(edited by Vixtrolax.3915)
Stay Away! Take Two of the mesmer builds
Two problems with the build.
First, you have no damage support. You don’t have the phantasm traits to let your illusions do damage, you have MW +20%, but not enough in Illusion to bring the CD down for any viable shatter build, and you don’t have any +% damage to any skills other than MW.
Second, you have some clone on death traits, and some shatter traits with nothing to back them up. These two types of traits generally don’t work well together (on death don’t proc when you shatter) so it’s generally not a good idea to take more than 1 of both.
I’d suggest you decide whether you want to shatter or not for damage, and then we can help you better.
Dissentient [DIS] ~Tarnished Coast
Two problems with the build.
First, you have no damage support. You don’t have the phantasm traits to let your illusions do damage, you have MW +20%, but not enough in Illusion to bring the CD down for any viable shatter build, and you don’t have any +% damage to any skills other than MW.
Second, you have some clone on death traits, and some shatter traits with nothing to back them up. These two types of traits generally don’t work well together (on death don’t proc when you shatter) so it’s generally not a good idea to take more than 1 of both.
I’d suggest you decide whether you want to shatter or not for damage, and then we can help you better.
the build is supposed to be a hybrid build not just relying on one tactic as in WvW you can’t always rely on shatters. Also found phantasms not that reliable overall in WvW and with high power/crit build they still do a lot of damage..
I’m a big fan of how versatile mesmers are, and it’s the main reason I chose one over a thief. But the key to a good hybrid is finding synergies between your chosen tactics. Your traits work against each other, and cannot be used with each other at all. If you shatter, you don’t get the on death effects; if you don’t shatter, you don’t get the shatter effects. You need to find traits that can work together while applying either tactic.
You say you don’t want to rely on phantasms, but still want them to do some damage for you while playing keep away, so I suggest you try to modify your build into a hybrid shatter/ranged DPS kiting build. Drop all but maybe one on death trait. If you really want one, I’d keep Crippling Dissipation b/c it will help you kite. Playing at range means you will probably spend most of your time with GS, so drop the points in Chaos and put them in Illusions for Elasticity (it will help both staff and GS much more than your token D in Chaos). You can always make up the defense with 1 or 2 gear slots without losing much power/crit. I’d probably pick up the GS trait too.
Playing a ranged shatter build can be tricky since your illusions have to run far, but it can be done. Especially since both GS illusions spawn near the target. Staff is great utility, so it works as a secondary weapon when enemies get in close or for support even w/o traits, but now you also have an extra bounce and a bit of extra confusion to boost your warlock and cover your DoTs.
Synergies.
I still wouldn’t call it optimal, but hey, hybrids rarely are. Their strength is in their ability to adapt to changing situations, go from one battle to another quickly, and most importantly change up the play to your advantage when someone is outplaying you. And I’m not one to put a certain playstyle down. You may find some hidden key that makes your playstyle work. It just looked a little out of sync to me, and that’s why I posted my advice.
Dissentient [DIS] ~Tarnished Coast
There is some good discussion and build ideas on this thread about using GS/Staff if you haven’t seen it:
https://forum-en.gw2archive.eu/forum/professions/mesmer/rampagers-gear-build
The build I posted is basically a shatter build with some nice condition damage applied via clones. Gaiawolf mentioned Illusionary Elasticity. That trait is paramount when using GS/Staff IMO. Playing a shatter build with ranged weapons is a lot of fun but you have to think a bit more about your shatters so you can run in with your clones to proc IP. That presents advantages tho too, once you’re in melee range you can GS#2 for 6 stacks of might, Chaos Storm (stand in it for a couple seconds to get the boons), then phase retreat.
One other thing I like to do is shatter F2 while ranged, run in w/clones and after they shatter, dodge, pop mirror images and F1 shatter. This gives them 9 stacks of confusion which gives a respectable damage spike.
i updated the build to 20 20 10 0 10.. also trying to decide what trait will be most useful in the chaos line or if i should just drop the chaos line and add those points some where else