Sword Auto attack Still not 100% fixed
I think I’m confused. The way I understood it, GS#3 was what ANet buffed, not the 1H sword auto attack…?
Tarnished Coast
Don’t recall what patch it was. But they nerfed the sword damage and in exchange put in a +33% damage for enemies without boons. The issue was it was reading if the boons were on you, not the enemy, so the damage bonus never occurred. This was fixed, but the Damage is not matching up to what it should be.
^^He is right, not sure about the damage not showing up but on the other stuff. Assuming your right though this sucks but at least it works semi-properly unlike before.
Pretty sure Mind Stab is the GS3 ability, that’s where I got confused. I got Mind Spike (sword auto) and mind stab mixed up. Sorry, didn’t mean to derail your post with my bad info. You are indeed correct on sword autos being buffed.
Even people who play mesmer mains get confused by mesmers! LOL
Tarnished Coast
While doing some steady weapon tests in Mists I noticed the damage for the Mind Stab is still not performing properly. Instead of getting a 33% Damage boost when the enemy has no Boons, we are actually only getting a 19.5% boost.
Test: Tool Tip damage is based on average weapon damage on a 2600 Armor enemy. Steady Weapon vs Heavy Golem means tool tip will be 100% accurate all the time. Damage says it should be 109 from 82, which is the 33%. Actual damage is 98 which is only 19.5%.
So they fixed the whole no boon registry thing, but are cutting our damage by 13.5%…
Try and report this on the bug forums?
Maybe we’ll get a fix ina few months…
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
Works fine for me in dungeons. Stopped and checked, getting the same damage non-crit as it says it should be getting.
Works fine for me in dungeons. Stopped and checked, getting the same damage non-crit as it says it should be getting.
Here’s the problem, your weapon isn’t steady, so your Tool Tip is only an average of possible damage between certain numbers. It is possible your just getting lucky and your damage is getting the higher of the averages. But even then, the chances of getting the Exact same damage from a non-steady weapon is not going to happen often. Also Tool Tip is based off 2600 armor, and if the enemies have less, your damage will increase. Only true tests are possible in mists.
I will get some screen shots and post it in bug forum.
It doesn’t matter how much armor they got, does it? Lets say 1000 damage and 1333 damage (33%+) against 2600 armor. Against 1300 armor you should deal 2000 damage and 2666, shouldn’t you? The calculation was “/armor” in the end, so its a facor and allways %. Bad english i hope you get it :s
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
I thought the buff back then was 20%?
I don’t know wiki blocked here :s
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Hrm, nm, looked it up.
Damage was decreased to 80% on targets with boons, 120% on targets without (where 100% is the pre-patch damage). So instead of 82, should be doing 123 against targets with no boons.
so … 50% :O looks a bit high to me, but maybe you’re right? anyone can check the wiki :P ?
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Wiki says 33% in one line, 50% in another. :S
It doesn’t matter how much armor they got, does it? Lets say 1000 damage and 1333 damage (33%+) against 2600 armor. Against 1300 armor you should deal 2000 damage and 2666, shouldn’t you? The calculation was “/armor” in the end, so its a facor and allways %. Bad english i hope you get it :s
You are correct. Armour is an inverse multiplier. What ever % your decrease or increase armour will change the Damage the same % in the opposite way. Half Armor, Double Damage.
But the tool tip is based off of 2600 Armour, so unless you know the percentage difference on anything else, you can’t compare your damage to the tool tip. The Heavy Golem has 2600 Armor, so it is perfect for testing.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013
Posted By A-Net them selves:
Mesmer:
Mind Spike: Reduced the base damage by 20%. This skill does an additional 50% damage to targets with no boons.
So they are indeed shorting us 30% damage… In my pve power build, that could be between 1000-2000 dmg depending on armour… And pvp/wvw even though its less likely to attack things without boons, is a significant damage loss.
Curious how the Tool Tip shows a 33% increase, the Patch Notes show a 50%, and the actual damage calculator is using 20%. I could see an input error on one thing, but in 3 separate things…
patch notes say: -20%; +50% without boon
tooltip says: -10%; +33% without boon
combat log says: -10%; +20% without boon
The boon/no-boon flip bug was just fixed, but the damage has been -10%/+20% since it was introduced. Only anet would know why the tooltip and actual damage boost differ though. Probably a last minute change.