Successful Builds for new dungeon?
Yea. I’m currently running some twisted staff condition/shatter build (ever seen a mesmer trait stealth? I do) and it works just fine.
I’ve seen a few use other builds, but the majority were tanky or bunker builds, and i heard one complain that glass cannon simply doesn’t work.
So yea. Anything with survivability and synergy should be fine.
I haven’t really tried the new dungeon yet but are glass cannon builds truly unviable in it? I like glass cannon lol.
Shatter condition build.
It’s not that they’re unviable, it’s just that pure glass cannon (i’m talking not one point in toughness/vit) tends to have a difficult time with the amount of enemy aoe present. I’ve seen a tanky glass cannon build(contradictary, i know) that worked fairly well, but that was because he was always the farthest away.
So, from personal experience, I can’t say whether they’re unviable, but from other mesmers, a little added survivability is needed.
Shatter Condition build? I’m assuming your getting the trait where shatter adds confusion and you spam shatter to stack confusion? Is that what it is?
By shatter condition, i mean condition/shattering. I run staff, which is mostly the condition aspect, but yes, i do use shatters to stack confusion (and F3 for 25 stacks of vuln).
So it’s more of a condition spamming build with shattering as a supplement.
Running a Condition/Shatter build myself works out very well in there.
What runes/traits/sigils are you using?
+dmg orientated ones or +condition dmg?
Staff/GS, sup rune of the undead (+200 condition damage with chaotic tranference/rune IF and you should you have 2k toughness), 0/20/25/0/25, sup sigil of earth on GS and sup sigil of battle on staff