(edited by Carighan.6758)
Suggestion for a Confusion-reimplementation
This could work. It’d also not be a blanket “Go sod yerselves” to any Mesmer what uses Confusion. Which is the problem with tomorrow’s nerf – it penalizes any Mesmer build what relies on Confusion as a damage addon, or a main damage output.
Other 80s: Any but Warrior
I believe this change might work, too – especially for PvE. But having such a long time of confusion is similar to a long time of cripple. Nice disabling within the first 5s, but then anyone would’ve used a condition remover.
Personally, I think even a big display of the condition would help alot. You usually see enemies’ attacks, but barely see condition damage on yourself. Sure, this would apply to almost any conditions (exc cripple, blind, fear and chill), but confusion might be special. Just something big on the screen, which immediately tells you, that you have confusion on.
But well, the easy way would be to half its damage and leave it useless in PvE.
I quite like this idea. I think the duration is too much tho, considering how easy it is to boost our confusion duration.
+1
WvW Roaming with Mesmer
Oh, it might be. Not too sure about the specific numbers, I just pulled some numbers somewhere between current durations and some poison durations.
Maybe 3s base (or even 2,5s) would be better, yes. Depends on the damage of the (then sole stack), too.
I’m still content with this proposal:
https://forum-en.gw2archive.eu/forum/game/suggestions/Confusion-1/first
While I don’t agree with the concept, I still have to give props to the creativity and effort to make it more viable and interesting. Certainly shows more thought than what Anet decided to do with it.
i like the suggestion, now only if Anet will actually pay attention to read it…
Pain Train Choo [Choo]
Mind Smack – Mesmer
The question is: will it kill anyone? Poison cuts healing regardless of how high you specced into condition damage. Meanwhile the thief etc can continue to hit you with hard auto attacks and smash you down. A condition mesmer isnt going to be doing the same. Meanwhile, if the target thinks his health is getting to low, and his big confusion duration is going to push him to the ground, he’s just going to turn around and walk away.
This is a bad idea.
should of made it so that multiple mesmers do not stack confusion on a target (just have it so x stacks get overwritten with the new confusion). This solves the multiple mesmer zerg busting squad.
When you suffer from confusion your whole screen changes in a very visual and drastic way (as in a daze) so that new players are aware that they are confused. This solves the l2p with new players