As most of people say, the mirage mirror mechanic is a bit clunky, and the whole Mirage spec is really antagonistic to shatters. Possible solutions suggested to change the F-skills, and here’s my suggestion about it.
The core idea is to provide mirrors a “for allies” next to a “for enemies” effect that trigger upon shattering the mirrors. The effect is controled by the mirage’s attunement, i.e. the F-skill. Roughly, the “illusions shattering” becomes a “mirror shattering”.
Every mirror created will have upon shattering effects depending on the attunement.
Depending on attunement, shattering a mirror will apply effects on enemies :
Depending on attunement, shattering a mirror will apply effects on allies :
Feel free to comment. I’m confident it’ll never be aired in game, but I needed to pull it out of my mind.
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