Suggestions?
It takes a LOT of work to be a good mesmer. Be ready to put in overtime hours.
Before level 40, you will pretty much suck. Deal with it.
While leveling, if you see any trait that allows you to spam illusions faster, get it.
Always be weary of nerfs. We’re Anet’s favorite punching bag.
Half our skills don’t work as advertised. Best to come here to see what they really do.
We are divas! Don’t you DARE wear anything sensible!
If you’re not driving friend and foe alike out of their minds, you’re doing it wrong!
That covers the basics. You can look up builds for the rest.
Lol, I’m always up for a good challenge.
And I wouldn’t really call my typical wardrobe sensible, either xD
Thanks for the info (:
So, the Mesmer has really intrigued me for a while now and I think it’s time to roll one.
Any advice/suggestions on a build or weapon choices or anything like that?
I know these posts pop up relatively frequently, sorry for the noob questions >.<
Actually reading the forum would probably be helpful. Build list is stickied at the top.
Mesmers are fun to play and hard to play for the same reason; they are confusing. You have clones and phantams going up and being shattered all over the place, while you have to time your illusions generation so you don’t stand alone, as you are going in and out of stealth, removing boons from your enemy and conditions from yourself, reflecting damage, recharging or triggering a mantra, and/or interrupting your opponent. It can be as confusing to play as it is to watch, but once you manage to get your head around it all, it’s a very satisfying profession to play. You become a master of chaos, while making your foes victims of confusion.
There are basically three overall builds for the Mesmer; the phantasm builds that deals direct damage, the shatter builds that deals burst damage, and the clone/deception builds that deals condition damage. But the Mesmer can also be a very successful bunker profession, thanks to a lot of boon control and interrupts.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
Hi mate, read up some in different guides and find a gamestyle thatvwork for you. Also see some video guide to get tipps about gametactics etc. I wont link any og my guide videos as they mostly aimed for advanced tactic and lvl80. gameplay.
/Osicat
Feel free thu to look in my guide.
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat/
So, the Mesmer has really intrigued me for a while now and I think it’s time to roll one.
Any advice/suggestions on a build or weapon choices or anything like that?
I know these posts pop up relatively frequently, sorry for the noob questions >.<
1. Before level 7, used Scepter mainhand.
2. After level 7, use Greatsword + Staff. Edit: If you don’t find those weapons easy to use for rolling PvE, feel free to use other weapons.
3. For your first 5 trait points, stick them into Illusions (last line).
4. For your next 10 trait points, stick them into Domination (first line) and pick up Mental Torment or the 15% illusion damage — whichever you prefer.
5. Understand that clones are fodder, phantasms actually do damage, and both clones and phantasms are “illusions” in general.
6. At level 45, experiment with different specs and weapons until you find a combination you like. You’ll also have to wean yourself off of the PvEase of GS+Staff, although they are fine weapons in their own right.
7. Learn the class in the following sequence:
- Clone/Phantasm uptime and management.
- Clone/Phantasm management while using Shatters.
- Weapon swapping with clones and phantasm management, with Shatters.
- Using all 4 Shatters.
- Using Ethereal (mostly) and Light (some) combo fields while doing all of the above.
- Mantras [optional].