally, run the numbers or listen to those that do, and use zerker/assassin gear because it is still the very clear best choice, with absolutely no question.
- Those who want to play conditions, aren’t worried about being somewhat less than optimal (at least once DD gets fixed and whatnot), and use an effective PvE condition build to accomplish that.
- Those that have no idea what they’re doing and think their build/playstyle is fantastic and optimal when it’s actually nonsensical and awful. You and your build that you’ve posted fit into this category unfortunately.
There’s nothing wrong with option 2. It’s not optimal, but it’s also in recognition of that fact and working with it anyway. The problem is option 3, which leads to posting blatant misinformation and awful advice all over the forums, potentially causing folks to make poor decisions.
Blatantly insulting someone is a great way to prove your opinion is the best. Just saying. Lets be clear here, there’s far more than 3 types of people, and you know really quickly which one you fall in, its the kind that gets reported for being needlessly hostile in a public forum.
You also fit into category #3 you listed, because if you’d read my post I offered the following:
- Experiment and find something you enjoy
- Seeking Guidance on the Forums on optimizing and improving
- Create your Ascended Gear
Which is the best possible avenue for the OP to take since they have time to make a decision, rather than posting that Cookie Cutter Build #15 is the most optimum and any variation from that is shame and vulgar threats until you concede.
If you want to be critical of the Build I’ve made, you can do it on the Thread I posted it in.
(edited by Myxam.2790)
The Meta is very muddled at the moment — you have proponents of Conditions (like myself) and Holdovers of Zerker (Like a few people in this thread). Its not cut and dry at this moment in time because very few people are experimenting with it, and the Holdovers from Zerker are very vocal.
No, let’s be clear. There are 3 types of people.
- Those who still want to play optimally, run the numbers or listen to those that do, and use zerker/assassin gear because it is still the very clear best choice, with absolutely no question.
- Those who want to play conditions, aren’t worried about being somewhat less than optimal (at least once DD gets fixed and whatnot), and use an effective PvE condition build to accomplish that.
- Those that have no idea what they’re doing and think their build/playstyle is fantastic and optimal when it’s actually nonsensical and awful. You and your build that you’ve posted fit into this category unfortunately.
There’s nothing wrong with option 2. It’s not optimal, but it’s also in recognition of that fact and working with it anyway. The problem is option 3, which leads to posting blatant misinformation and awful advice all over the forums, potentially causing folks to make poor decisions.
Blatantly insulting someone is a great way to prove your opinion is the best. Just saying. Lets be clear here, there’s far more than 3 types of people, and you know really quickly which one you fall in, its the kind that gets reported for being needlessly hostile in a public forum.
You also fit into category #3 you listed, because if you’d read my post I offered the following:
- Experiment and find something you enjoy
- Seeking Guidance on the Forums on optimizing and improving
- Create your Ascended Gear
Which is the best possible avenue for the OP to take since they have time to make a decision, rather than posting that Cookie Cutter Build #15 is the most optimum and any variation from that is shame and vulgar threats until you concede.
If you want to be critical of the Build I’ve made, you can do it on the Thread I posted it in.
Your post was actually an odd mix of good and awful advice.
On the one hand, you mentioned relevant information about modifying ascended gear and gave the generally solid advice of coming to the forums for build advice.
On the other hand, you presented an absolutely false equivalence between optimal builds (zerker/assassin) and everything else, along with recommending that they “ignore everything they’ve been told”.
You also failed to read the part of the OP where they state that they don’t want to be using a sub-optimal build.
Overall, I felt your post did more harm than good, hence why I took issue with it.
The Meta is very muddled at the moment — you have proponents of Conditions (like myself) and Holdovers of Zerker (Like a few people in this thread). Its not cut and dry at this moment in time because very few people are experimenting with it, and the Holdovers from Zerker are very vocal.
No, let’s be clear. There are 3 types of people.
- Those who still want to play optimally, run the numbers or listen to those that do, and use zerker/assassin gear because it is still the very clear best choice, with absolutely no question.
- Those who want to play conditions, aren’t worried about being somewhat less than optimal (at least once DD gets fixed and whatnot), and use an effective PvE condition build to accomplish that.
- Those that have no idea what they’re doing and think their build/playstyle is fantastic and optimal when it’s actually nonsensical and awful. You and your build that you’ve posted fit into this category unfortunately.
There’s nothing wrong with option 2. It’s not optimal, but it’s also in recognition of that fact and working with it anyway. The problem is option 3, which leads to posting blatant misinformation and awful advice all over the forums, potentially causing folks to make poor decisions.
Blatantly insulting someone is a great way to prove your opinion is the best. Just saying. Lets be clear here, there’s far more than 3 types of people, and you know really quickly which one you fall in, its the kind that gets reported for being needlessly hostile in a public forum.
You also fit into category #3 you listed, because if you’d read my post I offered the following:
- Experiment and find something you enjoy
- Seeking Guidance on the Forums on optimizing and improving
- Create your Ascended Gear
Which is the best possible avenue for the OP to take since they have time to make a decision, rather than posting that Cookie Cutter Build #15 is the most optimum and any variation from that is shame and vulgar threats until you concede.
If you want to be critical of the Build I’ve made, you can do it on the Thread I posted it in.
Your post was actually an odd mix of good and awful advice.
On the one hand, you mentioned relevant information about modifying ascended gear and gave the generally solid advice of coming to the forums for build advice.
On the other hand, you presented an absolutely false equivalence between optimal builds (zerker/assassin) and everything else, along with recommending that they “ignore everything they’ve been told”.
This is because if you read above, a lot of the advice has been dictation without reasoning, as well the patch on the 23rd is still fresh and most people in this game as you’re probably brutally aware aren’t keen on changing until they’re getting left out because of it. The Meta hasn’t had time to adjust to the changes, which is readily apparent in the lack of consensus in this Forum, myself withstanding.
You also failed to read the part of the OP where they state that they don’t want to be using a sub-optimal build.
You misread — he said he doesn’t want to waste materials, which is what I suggested he avoid by testing with Exotics FIRST.
Overall, I felt your post did more harm than good, hence why I took issue with it.
Overall, I felt that the majority of responses in this thread were nonconstructive, nor addressed his issue, he even stated he decided he was going to ‘Wait and See’ later in the thread. Thankfully his Ascended items won’t go to waste regardless of what he picks (unless he decides to go Celestial for whatever reason strikes him).
While for PvP the meta is an evolving concept, in PvE, you can pretty much compute the meta in 10 min. The PvE meta is about max DPS while keeping some of the key utilities. For mesmer, basically you try to have some reflects, time warp and that is enough for all dungeons and low-level fractals. So you can very fast compute and see that direct damage still beats conditions, BUT that some conditions build are not that far behind.
The people here who use bold statements that assassin/zerker is best don’t do it out of faith in a lost religion but out of basic maths. I was all out for conditions when they advertised for the patch since my first estimates showed a hybrid build to beat the assassin build. But they nerfed the bleeding so this is not true anymore.
But it’s a game and everyone is free to play whatever they want. The only restriction is that when you’re playing with others, everyone should agree on the fact that this won’t be an optimal run. Being frank, the difference is probably a few seconds lost in the whole dungeon which is not a big deal for most people.
At the end, a good player who knows well the dungeon is probably going to do better on a condi or hybrid build than an average player in assassin gear. Not to mention that optimized teams bring the mesmer mostly for its utilities and not for its DPS (which does not mean 0 is an acceptable value).
what silverkey mentioned is right regarding the last paragraph, but yeah staff + scepter/pistol is viable.. which has it’s advantages and disadvantages..
1. Lower dps compared to mantra power build (except places where illusions die repeatedly)
2. Relatively more fun to play.. also tankier than power builds
3. Possible shenanigans in plenty with interrupts
4. Lots of small different numbers popping out of the targets
5. Most of the time, cant enter “meta zerk only” groups for dungeons
6. In aoe situations with interruptable mobs, there are certainly ways to pull far ahead of power dps with interrupts (chaos storm + magic bullet) and making sure confusing images hits nearly all targets depending on your positioning.
7. No way to sustain dps on single target without good interrupts and continuous shatters
8. Shatters are a must, the difference between each pistol phantasm attack is 6 seconds which is huge
@Telekinesis: your last two points don’t make a lot of sense.
iDuelist is on a 20s cooldown without interrupts, so shattering it after the first shot loses 3 rounds of iDuelist attacks that you would normally be getting. If you shatter more than one duelist (for example, if you popped a signet of Ether), you’re losing 3+6=9 rounds of iDuelist attacks (3 from the first, 3+3 for the second).
At 5 average stacks per iDuelist round, that’s 15 applications of bleed without signet of Ether, or 45 applications with it. How many stacks of torment and confusion are you applying with those shatters in that time?
And more importantly, how do those stacks compare to the bleed stacks on a tick-by-tick basis in pve?
In point of fact, if your phantasms can stay alive on their own, your sustained, single-target dps will outperform your shatter dps in pve.
No one’s arguing that pvp dps doesn’t require shattering, but…who goes for sustain dps on a single target over burst in pvp anyway?
a single cry of frustration applies 8 confusion stacks of 6 seconds each and 4 torment stacks of 12 seconds each.
Every other shatter applies 4 confusion and 4 torment, same duration as mentioned above.
if your using scepter/pistol, right now with the bugged trait, bleeding isn’t as good as torment and confusion. if you connect your illusionary counter, that’s 16 seconds of 5 stacks of torment with 100% torment duration and confusing images has a 14 second confusion, combine it with your scepter auto attack to give 4-5 stacks of torment, your interrupts add confusion. Without master fencer active your crit chance in sinister or rabid gear doesn’t exceed 50-52%. the only way you bleed now is on your critical hits.
Now here’s the iduelist attack frequency https://wiki.guildwars2.com/wiki/Phantasmal_Haste
You have 6 seconds of empty time between each attack if phantasmal haste is traited, also each iduelist attack cannot add more than 8 bleeds, considering the iduelist crits on all the 8 attacks, that gets us to 3 duelists alive adding 24 bleeds of 9 seconds each, if all the hits are criticals.
Consider that you start the fight in staff, with chaos storm, phase retreat and warlock, switch to scepter/pistol and summon an iduelist.. lets say, you use signet of ether to refresh phantasms and summon another iduelist.. you cant have 3 iduelists active due to scepter auto attack untill u switch back to staff.
Second option is to start the fight in scepter/pistol with iduelist, signet of ether and another iduelist, switch to staff, chaos storm, warlock.. auto attack.. u still dont have 3 iduelists
Third option is to start the fight in scepter/pistol and stay in scepter/pistol for the entirety of the fight.. which means your bleed application is really restricted to only your iduelist hits and due to scepter auto attack you cant maintain 3 iduelists.
Fourth option is to start the fight in sword/pistol and stay in the weapon set for the entirety of the fight.. which is similar to the above mentioned scenario but you can sustain 3 iduelists but you cant apply any other conditions
Also, i had krait runes before i switched to tormenting, i dont think you can maintain 40 stacks of bleeding :-( maintaining 30-35 itself is really difficult.. takes time to summon 3 iduelists and keep them running while you switch to staff.
I’m not counting that your iduelists may die sometimes or during thier attack, get stunned, knockedback, dazed etc..
Imho, if you wanna bleed the target, the old staff build with it’s clones is the best using winds of chaos. the build was from frifox or fay i think, dont remember too well.
(edited by Telekinesis.8312)
I agree that the shatter vs phantasm is less clear cut for conditions. In assassin gear, shattering gives too low damage to even make up for the loss of AA during the time to recast your phantasms. But as the scepter has a weak AA and most of its damage come from a skill with cool down, the casting time can be acceptable. Typically, shattering at the end of your phantasm skill while signet ether is available can work.
Also, while F1 damage scales bad with the number of illusions shattered, the condition damage is linear, so it can become strong for 3 illusions. F2 can actually become 12 stacks of confusion (4 base, 4 illusion minor, 4 blinds + ineptitude) although you would most likely use Malicious Sorcery over ineptitude.
Isn’t it also one good side of condition build that they naturally pair well with signets and allow nice support from distortion sharing as a good damage negation? The only problem is that is forces us into domination which is not the best line for conditions…
Malicious sorcery is debatable pick. i use it for a quicker illusionary counter and confusing images and i can choose evasive mirror.. i love that trait, but ineptitude is really good as well.
the confusion from blind is 8 seconds duration compared to 6 seconds from other sources when shattered
Malicious sorcery is debatable pick. i use it for a quicker illusionary counter and confusing images
Really? That’s interesting, considering the trait is broken and doesn’t actually do that.
the trait reduces the cooldown on both illusionary counter and confusing images and it’s not broken on the cooldown reduction aspect.
the trait reduces the cooldown on both illusionary counter and confusing images and it’s not broken on the cooldown reduction aspect.
Ah, ok. I misinterpreted your use of the word ‘quicker’.
I really don’t follow anything anymore as soon as someone says ‘meta’. I find it rather unimportant since i believe you need to adapt your gear/skills to your own playstyle.
That being said, i first went with rampagers because i wanted to achieve a decent damage and a high critrate. Using GS/ Sword+Focus for general PvE.
Then i came to watch some video’s of experienced mesmers and saw what they can do both in PvE and WvW. And oh boy, was i in for a surprise. Condi/shatter builds simply dominated in some situations. (no, i’m not going into a discussion with ppl who think they know it all better in this regard)
So i decided to go :
- Dire set
- Dire/rabid jewelry
-Staff // Sc/torch.
After trying this out with exotics, i must say : 1900+ condi damage, the amount of confusions (duration also 100%) and torments you can apply and the sheer armor and hp you gain makes a dire mesmer a force to be reckoned with.
Sure, the math shows that for pure PvE a zerk build with the correct traits/skills would deal more damage (at least in 1v1), but honestly…. a condi build is soooo much fun to play, you get ‘almost’ a feeling of immortality, and you get to see enemies melt away in front of you.
Silverwastes is a blast, and anyone foolish enough to come at you in WvW will be in for a dam hard fight.
Since i’m using exotics, i can switch between a more traditional build or just go plainly with a Dire condi build.
I would advise OP to do the same : test out the build YOU like and want, then determine what asc build you want to go with and disregard any mathfreak meta crap ppl are trying to force you into.
YOU make the choice, and trust me, when you see those numbers ticking away at enemies, you’re gonna love condi, even if it does a bit less dmg. It’s a blast.
Do not craft ascended rabid if you ever want to do dungeons on that character. If you really want to make some condition based stuff, make sinister or rampager at least. But don’t use staff or scepter, stick to sword-focus and sword-pistol.
You can use that scepter-pistol and staff weapon combo in open world and be viable with it.
@Telekinesis: okay, let’s do the math.
Gotta start with some assumptions. We can examine these later if necessary:
1. You can manage to pop all four shatters with full illusions in a close enough amount of time to count them as a single action. This favors the shatter build.
2. Enemies on average take 2 actions every 6 seconds, when left to their own devices. I don’t know how accurate this is, but it feels right, and I’ve seen it floated around the forums in a few places. Based on SW, I think husks take less than that, wolves take more, and teragriffs take more or less depending, and thrashers definitely take less.
3. Weapon skills besides basic attacks are a wash. My bleed build can use scepter2/3 just as well as the shatter build can, and the shatter build can use chaos storm just as well, etc. Optimal skill rotations can mess with this assumption.
4. The bleed build only stacks up to 25. I know many can get more than that, but this is a nice number I can generally guarantee, as I can frankly keep this up with staff clones alone. Adding iDuelists will eventually change the math.
5. Assume 1900 condition damage.
At first, we’ll ignore durations, and just calculate based off max stacks for our propositions.
For yours, 8 stacks of confusion and 4 stacks of torment on CoF, then 4 and 4 for each of the others, that’s 20 stacks of confusion and 16 stacks of torment.
With the exception of Mind wrack, none of the shatters have a low enough cooldown to add any stacks over time, and with a bare 2 seconds to spare, Mind Wrack adds only 1/6 stack of torment per stack applied, which is at most 2/3 of a stack consistently.
So we’re up to 20 stacks of confusion and 16.67 stacks of torment.
For mine, as mentioned in assumptions, let’s just assume for a moment that I get 25 stacks of bleeds and no more, and no burning or anything else.
Bleeds are easy, it’s 136 damage per tick, for 3400 damage per tick total.
Confusion flat damage is 76.5 damage per tick. Torment untriggered is 101.4, Torment triggered is 202.8.
Confusion adds 168.25 per trigger.
So baseline damage per tick with no triggers = 20(76.5)+16.67(101.4) = 3220
With torment triggered but not confusion = 4910
With confusion triggered but not torment = 4342
With both confusion and torment triggered = 6032
So without triggers, flat 25 bleeds outperforms.
With triggers, shatters outperform.
Now let’s consider uptime, because that’s what sustained dps is all about.
The bleeds are 100% uptime, so it remains at 3400.
50% uptime for both confusion and torment triggered is 3015.
At what uptime does confusion/torment match bleed?
For untriggered, even 100% doesn’t match up.
For torment but not confusion, 69.25%
For confusion but not torment, 78.32%
For torment and confusion, 56.37%
So on a constantly moving enemy that makes at least 2 attacks every 6 seconds, you need to have a 56.37% uptime on your full condition load to match the sustained damage of 25 bleed stacks.
It’s not easy to keep an enemy moving all the time, and it’s well-known that confusion is weaker in PVE specifically because pve enemies don’t attack very fast at all, in general.
On many bosses, you’ll be lucky to get a single attack out of them within 6 seconds.
Any failure to get triggers on your torment and confusion shifts the required uptime down the scale toward the no triggers numbers. Fortunately, it’s unlikely that you’ll not get any triggers at all in most pve. Bosses like the Mangler and Troll in Vinewrath and Breach won’t trigger torment much at all, but they’ll get you some confusion triggers from time to time. I’m not sure if the Mangler spinning counts as one trigger or several, though. I’d guess just one, assuming it behaves like Daggerstorm.
So then we have to examine what kind of uptime you can keep on these shatters.
Let’s make an additional assumption as an extension of #1 above:
1a. Illusion generation is not a factor. Obviously it is, but you can get it down pretty well with Deceptive Evasion. We can come back to it later if we need to.
Traited cooldown for Mind Wrack is 10.2s, CoF 21.25, Diversion 12.75, Distortion 16.15.
Duration for torment is 12s, Confusion is 6s, by your numbers.
If you can keep all four shatters on cooldown, never shattering at less than 3 illusions:
Mind wrack: 4.67 stacks of torment up with 100% uptime, 4 stacks of confusion with 58.8% uptime.
CoF: 4 torment with 56.5% uptime, 8 confusion with 28.2% uptime
Diversion: 4 torment with 94.1% uptime, 4 confusion with 47.1% uptime
Distortion: 4 torment with 74.3% uptime, 4 confusion with 37.2% uptime
Normalizing these numbers,
Average torment stacks per second: 13.67
Average confusion stacks per second: 7.98
At the per-tick damage numbers I quoted above, average per-second damage is
No triggers: 1995.9
Torment but no confusion triggers: 3381.3
Confusion but not torment triggers: 2443.4
Confusion and torment triggers: 3838.8
So an always-moving enemy that makes no attacks will be close but not quite to our bleed numbers.
It’s not until you add some skill usages on an enemy that moves a lot (or an enemy that moves a little but attacks like a thief) that you pass up the bleeds respectably.
How many more bleeds would we need to catch up to full triggers?
3828.8-3400 = 428.8. 428.8/136 = 3.2 stacks of bleed. So 28.2 stacks of bleed is evenly matched to the shatter build with a constantly-moving enemy that makes 2 attacks every 6 seconds.
What if the enemy makes more attacks than that? Well, we can calculate how many stacks of bleeds we’d need to make up for one extra attack every 6 seconds.
At 168.25 damage per attack, one extra attack every 6 seconds gives 28.04 extra damage per second on average per stack. With average stacks at 7.98, that’s 1342.6 extra damage per extra attack in 6 seconds. That means you need 9.87 stacks of bleed to make up for it.
So if there’s anywhere for the confusion/torment build to gain the most ground, it’s here. Even a single extra attack in 6 seconds is almost as much extra dps as the entire torment moving-penalty (3828-2443=1385).
So against enemies that use a skill 4 or more times per 6 seconds, shatter wins.
Against enemies that attack 3 or more times per 6 seconds, and move a fair bit, shatter wins. Against anything else, bleed wins.
Are there other factors that can change our math?
First are our assumptions.
Loosening assumption 1 to assumption 1a still leaves us wondering if you can keep up the kind of illusion generation needed for constant shattering. If this is not true, the shatter build loses even more average dps. I’ll say this could be reasonable, though. I really don’t know, I don’t use f3/f4 offensively that much. I know I can keep f1/f2 on cooldown if I want to, using Deceptive Evasion for clone generation
We already tackled Assumption 2 by considering how much faster an enemy would need to attack.
Weapon skill rotations is too complicated, imo. At the point you start to account for that, I think you’d need to start doing real-kill comparison trials, as things start to get really complicated really fast. I think the basic assumption is theoretically sound, however, given that both builds appear to be using the same weaponry. There is some consideration to be given to the shatter build’s focus on confusion/torment durations over bleeds, as they’ll get more mileage out of the scepter weapon skills.
Stacking bleeds up to 25 or higher? You’ve already admitted you think the norm is about 30, so we’re agreed that my estimate of 25 was conservative.
Is there anything else?
Yes, actually.
Won’t the shatter build still get some conditions from the illusions it creates?
Yes!
Not as much as you might think but it’s still there.
Shattering constantly is pretty hard, so I’m going to go on a limb and suggest that conditions from clones will be pretty low, based on how they apply conditions. So let’s just consider phantasms for the moment, specifically the iDuelist.
Since you get a volley off the iDuelist before you shatter it, you’ll get some bleeds every time you summon one. Now, we won’t be able to leave it up for a second volley (and you don’t want us to anyway), so on a 20second cooldown you get 1 volley every 20 seconds.
Average bleed stacks per volley is 5, at 5 seconds each. That goes up from our generic condition duration, but since we aren’t specced for bleeds, we don’t get as much out of it as the bleed build does. That’s okay, it’ll still be something like 7 seconds or so.
So that’s 5 stacks at 7 seconds per 20 seconds, which is 5 stacks with 35% uptime, which averages to 1.75 stacks per second.
That’s not a lot, but it’s something, and we need to consider it. We can do so by saying that we need to add 1.75 to our 29.2 stack estimate on the bleed build, leaving us at needing 31 stacks of bleeds consistently to match the shatter build on a constantly moving enemy that attacks twice per 6 seconds, and probably unable to match on an enemy that is much faster than that.
Anything left?
Sort of.
If I can keep 30 stacks of bleeds up with staff clones, or 2 clones and an iDuelist, I can pop Cry of Frustration and be back up to full illusions at least as often as iDuelist comes off cooldown, which is more often than Cry of Frustration comes off cooldown.
So I can keep Cry of Frustration on cooldown, and still have nearly 100% illusion uptime. This is, in fact, how I generally play when I’m trying to do sustain damage.
That gives me the same 8 stacks of confusion as the shatter build for CoF, on the same cooldown, but with lower duration. For my build, it’s at about 5s.
That’s 23.5% uptime on 8 stacks, which averages to 1.88 stacks of confusion sustained.
At no triggers that’s less than 2 stacks of bleed, but at higher triggers that’s more. At our assumed 2 attacks per 6 s it’s about 1 for 1 (1.83 stacks of bleed), so that brings us back down to our previous 29.2-30 stacks…which as you’ve already admitted is achievable.
We could pick up some torment on that CoF too, if we gave up Phantasmal Haste for Maim the Disillusioned, but…I’m dubious whether that would give any dps increase. You’d be trading iDuelist bleed stacks for Torment stacks, and I don’t like that tradeoff.
Lastly, I think it’s certainly possible to be using Mind Wrack on top of CoF with the bleed build while still keeping illusions up, but you’d be losing iDuelists so often that you might as well go shatter at that point. More likely, you’d get Mind Wrack as an occasional burst option, right after you shatter a CoF but before you get a duelist up, if you can get clones up fast enough.
Which is why it is harder to estimate shatter sustained DPS than the usual PvE rotation 11111111111111111….
@Telekinesis: okay, let’s do the math.
Gotta start with some assumptions. We can examine these later if necessary:
1. You can manage to pop all four shatters with full illusions in a close enough amount of time to count them as a single action. This favors the shatter build.
^ You cant pop all 4 shatters with full illusions within a close amount of time but yeah, lets keep that assumption for now.
2. Enemies on average take 2 actions every 6 seconds, when left to their own devices. I don’t know how accurate this is, but it feels right, and I’ve seen it floated around the forums in a few places. Based on SW, I think husks take less than that, wolves take more, and teragriffs take more or less depending, and thrashers definitely take less.
^ Lets take your example of 2 actions every 6 seconds.
3. Weapon skills besides basic attacks are a wash. My bleed build can use scepter2/3 just as well as the shatter build can, and the shatter build can use chaos storm just as well, etc. Optimal skill rotations can mess with this assumption.
^ No, your bleed build cannot use scepter 2 as well, cause you dont go torment duration that’s a 50% less torment duration. Any build can use chaos storm, i dont see how shatter build benefits from it.
4. The bleed build only stacks up to 25. I know many can get more than that, but this is a nice number I can generally guarantee, as I can frankly keep this up with staff clones alone. Adding iDuelists will eventually change the math.
^ With your assumption, lets say you can manage 25 stacks of bleed perfectly well. lets add the iduelists into the equation, lets make it 30 stacks of bleed which you say you can manage on a target without falling off, for the same reason, you need to camp in staff, no assumption here to switch to scepter. Lets still keep to your calculations.
5. Assume 1900 condition damage.
^ Done :-)
At first, we’ll ignore durations, and just calculate based off max stacks for our propositions.
^ We cant ignore durations cause shatter and scepter 2 torment duration is way higher than bleed can ever reach with 100% respective durations.
For yours, 8 stacks of confusion and 4 stacks of torment on CoF, then 4 and 4 for each of the others, that’s 20 stacks of confusion and 16 stacks of torment.
With the exception of Mind wrack, none of the shatters have a low enough cooldown to add any stacks over time, and with a bare 2 seconds to spare, Mind Wrack adds only 1/6 stack of torment per stack applied, which is at most 2/3 of a stack consistently.
So we’re up to 20 stacks of confusion and 16.67 stacks of torment.
^ Lets not assume it in total, you cant maintain 20 stacks of confusion and 16.67 stacks of torment in real situations.. lets keep it at 12-13 stacks of torment, 13-14 stacks of confusion(without ineptitude) and 10-13 stacks of bleeds, i do bleeds as well.. i’m not forced to camp in a staff by any means. i’v taken very nominal numbers here without including interrupts. But for the sake of the debate, lets go with your numbers for now :-)
For mine, as mentioned in assumptions, let’s just assume for a moment that I get 25 stacks of bleeds and no more, and no burning or anything else.
^ Adding burning into the quotation as well, since you’d probably have 2 iduelists, and 1 staff clone, your burning stacks dont exceed 5 by any means. 5 in itself is difficult, but lets assume the maximum number that you can reach. Keeping it aside, lets go with your assumption.
(edited by Telekinesis.8312)
Bleeds are easy, it’s 136 damage per tick, for 3400 damage per tick total.
Confusion flat damage is 76.5 damage per tick. Torment untriggered is 101.4, Torment triggered is 202.8.
Confusion adds 168.25 per trigger.So baseline damage per tick with no triggers = 20(76.5)+16.67(101.4) = 3220
With torment triggered but not confusion = 4910
With confusion triggered but not torment = 4342
With both confusion and torment triggered = 6032So without triggers, flat 25 bleeds outperforms.
With triggers, shatters outperform.
^ With the assumpted calculations you made, triggers do happen if not on torment, atleast on confusion during a dungeon boss. dungeon boss in particular due to no movement.
Now let’s consider uptime, because that’s what sustained dps is all about.
The bleeds are 100% uptime, so it remains at 3400.
0% uptime for both confusion and torment triggered is 3015.
At what uptime does confusion/torment match bleed?
For untriggered, even 100% doesn’t match up.
For torment but not confusion, 69.25%
For confusion but not torment, 78.32%
For torment and confusion, 56.37%
^ I thought you calculated the stacks of torment and confusion to be on a 100% uptime just as bleeding is. otherwise these calculations aren’t needed. also, your calculation on top with no trigger shows 3220. You haven’t taken bleeding into account yet even on a shatter build, you have atleast 10 stacks of bleeds as a 100% uptime.
So on a constantly moving enemy that makes at least 2 attacks every 6 seconds, you need to have a 56.37% uptime on your full condition load to match the sustained damage of 25 bleed stacks.
^ Okay, 56.37% of the uptime you calculated needed if the boss is moving and attacking or using skills twice every 6 seconds.
It’s not easy to keep an enemy moving all the time, and it’s well-known that confusion is weaker in PVE specifically because pve enemies don’t attack very fast at all, in general.
On many bosses, you’ll be lucky to get a single attack out of them within 6 seconds.
^ Your wrong, there is no boss that stands still for 6 seconds without using a skill, but lets move on.
[/quote]Any failure to get triggers on your torment and confusion shifts the required uptime down the scale toward the no triggers numbers. Fortunately, it’s unlikely that you’ll not get any triggers at all in most pve. Bosses like the Mangler and Troll in Vinewrath and Breach won’t trigger torment much at all, but they’ll get you some confusion triggers from time to time. I’m not sure if the Mangler spinning counts as one trigger or several, though. I’d guess just one, assuming it behaves like Daggerstorm.[/quote]
^ With your calculations the difference between the non- triggers and bleeds is only 200, even a 1 attack trigger in between will cross the bleeds.
(edited by Telekinesis.8312)