“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Build:
http://tinyurl.com/keqa83h
Gameplay:
https://www.youtube.com/watch?v=TODfK9LvIEk&feature=youtu.be
So with the patch I felt the Holy Hell build was out of date. So I finally got around to reworking it and making up a gameplay vid. Not much has changed. Traits are still the same, however the patch effected the runes (full boon duration), and the meta shifted slightly allowing for tweaks in the stats.
The build is still highly mobile, 18s swiftness from curtain down from 21s. Manipulation range and cooldown traits. The vigor nerf on critical infusions made me change from any emphasis on spamming clone death, and with the increase in power ive increased my gameplay focus on working shatter bursts in, both for invuln, confusion, and mind wrack/blurred frenzy stacking/bursts.
The new runes are 4x traveler, 2x 5% boon duration (take your pick). I went with monk because I already had it on the pieces, but Lyssa will give you a few more points of power. Whatever the choice this will ensure 50% boon duration to 70% condition duration. Sigil choices are to maintain control/pressure (doom/torment), and battle (to help with burst post weapon swap).
The build is still a great roaming/scouting build, and maintains the option of a very aggressive style of play. As the Holy Hell name is meant to imply, it brings everything you could need for any situation.
Finally, if you’re part of the PU hating club, I did run try it using BD (Bountiful Disillusionment). I liked to call this “hard mode”. A couple of the fights in the vid have BD in them, and while I consider it a vastly weaker trait choice than PU, I did enjoy the extra damage the shattering provided. F3 to proc fury plus the might from F2 joined with your usual F1 blurred frency combo cropped up some bigger numbers than without.
Old thread
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-The-Holy-Hell-Build-s-solo-zerg/first
(edited by Ross Biddle.2367)
that´s almost the same build i use since a few days (I use full set of traveler runes and a pistol instead of focus)… i did not want to play full condition build because i felt something was missing and i was unsatisfied with my full zerker build, thats why i tested a mix version and i have to say i am totally happy with it.
I often play duels or roaming 1 vs x and I found this mix build fits perfectly in this situations… the only thing i am missing is a bit of aoe dmg in 1 vs x situations. it takes a while to kill the ppl (compared to my full zerker build before) but in the end there is enough pressure from the remaining burst and the conditions and enough def (scepter, toughness) to manage almost every situation and win.
its a lot of fun
(edited by Phlakez.5817)
http://wiki-de.guildwars2.com/wiki/Dublone
even better then monk :P
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.