[Suggestion] Illusion interface improvements

[Suggestion] Illusion interface improvements

in Mesmer

Posted by: Arkanthor.2307

Arkanthor.2307

I was thinking on a way mesmers could tell wich illusion is a phantasm and wich illusion is a clone by symply looking at the three little balls we have.

Now we have a illusion meter that works this way, if there´s an illusion, itrs full pink, if not, it´s empty. Well my idea is: If the illusion is a clone, the ball will be colored in pink, if it´s a phantasm the ball will be purple so we can tell how many phantasms and clones we have.

Also, there is a Chronomancer trait “Chronophantasma” wich makes our phantasms respawn when we shatter´em. It would be cool if the balls that represent the phantasms with the “return” buff had a glowing halo.

I know it could be hard to implement and it may only help those who play phantasm builds but… What do you guys think? Could it be useful? Could it be a mess or simply a wasted effort?

Thanks to my illusions this combat is nothing but a stage scene.
You should prepare for your great finale.

[Suggestion] Illusion interface improvements

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Posted by: Silverkey.2078

Silverkey.2078

I think it could be useful. Sometimes, in a messy fight, I am not quite sure what is phantasm and what is clone and the mess around prevents me from seeing properly on the field. I think it’s a small quality of life improvement.

[Suggestion] Illusion interface improvements

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Posted by: SirPrizeBartSachs.4670

SirPrizeBartSachs.4670

I like this idea. I’d go so far as to suggest a new interface showing what weapon type each illusion is with their respective health amounts. Like silverkey said, sometimes it can get too messy to watch your illusions, and your phantasms may be near death without you realizing and they die before you can shatter them. Especially true in an AOE intensive area when the phantasms you churn out die easily e.g. TA killing the 6 Nightmare vines.

[Suggestion] Illusion interface improvements

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Posted by: Curunen.8729

Curunen.8729

Good ideas, it would be nice to distinguish between the pink balls.

[Suggestion] Illusion interface improvements

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Posted by: Arkanthor.2307

Arkanthor.2307

I like this idea. I’d go so far as to suggest a new interface showing what weapon type each illusion is with their respective health amounts. Like silverkey said, sometimes it can get too messy to watch your illusions, and your phantasms may be near death without you realizing and they die before you can shatter them. Especially true in an AOE intensive area when the phantasms you churn out die easily e.g. TA killing the 6 Nightmare vines.

Maybe it could be like this: if the close is at full health its ball is full coloured in pink/purple, if its at half health its ball will be half empty and half pink/purple. Also it could display the weapon icon on the ball too. Nice idea mate!

Thanks to my illusions this combat is nothing but a stage scene.
You should prepare for your great finale.

[Suggestion] Illusion interface improvements

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Posted by: Seyiwaji.4082

Seyiwaji.4082

[Suggestion] Illusion interface improvements

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Posted by: Xstein.2187

Xstein.2187

+1 Great Idea. I’m surprised they haven’t done this already. This would especially help out new players who are getting used to the mesmer.

Lägertha Lothbrök: PvE Mesmer
Schrödingers Clone: PvP Mesmer

[Suggestion] Illusion interface improvements

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Posted by: Maxzero.4032

Maxzero.4032

Wouldn’t mind a number in each ball. 1 being the oldest 3 being the youngest.

[Suggestion] Illusion interface improvements

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Posted by: SirPrizeBartSachs.4670

SirPrizeBartSachs.4670

Blast finisher shatters? That’s a really great idea

[Suggestion] Illusion interface improvements

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Posted by: Arkanthor.2307

Arkanthor.2307

Wow didn´t knew that existed. Sorry, I didn´t mean to steal your idea.

Anyway, it would be cool if we could see something like this on HoT.

Thanks to my illusions this combat is nothing but a stage scene.
You should prepare for your great finale.