Suggestion for Mesmer weapons

Suggestion for Mesmer weapons

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Posted by: DiazKincade.2891

DiazKincade.2891

Before people start saying “You should put this in the suggestion forums” or something along those lines, this is more “looking for feedback before submitting final idea”. So without further distractions:

I know how alot of people are crying out for a main hand pistol but I want to be different. I say Mesmers should get the ability to use Daggers. Throwing daggers was often considered a carnival trick, which given that Mesmers are, by lore standards, “Performers” and “Illusionists” why not give them throwing daggers? As for the clone (as all main hand weapons have one) it could do something along the lines of a thief dagger throw or something (Perhaps not cripple but bleed or some sorts). Offhand dagger could create a death blossoming phantasm or something similar (as we already have leaping phantasms in the sword). The dagger line of skills could focus on bleeds and poisons. So to sum it up;

Weapon Skill #1: Dagger throw chain (Possibly bouncing daggers causing bleed or poison or both)
Weapon Skill #2: Fan of Knives (I know its been used alot but hey why not? Mesmer could benefit from some aoe love. Also can cause bleed or poison.)
Weapon Skill #3: Some sort of clone skill for dagger. Dagger clone could cause bleeds maybe?
Weapon Skill #4: Not sure what would fit well here though. An evasive maneuver? A single target attack? *shrug
Weapon Skill #5: Phantasmal Cut-purse/Acrobat (A phantasmal thief that uses death blossom to hit multiple targets causing bleed perhaps. As we all know, Magic acts back then were distractions for every type of pickpocket )

This is all just a suggestion and I would welcome constructive criticisms. I just would like to see more weapon choices for Mesmer. If I recall they have the second least amount of weapon choices of the classes (Comes in close to first if you can count all the Engineers kits.)

Let me know what all y’all think about my suggestion. Figured I’d post it here before trying to throw it into the actual suggestion forums. To try smooth out the rough edges.

lvl80{Insert Class Here} Current main: Meana Mischeif-Mesmer

(edited by DiazKincade.2891)

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Posted by: keytoeverything.1765

keytoeverything.1765

This is interesting, and something I would rather see over a main hand pistol as well. Would definitely try it. Hmm, for a dual dagger Mesmer I could see the Phantasm for the off hand spinning throwing daggers. Interesting.

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Posted by: Mere Image.8376

Mere Image.8376

Oh, wow…I like this idea quite a lot!

Server: Ehmry Bay
Guild: Commanders of the Reborn Empire Nation [CORE]
Level 80 Professions: Mesmer, Warrior, Thief

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Posted by: DiazKincade.2891

DiazKincade.2891

This is interesting, and something I would rather see over a main hand pistol as well. Would definitely try it. Hmm, for a dual dagger Mesmer I could see the Phantasm for the off hand spinning throwing daggers. Interesting.

Yeah I was thinking that as well. Wasn’t sure if that would have been concidered to over powered or not though. (I have a 80 thief and the dagger storm ability kept coming to mind) I figured having an evasive phantasm with the death blossom would have been easier to balance than a dagger storm one. who knows though.

Oh, wow…I like this idea quite a lot!

and thanks. I’ve been rolling this idea around in my head for quite a while now lol

lvl80{Insert Class Here} Current main: Meana Mischeif-Mesmer

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Posted by: Darkonus.5196

Darkonus.5196

I agree that it would be good to give a more damage focused one-handed range weapon to the Mesmer. A dagger would fit that roll well in my opinion. In regards to the skills, I think a focus on AoE would be a very good thing and allow a Mesmer to run certain events a bit more comfortably.

The #1 skill could be a series of three throws, the first one being tangible and bleeding the target, the following two being simple bouncing illusions for flat damage and possibly a random vulnerability or weakness. Maybe at 25% and 50% respectively losing 5% per bounce with a total of 4 bounces/5 hits? It would only bounce between enemies.

Slot #2 could be another dagger throw, but one that applies a similar effect to the Warrior impale skill or Guardian greatsword chain. A damage-over-time that would last, say, 8 seconds and allow the Mesmer to hit 2 again to detonate the effect. It could do additional direct damage when you press the button again coupled with maybe three or four stacks of bleed, in an AoE effect around the target a good 300-400 range out. Cooldown could be 10 seconds.

The #3 skill, a clone skill that pops a clone where your thrown dagger lands as a ground targeted AoE and a short duration blind. 10 to 20 second cooldown with my opinion leaning towards 10, and the clone would politely spam a dagger that would only damage the first target, but bounce to other targets causing a single 2/3 second confusion over 4 bounces.

For offhand #4 you put up your dagger to block the next attack that hits you. If you don’t block or you activate the secondary effect then you summon a phantasm that will use a mobile daggerstorm with some decent range and damage. If you succesfully block something than you get teleported backwards maybe a distance of 500-600 and gain 2 seconds of stealth, leaving the phantasm where you were standing.

And the last skill in slot #5 would be a plain spin-to-win similar to the Guardian’s Whirling Wrath with both melee damage and ranged daggers being thrown out that either cause bleed or bounce to one other target, effect being random. You would be immobile while doing this. Projectile reflect or evasion seems a bit over the top for this, so maybe instead you would get 1 second of either vigor or protection every second it maintains, up to 5 seconds. (Not random, one or the other, I just can’t decide which.)

My ideas for skills aside… (and the tl;dr version…) It really would be fantastic for Mesmers to get a multi-target ranged effect going on. I could never recommend a Mesmer to go to Cursed Shore to reap the rewards the events there give, simply because they are so crippled in effectiveness. Those Cursed Shore events are easily one of the best ways to get some money at the moment. Kind of unfair for a one character player.

EDIT: Diaz pointed out a few things that were either unclear, flat out incorrect, or didn’t fit with the way a Mesmer’s skills are arranged. I edited a description and rearranged the skills slightly.

(edited by Darkonus.5196)

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Posted by: Snow White.9680

Snow White.9680

Yes, yes, yes!

I really love this idea.

Mesmers need better aoe!

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Posted by: Shion Graice.4892

Shion Graice.4892

Definatly a good idea that fits the spirit of the Mesmer and some good suggestions for what to do for the skills so far and heres my input.

Skill 1: Dagger throw with chance to cause a stack of bleed on each hit

Skill 2: Dagger fan which throws multiple daggers in a cone in front of the mesmer and has a chance to cause cripple

Skill 3: Evade back and leave a clone

Skill 4: Blade dance, mesmer summones a ring of illusionary daggers that cause some small amount close aoe with chance to bleed with possibly a secondary effect where the mesmer can end the effect sooner and launch the daggers in a burst aoe

Skill 5: Phantasmal Rogue, Mesmer summons a phantasm that uses Death Blossom, or some other backstab like skill.

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Posted by: Voodoo Tina.4180

Voodoo Tina.4180

If we get a new weapon at some point, what we are missing is a two handed melee option. Yeah, I want to chase you down with my army of tiny little sledge hammer wielding illusions.

Daggers is a nice idea, I just prefer a second melee option to a fourth ranged one.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

If we get a new weapon at some point, what we are missing is a two handed melee option. Yeah, I want to chase you down with my army of tiny little sledge hammer wielding illusions.

Daggers is a nice idea, I just prefer a second melee option to a fourth ranged one.

Actually, you are incorrect. The weapon we are missing is a main-hand power based weapon. The casting classes in this game do not have a 2-handed melee option, nor should they.

While the dagger idea is cool, it would replace main-hand pistol as the necessary power based mid-range weapon. I honestly don’t care whether mesmers receive pistol as the mid-range power weapon, or daggers, but one or the other must be added. Personally, I feel that main-hand pistol fits mesmer better than daggers, but that is inconsequential with regards to the need for this mid-range power weapon.

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Posted by: KratosAngel.7289

KratosAngel.7289

Same as post above me : I would not care if pistol or dagger would be added as MH, but we definitely need one more power weapon as MH.
However, I disagree with the idea of double daggers : I think we have enough OH weapons : focus, sword, pistol, torch (even if it sucks lol).
I think we have enough OH weapons, but we only miss one MH weapon
Maybe tomorrow we will have a surprise (sweet dream lol)

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Posted by: Voodoo Tina.4180

Voodoo Tina.4180

If we get a new weapon at some point, what we are missing is a two handed melee option. Yeah, I want to chase you down with my army of tiny little sledge hammer wielding illusions.

Daggers is a nice idea, I just prefer a second melee option to a fourth ranged one.

Actually, you are incorrect. The weapon we are missing is a main-hand power based weapon. The casting classes in this game do not have a 2-handed melee option, nor should they.

Incorrect? It’s a thread about wishful thinking, nothing more. There is no right or wrong.

Your opinion vs mine. We don’t have a 2 handed melee weapon. I say it’s missing and I want it. You say we shouldn’t have it. Based on the fact no other scholar has one? No thee scholar uses GS, that’s no reason we should not.

We have only one melee weapon. Adding a second main hand melee would be rather similar more similar to sword (using same offhands) than a new two hander. I would be happier with a new melee option just because we have plenty of ranged ones already.

If you’re looking for a midrange weapon that shines with power, great sword. 1 is best at long range, good at midrange. 2,3, and 5 are midrange. We don’t need another midrange power weapon.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

If we get a new weapon at some point, what we are missing is a two handed melee option. Yeah, I want to chase you down with my army of tiny little sledge hammer wielding illusions.

Daggers is a nice idea, I just prefer a second melee option to a fourth ranged one.

Actually, you are incorrect. The weapon we are missing is a main-hand power based weapon. The casting classes in this game do not have a 2-handed melee option, nor should they.

Incorrect? It’s a thread about wishful thinking, nothing more. There is no right or wrong.

Your opinion vs mine. We don’t have a 2 handed melee weapon. I say it’s missing and I want it. You say we shouldn’t have it. Based on the fact no other scholar has one? No thee scholar uses GS, that’s no reason we should not.

We have only one melee weapon. Adding a second main hand melee would be rather similar more similar to sword (using same offhands) than a new two hander. I would be happier with a new melee option just because we have plenty of ranged ones already.

If you’re looking for a midrange weapon that shines with power, great sword. 1 is best at long range, good at midrange. 2,3, and 5 are midrange. We don’t need another midrange power weapon.

The reason why it’s not an opinion is found by comparing the mesmer to the other caster in this game with weapon choices. Ele doesn’t count due to having multiple viable builds for every weapon. Necro has, for Main-Hand weapon choices, short range, mid-range condition, and mid-range power. This only makes sense, as those are the three possible builds one can make with a main-hand weapon. Mesmers are missing mid-range power, and it is quite a glaring hole.

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

Pistol mainhand.

1) Mind Shot – Deals damage to single target

  • Mind Blast – Fires an explosive round at the enemy, dealing damage to the target and minor damage nearby foes
  • Mind Explosion – Fires an explosive round that deals damage and confusion to nearby foes

2) Distracting Shot – Fire an illusionary bullet at the target, blinding them and spawning a clone at your current position.
12 second cooldown.

3) Condition Ray – Fire a beam of conditions at the target, inflicting Confusion, Blind, Burn, Chilled, Poison, Bleed, Weakness and Vulnerability over 5 seconds, channeled.
If interupted, any conditions not placed on the target will be placed on the Mesmer.
45 second cooldown.

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Posted by: Voodoo Tina.4180

Voodoo Tina.4180

Pyro atheist, again opinion vs opinion. Mesmer is the only scholar with two different 2 handed ranged weapons. Does that mean necros are missing one? Necro is not Mesmer. Necro having something doesn’t mean Mesmer must, just as Mesmer having something doesn’t mean Necro needs it.

We aren’t short on ranged weapons. We are limited to one melee option. That’s what I would rather see. My opinion, disagree all you want. You have your own. It’s a young game, the odds of getting new weapons added at this point are slim to none. It could be about to happen, but if its going to those decisions were made long since.