Teammate's clone indentifier

Teammate's clone indentifier

in Mesmer

Posted by: HaxTester.9816

HaxTester.9816

Please change the teammate’s clone visuals to make it semi-transparent like an illusion, to make it easier to identify at a glance, even for the teammates of the mesmer, which one is the real character and which is not. If this is too much work, maybe you could change the color to be more visually identifiable. I know team mates have a blue green tint for names, and clones have a yellow green tint, but sometimes in the heat of battle, you could mistake a clone for a real character because the colors almost look similar. So instead of a yellow greenish tint, why not use a yellow tint for the names of minions/pets/summons/clones? (This is only for teammates ofcourse, enemies will still see standard colors for names).

Case for example is a video footage of one of Shinryuku’s battle.

In this video, you will see that the ranger mistook the clone attacking Shinryuku as a real character, and so left mid thinking his mesmer teammate is going to cap mid.

Anvil Rockers Unite!

(edited by HaxTester.9816)

Teammate's clone indentifier

in Mesmer

Posted by: Fay.2357

Fay.2357

This is not a problem. This is something that would only ever happen with really new and/or bad players. That being the case, this is one of the very rare circumstances where ‘L2P’ is actually the very real solution to the problem.

Teammate's clone indentifier

in Mesmer

Posted by: Dastion.3106

Dastion.3106

“It’s fine L2P” should be a very rare response and this isn’t one of those situations, at least not as pyro put it. It’s more a “it probably won’t change so we have to deal with it” which is similar – but comes across a bit nicer.

This would undoubtedly be useful and there’s nothing bad about such a feature… it’s likely very low on ANet’s priority list. So in the mean time you just have to “learn to play” around it.

In this situation the necromancer and Mesmer enemies worked against each other, they’re both so used to seeing so much on the screen they assumed the other had it.

(edited by Dastion.3106)

Teammate's clone indentifier

in Mesmer

Posted by: Fay.2357

Fay.2357

“It’s fine L2P” should be a very rare response and this isn’t one of those situations, at least not as pyro put it. It’s more a “it probably won’t change so we have to deal with it” which is similar – but comes across a bit nicer.

This would undoubtedly be useful and there’s nothing bad about such a feature… it’s likely very low on ANet’s priority list. So in the mean time you just have to “learn to play” around it.

In this situation the necromancer and Mesmer enemies worked against each other, they’re both so used to seeing so much on the screen they assumed the other had it.

You’re assuming that the situation in the video was caused by someone thinking the clone was a mesmer, and that’s definitely not necessarily true. The necro interrupted a stomp unnecessarily, and all 3 people decided to leave the point, thinking the others would stay and cap it. Really all that this video showed was how bad standard zerg-mode PvP players really are.

Teammate's clone indentifier

in Mesmer

Posted by: Dastion.3106

Dastion.3106

You’re assuming that the situation in the video was caused by someone thinking the clone was a mesmer, and that’s definitely not necessarily true. The necro interrupted a stomp unnecessarily, and all 3 people decided to leave the point, thinking the others would stay and cap it. Really all that this video showed was how bad standard zerg-mode PvP players really are.

And if I was making an assumption about what happened how exactly does that change my point? Even if the whole thing was staged it doesn’t change anything. I was merely trying to explain what I thought occurred in order to illustrate why I didn’t think this was a situation that would frequently occur – thereby making such a feature low priority.

1) The suggested change would add value.
2) Despite that it’s probably not likely we’ll see it.
3) No need to be rude about it.

It’s pretty simple. Suggestions like this should be encouraged while realistically considered. “L2P” responses should be avoided when someone is genuinely putting their idea out into the world.

(edited by Dastion.3106)

Teammate's clone indentifier

in Mesmer

Posted by: MasterJediSoda.5926

MasterJediSoda.5926

In this example, I see it as more a learn to play issue as well. The necromancer even stopped after his stomp, looked back and forth between the mesmer clone and downed ele a few times, where it’s clearly visible (and with no hectic fighting to distract) that the clone has a differently colored name and is autoattacking. The change that was suggested was merely a change in the name color, and I don’t think that would have made a difference in this example.

Now, I could see making the change anyway – if nothing else, people with colorblindness might have an easier time with it. I’d actually love to have full control over the colors in options too – for that and chat. But, again, in this example, I’d agree it’s merely learn to play, with little, if any, impact from the change.

Main: Mithren Lunalit, Mesmer
Member of Legion of Honour [XIII]
http://operationunion.enjin.com/

Teammate's clone indentifier

in Mesmer

Posted by: Dastion.3106

Dastion.3106

In this example, I see it as more a learn to play issue as well. The necromancer even stopped after his stomp, looked back and forth between the mesmer clone and downed ele a few times, where it’s clearly visible (and with no hectic fighting to distract) that the clone has a differently colored name and is autoattacking. The change that was suggested was merely a change in the name color, and I don’t think that would have made a difference in this example.

Now, I could see making the change anyway – if nothing else, people with colorblindness might have an easier time with it. I’d actually love to have full control over the colors in options too – for that and chat. But, again, in this example, I’d agree it’s merely learn to play, with little, if any, impact from the change.

I agree. My point is just that there is a difference in saying “in your example, they just played badly” and saying “There is no issue unless you’re new or a bad player. L2P”. You at least admit the OP has a valid concern – even if the example given isn’t helping his case.