To start things off, I’ll be brief and note that this is intended to be a Lock-down oriented build. For those of you new to the idea or Mesmers, the general idea is to Shut down your foes and prevent them from: Moving, Attacking, Fleeing, Smashing in someones face, etc…
What does “Flex-Build” mean? Short hand, it stands (to me anyway) for Flexible Build, meaning there is room for change and stats among players, as well as a fair amount of wiggle room to play style.
Tease The Basics ~
Domination: II / VII / XII
Dueling: IV / X /
Chaos: III / X /
{30/20/20}
Keystones ~
Staff
Confounding Suggestions
Tease The Wall-o-Txt~
Play Notes
Intro:
As noted above this is a Lock-down styled build, Your goal is to dominate the field in fights both short and long. You have also just graduated to a Master of Crowd Control which means crippling your foe at crucial points so that your team can stomp out an easy victory or recover and rejoin the fray. The current build, as shown above, also denotes you as the parties most celebrated hater of all boons and buffs. In PvP this means you become a key to dislodging that bunker(s) since the majority of them rely heavily on boon upkeep.
What to Bring:
Bring a Staff for the love of Lyssa! Chaos storm is your new best friend and everyone else’s nightmare. The staff also offers high mobility and support (also through chaos storm and some luck) to allies. With some practice, a well timed and well placed CS can destroy a group or save yours. It is also relatively easy to gain the end result of a chain-stun/daze (no moving, no attacking/healing) and snag a few interrupts to further punish foes for attempting to use a skill.
Runes of the Mesmer (or other condition duration oriented runes) Also bring some punch to the build, but this is where the build is far more flexible and lax to Player preference.
Other Weapons to bring to bat include: Swords, the Pistol, the Great Sword, the Focus, and, arguably, the Scepter. Traits can be moved or pushed around to accommodate some of these weapons. For instance, the GS itself brings a small amount of Boon removal and the trait can be swapped in the Domination line. For those confident enough to forgo Deceptive Evasion, increase the range and reduce the recharge on your pistol. Each brings something to the field with this set up so attempt some Experimentation!
Clones are no longer going to be your source for a lot of things, such as regen or in some cases, damage (besides shatters) since they won’t be up for too long. Get used to the idea of having to play aggressively and make moves before your opponent can. The best defense for this build is a strong offense.
Technical Gibberish
How it all comes together:
For those still unclear as to how the build builds momentum, Let’s take a look at what exactly comes into play in almost any battle.
Stun/Daze – Your opponent cannot move/use a skill for a brief moment. Your opponent can be interrupted by either condition.
Interruption – Skill is put on a brief Cool Down and cannot be instantly reused, Damage generated from Halting Strike.
5% increased Damage to Inactive targets. Typically the same amount as 4-6 stacks of Might, Applies to any target that is not currently Using a Skill (running does not count as doing something).
Boon Removal – Shatters are typically the main source of this which can mean up to Six boons on 5 targets, or 12 Boons on a single target.
Vulnerability – x% increase in damage taken, Stacks each time you Daze a Foe (even if they are not dazed)
50% Chance that a Daze becomes a Stun – Pretty self explanatory but, ProTip: Each time your Daze becomes a Stun, in PvE, it removes 2 stacks of Defiant, making it possible to gain more use of CC on a Boss. That’s 1 CC applied through a trait equating to 2CC attacks.
Condition Masking – I call it “Causing Panic” in my head, but this is the task of either forcing your opponent to waste a condition removal by covering up another condition with your short duration ones, or scaring them badly enough to force a use. Either way, you just won, as this build is not very conducive to condition damage as a whole.
“Gw2, It’s still on the Table!” – Anet