So I’ve been playing around with a Prismatic Understanding build that focuses on direct damage instead of conditions, and am looking for some feedback. After playing a variant of Blackwater for a while (which is great), I was looking for something different, and thus have been using this, and having some success. Video forthcoming if I can get fraps working. But I’d love any thoughts or feedback.
Build is 30/10/30/0/0 with Greatsword & Sword/Torch. It draws on blackwater and the hidden fire builds, but is dps focusd instead of condition. Right now I’m using knights gear with cavalier trinkets, but I may add some zerker in as I get better at it. Runes of the Traveler are key as well for WvW (though I’ve using runes of hoelbrak instead in PvP).
Traits are Domination 30 (15% phantasm damage, torch skill, greatsword skill); Dueling 10 (sword skill); Chaos 30 (Master of Manipulation, Illusionary Defense, Prismatic Understanding)
Slot skills: Decoy, Arcane Thievery, Blink, Mass Invis.
This is basically a Phantasm/dps build that relies on iZerker, blurred frenzy, retaliation, and the occasional shatter. But it has excellent speed (Runes of the Traveler), mobility (traited blink, illusionary leap), cc (lots of cripple and some immobilize and interrupt), high toughness, and active defense (invis). And it has great condi removal as well (traited torch and traited arcane thievery), plus good boon and condi duration (good for long cripples)
The key is getting up your phantasms and then wearing down with other skills and using invis in between. iZerker and BF allow for some AOE, and iMage is not completely unuseful in applying retal. The rest of the torch condis are mostly to add cover conditions for the cripple and immobilize. The other nice thing about the weapons and runes is that they allow you to chase fleeing opponents. While you have no access to swiftness, you have the +25% run speed from travelers, combined with good access to cripple and immobilize.
The weaknesses are a low health pool and lack of burst. I like running Mango Pie to try to mitigate the first problem, but the lack of real burst is somewhat problematic. I only make up for this with the ability to chase and wear down, but some more burst would be nice. Maybe if was good enough to run full zerker…
Anyway, I’m going to continue to play and work on this, but I’d love any advice or feedback. And I will try to post a video soon as well.
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It’s so easy to overlook the crit damage on those, and for this build they just fit really well IMO. I can often dish out 4-6k MW shatters, 3+k BFrenzy, plus The Prestige, plus Flame Blast, then disappear into the shadows and leave behind a “friend” to play with while I attack from range.