Professor James – Mesmer
Suggestion: utility for shattering phantasms
I don’t really think Chaos is underused anymore with the buff to PU.
I suggest including a trait or two which essentially buffs the shattering of phantasms.
Why?
- to increase build diversity
- to promote good play for phantasm mesmers
Traits
I’ve thought of two traits to accomplish this:
1. A grandmaster trait in an underused tier (perhaps Chaos?) named: “Haunting Illusions: Your clones will now cause 2 s of cripple when shattered, and your phantasms will cause a 1 s immobilize”
2. An adept trait in an underused tier named: “Phantasmal Escape: Shattering phantasms now breaks stun”
Reasoning
As most mesmers will know, shattering 1 to 3 requires some skill to time right, while shatter 4 is the only instashatter, and with the longest cooldown of all. In this way, phantasm mesmers have to make the decision of waiting 5-7 more seconds for extra damage/pressure or that crucial immobilize/stun break, which in some situations should be the better option, but harder to pull off in the 1-3 shatters. This also brings extra utility for shatter builds, who would have to choose to drop one or two major traits in order to get these, thus improving build diversity.
It’s just an idea but I thought I’d share. I thought of it mostly keeping sPvP in mind but I’m guessing it applies to other aspects of the game as well.
I don’t really think Chaos is underused anymore with the buff to PU.
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