Sword #3 ability (leap) bugged?

Sword #3 ability (leap) bugged?

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Posted by: Johnnysquaw.1985

Johnnysquaw.1985

More than 50% of the time I attempt to use the leap phantasm, nothing happens. The phantasm never appears on my target. Am I missing something? I cannot figure out why this would occur, yet I don’t see a huge outcry on the forums about it being broken.

Thanks

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Posted by: Relevantex.1098

Relevantex.1098

I realized the same thing. It’s the range. The range is really small, and when you’re out of it you still cast the spell, it goes on CD, and nothing happens. It’s extremely lame.

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Posted by: TactualRain.7109

TactualRain.7109

I’ve had it not work even when in range. No illusion is spawned, and teleport on the key is not available.

It might be that the mob briefly moves out of range at the exact moment of cast – I suspect that moving out of range at any time during and up to the point of delivery means the illusion is not spawned. It’s freakin’ annoying.

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Posted by: Teloran.1594

Teloran.1594

I think the range is simply shorter then advertised. If you cast it fairly close it goes off without a hitch but it gets very unreliable from near max range.

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Posted by: Johnnysquaw.1985

Johnnysquaw.1985

Good to know its not just me, but it is very annoying. Is this the only skill that will activate even when out of range? I cannot remember if others work this way. I would prefer that nothing happens until you are within range rather than waste abilities because I missed the little red bar.

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Posted by: Bombul.2506

Bombul.2506

Range is certainly key. I also suspect that it is finicky when it comes to line of sight. It seems to me (and I am likely wrong about this) that small ground based obstacles sometimes cause the illusion to not spawn.

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Posted by: Bombul.2506

Bombul.2506

Good to know its not just me, but it is very annoying. Is this the only skill that will activate even when out of range? I cannot remember if others work this way. I would prefer that nothing happens until you are within range rather than waste abilities because I missed the little red bar.

Most skills will activate even when out of range. That is one of the things I really like about this game.

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Posted by: Marxo.3829

Marxo.3829

Another possible reason: clones don’t spawn when you are not in combat. I have much better luck with leap when I precast something else, like a phantasm. People who have the clone on dodge trait will get what I mean clearly. So yeah, as an opener skill it needs work.

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Posted by: Effusion.4831

Effusion.4831

Press 1 – port/leap forward 600m.
Press 2 – spawn an clone and port back.
Fixed.

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Posted by: Wolfend.5287

Wolfend.5287

Yeah, i miss half the time as well. It is a spastic mechanic, poorly designed. If there isn’t going to be ‘auto move’ to proper range, there should at least be no way to spend the attack beyond range.

Similar to system message ‘Skill on Cooldown’ there should be ‘Skill Out of Range’ and no way to fire skill until in range.

… auto-move into to range would be better, especially for skills with low range.

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Posted by: Mystiq Angelic.8193

Mystiq Angelic.8193

This bug was added to the stickied bug list and it’s a well known issue.

I noticed that the inconsistency of this skill has to do with your character’s movement.

If I stand still at a mid distance approx range 600 from a still unaware foe, I can summon the clone with much success. However the skill won’t always work in situations like I run forward towards the foe or strafe left/right around the foe within 600 range. It’s as if the skill fails to activate during movement, but this problem gets better if you’re in point blank range at approx 200-300.

I’ve played over 300 hours on my mesmer, and I’ve used this skill probably over a good 700-800 times during combat that I can clearly remember the proximity distance of a range 600 in terrain based on my past success in casting and summoning the clone at 600 or close to 600 in range.

“If you sacrifice nothing, you gain nothing”
GWAMM & CotG
[HERO] – Star Leader – Black Gate

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Posted by: murasamune.2756

murasamune.2756

#anet – a temporary fix would be to prevent the skill from being used (blackout) until it’s in range

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Posted by: Marshall Teach.9064

Marshall Teach.9064

I run experiments with this skill often. I test distances, try it when running and when standing still. First, there needs to be a clear running path in order for the clone to reach the target.

Ive climbed a watch tower (3 stories) and had the clone run to the ground successfullly to the target AND i was allowed to leap to the target successfully.

Ive tried to attack a target slightly out of sword range, used the skill and had NOTHING come out. Same occurs when running while in PvP/PvE. Very annoying when you cant cripple/stun for the kill.

Ive also ran to a foe and then STOPPED thinking that running was the problem. Didnt work.

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Posted by: TactualRain.7109

TactualRain.7109

Most skills will activate even when out of range. That is one of the things I really like about this game.

Agreed I think the only pesky thing is inconsistency in application of that.

Here’s an example.

The swordsman, as we’re discussing, seems highly painful and fiddly, right? Going in or out of range seems to make him upset. However, using the duellist (pistol offhand) seems to work fine if you enter range by the time he’s cast. Same behaviour for the berserker.

I think, anyway. It’s possible this is all just UI inconsistencies and I’m actually in or out of range correctly when it works or doesn’t, and it’s just not apparent – but whatever, it’s confusing. I’d like the ability to start cranking out skills and manage my own distance – IMO, the skill should “work” if the target is at the right range at the end of the cast time.

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Posted by: ConterK.3972

ConterK.3972

if they made the skill not used when u’rnot in range.. it removes the “difficulty” part on it.. all it takes is.. playing and using it.. to learn how it works..

stop asking for stuff in a plate… jesus.. u guys are lazy.. seriously.. why not just ask for a class that 1 shots everything?

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Posted by: Mishtif.9517

Mishtif.9517

Just to add my 2 cents I also have the problem. It does seem to be kinda random as I can cast it one time and it work and another time in about the same spot and it don’t. Personally I don’t mind the out of range issue. It makes me pay attention to where I’m at when playing. If they could just fix the ability so it worked correctly I think alot of us Mesmers would be much happier. I persoanlly wouldn’t even mind a small revamp like stated about…1 click the mes ports, 2 click u port back and swap with a clone. even something such as a 1 click u port, do the cripple, 2nd click u port back to the spot you ported from as long as it was still in range of ya.

Officer of Cyncal – Crystal Desert
www.youtube.com/needeles

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Posted by: MLieBennett.9031

MLieBennett.9031

My little hint on using Leap?
Look below the skill Leap, before using it.
If you see a Red Bar, you are out of range and will waste it. If its Black (ie Not there), then it is in Range and likely will spawn that clone.

On a side note, anyone else notice some Clones/Phantasms not spawning because the enemy EVADED it? I’ve noticed that occurs at times with the I.Warden on Flying creatures.

YOU NEED TO BELIEVE IN THINGS THAT AREN’T TRUE. HOW ELSE CAN THEY BECOME?
- (Death, Terry Pratchett, Hogfather)

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Posted by: Nretep.2564

Nretep.2564

^
alot clone abilities only trigger if you deal damage. Evading equals no damage dealt, so no clones appear. Phantasms usually have a different mechanic.

I guess it has something to do with targetting. Since illusions can’t exist without target, you won’t spawn one without damaging (marking) the target. Like the scepter, you can use the first two hits even without target making the first enemy hit the third one.

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Posted by: cesmode.4257

cesmode.4257

Yes this happens to me, and even if I am standing on the slightest hill well within range, this happens. Very annoying. A lot of the blink/teleport/shadow step abilities that push you back have lots of issues…even for the thief.

I am not sure why they allow casting and attacking when we are not in range of our target. This would fix a lot of problems too.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Levetty.1279

Levetty.1279

Press 1 – port/leap forward 600m.
Press 2 – spawn an clone and port back.
Fixed.

This needs to happen.

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Posted by: cesmode.4257

cesmode.4257

sigh…
@levetty: the problem is we do not always port back after pressing the key.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

This skill is so annoying, why can we use some of these spells when out of range in the 1st place?

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

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Posted by: Sixpax.8360

Sixpax.8360

I really, really wish this skill worked as Effusion described. That implementation makes much more sense to me.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

I really, really wish this skill worked as Effusion described. That implementation makes much more sense to me.

The way he describes = blurred frenzy fails nearly 100% of the time in pvp.

I must’ve missed the sign that said it was a fire sale.

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Posted by: EasymodeX.4062

EasymodeX.4062

That would be a horrible change because you would lose the Immobilize, which is over half the reason for the ability.

Also, Blurred Frenzy fail.

Why do players keep making suggestions to make the class weaker so they can get little gimmicks like a 600 range leap?

If you can’t read English, please do not reply to my post.

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Posted by: chyzwar.1398

chyzwar.1398

i experienced the bug, a workaround is when ure running towards a mob – press sword1 once. Once ure in “almost-combat-mode” u can do sword3 and the clone will appear. I retested it many times – it does not spawn if outside of range, and it does not spawn if in-range with sword3 used as a first action. I found out that i dont have to actually “hit” the mob, just press attack once to enter combat mode prior to leap

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Posted by: Levetty.1279

Levetty.1279

That would be a horrible change because you would lose the Immobilize, which is over half the reason for the ability.

Also, Blurred Frenzy fail.

Why do players keep making suggestions to make the class weaker so they can get little gimmicks like a 600 range leap?

Because Immobilize is next to useless in PvE and in PvP you have more chance of the enemy deciding to stand still and do nothing while you kill him then for any bit of the attack to actually work.

Why do you never want any changes that actually make the Mesmer useful?

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Posted by: Odaman.8359

Odaman.8359

Losing immobolize is a terrible idea. Just because you’re having trouble landing it doesn’t mean everyone is. Yeah, it has issues w/ z-axis , but other than that it’s a l2p issue with the range. Most clone/phantasm summoning skills that don’t do damage themselves have a small window where it says you’re in range but the summon doesn’t work. The only thing I’d do to iLeap is make the clone spawn on the target. That is unless they wanted to swap the abilities (we leap first) and keep the immobolize… then it wouldn’t be a big deal, although it’d probably still have z-axis issues.

Odaman 80 Mesmer
Maguuma

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Posted by: EasymodeX.4062

EasymodeX.4062

Because Immobilize is next to useless in PvE and in PvP you have more chance of the enemy deciding to stand still and do nothing while you kill him then for any bit of the attack to actually work.

Why do you never want any changes that actually make the Mesmer useful?

I’m sorry: unlike lesser Mesmers when I press 3, it actually works most of the time. Apparently my button press is special in some way. I wish I could share the secrets of pressing “3”, but I simply find it natural and intuitive.

That is unless they wanted to swap the abilities (we leap first) and keep the immobolize… then it wouldn’t be a big deal, although it’d probably still have z-axis issues.

I would agree on that, except I guarantee the ability would get a nerf. 600 range instant AOE Immobilize? Heh. You’d also delay the Blurred Frenzy combo by 1 hit, /shrug.

If you can’t read English, please do not reply to my post.

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Posted by: Johnnysquaw.1985

Johnnysquaw.1985

Most skills will activate even when out of range. That is one of the things I really like about this game.

I have to disagree. I strongly prefer a system where abilities don’t fire unless in range. However, if Anets philosophy is skills fire no matter what, doesn’t matter which I prefer.

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Posted by: Levetty.1279

Levetty.1279

Because Immobilize is next to useless in PvE and in PvP you have more chance of the enemy deciding to stand still and do nothing while you kill him then for any bit of the attack to actually work.

Why do you never want any changes that actually make the Mesmer useful?

I’m sorry: unlike lesser Mesmers when I press 3, it actually works most of the time. Apparently my button press is special in some way. I wish I could share the secrets of pressing “3”, but I simply find it natural and intuitive.

That is unless they wanted to swap the abilities (we leap first) and keep the immobolize… then it wouldn’t be a big deal, although it’d probably still have z-axis issues.

I would agree on that, except I guarantee the ability would get a nerf. 600 range instant AOE Immobilize? Heh. You’d also delay the Blurred Frenzy combo by 1 hit, /shrug.

So you have some magic clones that stick to their targets? Can you share them with the rest of us please so that our shatters can be more reliable.

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Posted by: EasymodeX.4062

EasymodeX.4062

Yeah, for some reason my iLeap clones actually leap to their target 9/10 times, and I just have to prezz teh buttonz when the clone, err, leaps and looks like it’s near the target.

I have to admit I don’t blink when I’m tracking the clone’s leap though. I watch it like a hawk. An eagle. An eaglehawk, nephew of falconowl, so I can press 3.

I’m all for clone AI and pathing improvements (making iLeap’s clone leap more than once would be nifty, maybe with a 2-3s cooldown, or giving it a minor boost in movement speed), but trying to re-design a skill because players are essentially bad is simply bad design.

If you can’t read English, please do not reply to my post.

(edited by EasymodeX.4062)

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Posted by: FrozenDream.1590

FrozenDream.1590

is it rly that hard to look @ the red bar under the skill and to wait for it to disappear before using the leap…..
the one thing I hate about it is that the clone stucks himself at so many things and u dont get the cripple / immobilize off,

plz note, that if its a pretty long discussion i may not have read every post,
therefore im sorry if i just posted some outdated stuff
also maybe a similar thread exists already, in that case im sorry for double post.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I find it VERY annoying that if a mob is out of range and i use ileap or anything that summons Illusions/clones/phantoms that they will go on cool down and nothing will be summoned

If they are out of range it SHOULDNT use the cool down, the game is far to fast paced and you are always on the move, its VERY annoying to have to keep checking to make sure you are in range before using something as it will go on cool down even if the ability didnt work coz its out of range

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Posted by: EasymodeX.4062

EasymodeX.4062

^

I agree with the sentiment, however the vast majority of range (and melee) abilities in this game function in that manner. It is an intended design mechanic to allow the players to “waste” attacks if they are out of range or LOS. Generally, many people believe that the initial clone on iLeap should simply have a 900 range rather than 600.

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Posted by: Levetty.1279

Levetty.1279

^

I agree with the sentiment, however the vast majority of range (and melee) abilities in this game function in that manner. It is an intended design mechanic to allow the players to “waste” attacks if they are out of range or LOS. Generally, many people believe that the initial clone on iLeap should simply have a 900 range rather than 600.

Except for normal leaps where the person still jumps forward so its not completely wasted.

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Posted by: EasymodeX.4062

EasymodeX.4062

I suppose that’s a sad tradeoff for getting a cripple and immobilize on the leap.

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Posted by: Malakree.5912

Malakree.5912

I’d much rather they just shifted it back to how it used to be in BW3. You spawned the clone as long as you were within ~range (think about how far you can spawn a duelist from) then it would run at the target leaping once it gets with 600 and you can swap to it’s location at any time.

Honestly not sure why they changed it.

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Posted by: TactualRain.7109

TactualRain.7109

Look below the skill Leap, before using it.
If you see a Red Bar, you are out of range and will waste it. If its Black (ie Not there), then it is in Range and likely will spawn that clone.

I have the problem when the UI clearly shows that I’m in range. This isn’t really a user error problem, it’s a game’s-not-spawning-the-clone problem.