Targeting for clone on dodge trait

Targeting for clone on dodge trait

in Mesmer

Posted by: Kabuki.9103

Kabuki.9103

I’ve been doing some testing with clone on dodge trait called [Deceptive Evasion] and it appears that this clone just targets whatever is closest to it. Is this working as intended?

I became suspicious of this strange behavior when I was fighting a ranger with a greatsword, of course at range, and when I dodged, my clone appeared and started firing at a moa that was nearer to me than my opponent. When I shattered, of course it ran to this moa and exploded.

I would think that the clone should behave like this only if I had nothing targeted.

In the case where I have a target that I’m actively attacking, shouldn’t the clone also attack my foe? Otherwise, it becomes pretty useless in providing camouflage for me. Not only that, but it will also attack mobs that are yellow, or non aggressive. When fighting one enemy, the last thing you need is to dodge and end up with two enemies.

Thoughts?

(edited by Kabuki.9103)

Targeting for clone on dodge trait

in Mesmer

Posted by: oakfloorboard.3785

oakfloorboard.3785

i think there are other factors that make the clone bad at providing you camouflage.
:P

—Fort Aspenwood—

Targeting for clone on dodge trait

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Posted by: Nretep.2564

Nretep.2564

It’s a known issue. Mesmers are a rushed profession – as devs said.

Current fixing rather take care of overpowered features than underpowered ones.
Hope that they’ll rework alot memser features any time.

Targeting for clone on dodge trait

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Posted by: Cub Discus Gig.2176

Cub Discus Gig.2176

In intense battle with 2+ players
Dodge to produce clone
Clone targets rabbit
Rabbit Dies
Clone explodes
/facepalm

Killed Again / Jade Sorrow
Underworld
www.valourgaming.com

Targeting for clone on dodge trait

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Posted by: Ceribis.8104

Ceribis.8104

I wish our non-skill activated clones attacked our target instead of just the closest target.

Keeghan – Sylvari Mesmer – Jade Quarry

Targeting for clone on dodge trait

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Posted by: Kanto.1659

Kanto.1659

Very true. Having a random neutral critter being called to the fight is dumb and bad, and the dev who coded it should feel bad. How hard can it be to make the clone produced by dodging follow the exact same procedure as one summoned by a staff?