[Sug] Signets
Please…… make signet passives better.
Give one of them Power or Precision. And buff the others.
Like give one stealth, another a 900 range teleport, and the third condi removal?
Then they’ll compete for a spot on the bar :p
At least give one +25% Movespeed for us movement challenged using traveler runes.
Boonshare, stun, blind without casttime to finish enemies off, shatter recharge for everything – I’m totally fine with them. They are just very very specific and more pvp than pve.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
First off, the only thing I’m more of a fanboy of than signets is glamours! Everything about them screams Mesmer to me with their dual effects and needing to balance between the active/passive. However, a lot of them do need a rework.
- Signet of Inspiration would be cool if the passive was remove a condition every X seconds and also give a 25% speed buff. On active, you and nearby allies gain all boons for a short period of time. Make the times balanced and impactful. This would arguably be better support than its current state. Not that we need more condi removal (all you shatter mes stop complaining; you DO have options), but Signets is the only utility type that doesn’t have one. Manipulations give us AT, illusions is iDisenchanter and glamours give us Null Field.
- Signet of Midnight is great in a mechanical sense. There is literally no better tool that we have for stomping/rezzing than this outside of distortion (which should be saved if ever possible). The passive unfortunately needs a buff to 30%, and then you have a competitive stun-breaker that makes a huge difference in builds that take BI or those that wish to stack might.
- Signet of Domination is fine as is, except I think the passive should ALSO give you power stats. This goes hand in hand with the Mesmer domination theme anyway. Perfectly fine in it’s current state really. When chain stunning, you bait out the enemy’s stun-breaker with another skill. Then pop this. 3 seconds is a looooooooong time. It all but guarantees panic and death.
- Signet of Ether just needs an increase in healing per illusion. It’s perfect.
- Signet of Illusions is terrible as is, and very rarely is it decent to use in any build. Add a 10% illusion dmg buff to the passive, and change the active to refreshing all illusion summoning skills and the health pool of current illusions. So this would be different from S. Ether to include things like Mirror Blade, Phase Retreat, iLeap etc. This also makes it a better signet for phantasm builds (my current build would have a 40%+ dmg increase on phantasms #rekt)
Unfortunately, our signets are actually decent, but rarely are they useful outside of a signet build. This shouldn’t be the case. Utility skills should be decent in and of themselves and not need 3 traits for them to be remotely useful. See my original build below for my take on a decently effective (and fun!) signet build for unranked/hotjoin play!
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)