(edited by Mak.2657)
Suggest ideas to fix temporal curtain.
2) is basically how guardian staff symbol worked before it was revamped and would probably be an easy way to fix some of the problems with current Temporal Curtain.
I don’t want having to wait until my 3s swiftness ran out, before i can lay down the Curtain (for example, because i will be running through mobs 3s later and they will bring me in combat when they cross the field etc).
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Yeah, 2nd ways seems most probable, though it doesn’t let stack swiftness from multiple source. But better then current state anyway I think if there are no hidden pitfalls with this solution.
HoT would be a perfect time to apply number 2. Kind of bored of having to explain its broken functionality to every new player.
At the very least I would go with #2 with a twist – the mesmer laying down the curtain always gets the benefit of the full duration of swiftness, only the first time they pass through it, no matter how much they had before. I think that’s more than fair. It still prevents class stacking to a large degree but provides the mesmer with a bit more swiftness uptime.
Yeah, but probably game can’t distinguish sources of already applied swiftness, thus can’t clearly determine is it 1st time or not. And seems there are no counters (meters) implemented for ground skills with buff/debuff/other effects. Can’t recall such skills that commit their effect only for 1st pass. Barrage, veil, line/ring of warding, caltrops, etc just inflict effect all the time (through pulsing sometimes) or check current buff on person (stealth for veil).
(edited by Mak.2657)