Suggestion for a Confusion-reimplementation

Suggestion for a Confusion-reimplementation

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Posted by: Carighan.6758

Carighan.6758

While talking about Confusion as a counterpart to Poison in another thread, I had the thought that the comparison does indeed make sense, but that it’d be an interesting basis for a Confusion-implementation.

Poison punished healing without thinking. You lose a percentage of each heal, so you’re better off first cleansing Poison, then healing. But you also have to factor in pressure, so in some situations you may need to heal first (biting the bullet), then heal so you’re free to heal more afterwards.

Confusion isn’t all that different. It punished spamming skills without thinking. You take damage every time you press the button, so you’re better off making the cleanse your first one. Although sometimes pressure is too high and you need to first heal / port / defend, then cleanse.

But if that’s the goal, then I suggest making Confusion a duration-stacking condition:

  • Power of the sole Confusion-stack should be ~3 current stacks, maybe more. Potentially going to be quite different in each game mode.
  • Duration stacks, base duration should probably be 4 seconds. This would help a lot with PvE Confusion since now you can apply 20s Confusion with the Sceptre, or 12-16s with CoF. (edit: Or maybe 3s. I don’t know exactly. Tricky to judge.)
  • Caps at ~60s total duration.

This’d facilitate Confusion as a “Think before you push”-condition because if unchecked it’ll stay on you a substantial amount of time, constantly ticking health off. Damage would need to be carefully balanced to be threatening but not inherently lethal (since that’s not the point, as with Poison), and can then be buffed for PvE to make it a PvE-useful damage source.

Anyhow, that’s my random thought for the day.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

(edited by Carighan.6758)

Suggestion for a Confusion-reimplementation

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Posted by: Advent.6193

Advent.6193

This could work. It’d also not be a blanket “Go sod yerselves” to any Mesmer what uses Confusion. Which is the problem with tomorrow’s nerf – it penalizes any Mesmer build what relies on Confusion as a damage addon, or a main damage output.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

Suggestion for a Confusion-reimplementation

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Posted by: Nretep.2564

Nretep.2564

I believe this change might work, too – especially for PvE. But having such a long time of confusion is similar to a long time of cripple. Nice disabling within the first 5s, but then anyone would’ve used a condition remover.

Personally, I think even a big display of the condition would help alot. You usually see enemies’ attacks, but barely see condition damage on yourself. Sure, this would apply to almost any conditions (exc cripple, blind, fear and chill), but confusion might be special. Just something big on the screen, which immediately tells you, that you have confusion on.
But well, the easy way would be to half its damage and leave it useless in PvE.

Suggestion for a Confusion-reimplementation

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Posted by: Noss.4105

Noss.4105

I quite like this idea. I think the duration is too much tho, considering how easy it is to boost our confusion duration.
+1

N*** Dew Gunnar’s Hold
WvW Roaming with Mesmer

Suggestion for a Confusion-reimplementation

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Posted by: Carighan.6758

Carighan.6758

Oh, it might be. Not too sure about the specific numbers, I just pulled some numbers somewhere between current durations and some poison durations.

Maybe 3s base (or even 2,5s) would be better, yes. Depends on the damage of the (then sole stack), too.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Suggestion for a Confusion-reimplementation

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Posted by: Iruwen.3164

Iruwen.3164

Iruwen Evillan, Human Mesmer on Drakkar Lake

Suggestion for a Confusion-reimplementation

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Posted by: ExZee.8109

ExZee.8109

While I don’t agree with the concept, I still have to give props to the creativity and effort to make it more viable and interesting. Certainly shows more thought than what Anet decided to do with it.

Suggestion for a Confusion-reimplementation

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Posted by: rchu.8945

rchu.8945

i like the suggestion, now only if Anet will actually pay attention to read it…

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Suggestion for a Confusion-reimplementation

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Posted by: Ross Biddle.2367

Ross Biddle.2367

The question is: will it kill anyone? Poison cuts healing regardless of how high you specced into condition damage. Meanwhile the thief etc can continue to hit you with hard auto attacks and smash you down. A condition mesmer isnt going to be doing the same. Meanwhile, if the target thinks his health is getting to low, and his big confusion duration is going to push him to the ground, he’s just going to turn around and walk away.

This is a bad idea.

Suggestion for a Confusion-reimplementation

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Posted by: Under Web.2497

Under Web.2497

should of made it so that multiple mesmers do not stack confusion on a target (just have it so x stacks get overwritten with the new confusion). This solves the multiple mesmer zerg busting squad.
When you suffer from confusion your whole screen changes in a very visual and drastic way (as in a daze) so that new players are aware that they are confused. This solves the l2p with new players