Greetings, fellow Mesmers. I figure it’s time to drop in a build edit of my own.
This is a build designed for explorers – people who want to traverse Tyria with a papery scholar class. The main concept is for a PvE soloists to rely on their army of illusions when they’re faced with a bigger threat. You can take down vets and champs, alone, instead of asking others to assist. It still gives nice damage with good survivability, relying on lockdown skills for defense. Instead of focusing on condition damage, this build focuses on heavy single-target damage. It’s versatile, and can be taken anywhere, from narrow caves to large open fields.
I made this build based on the one I currently used, but mine has a few differences from personal preference and taste.
This play style may be a bit out of the norm for other mesmer builds (although shares similarity to phantasm and lockdown builds), so it may need some explaining:
What’s this build good for?
Exploring. PvE itself is easily doable with any build, but instead of just running from one point of map completion to the other, take some time to see everything in between. You’ll come across champs and vets, events, and the many nooks and crannies that are easily missed. Instead of just ignoring them and running off to the next point, go and see what’s beyond that hill!
With practice, you can take on more than one enemy. Champions and vets may not drop a lot of loot like dungeons, but you get the bragging rights of smiting the mighty creature in some faraway cave.
This build is designed to fight off the majority of encounters, given their varying techniques in combat. The trait setup should be versatile enough to accommodate whatever you come across, and only needing a change of skills for tougher champions.
It is not a perfect PvE soloist build (no build can be perfect) but I find it to be one that works well. It should not be treated as a solid build, as different situations will call for different skills and traits. But all you should need is a moment to kitten the situation, and then swap traits and utilities accordingly. What I’m presenting is the basic cornerstone, and I expect it to be tweaked. For example, instead of carrying Chaos IV, I opt it for Descent into Madness while out of combat. I explore a lot, and there are plenty of places where the fall damage reduction is worth the trait slot.
Why PTV armor?
I figure I’d get a lot of questioning looks for this, but in a nutshell:
I’d agree PTV might be unnecessary, but I feel running full zerker against deadly mobs will just come back to bite you. Another good option would be Valkyrie, but since I feel I do enough damage already, I opted out the crit for a slight boost in toughness.
Zerker is the favored PvE gear, but mobs die fast enough with soldier armor. You’ll have the defense to face any sudden surprises you’d encounter, or at least be able to pull back for the time being.
What else is this build good for?
I’ve found this build to be flexible for dungeons and WvW. The setup for strong single-target damage can really be a boon to the team. However, it may be best to change the utility skills to whatever is needed.
Pros:
1. Deals strong single target damage
2. Good survivability
3. Can quickly dispatch bothersome mobs before focusing on the main target.
4. Several ‘panic’ skills when the fight gets too much
5. Effective for fighting in small spaces and large areas.
Cons:
1. Lacks condition damage
2. Lacks strong AoE damage
3. Does not focus on Shatter
4. If condition removal is not spent wisely, multiple conditions can be deadly.
5. Fights against champs can be very long and drawn out (but they are doable).
6. When fighting multiple enemies, dodges are quickly used up.
7. No reliable source of stability
List of available Panic Skills:
1. Blurred Frenzy – evade
2. Magic Bullet – stun/daze/blind
3. Signet of Midnight – blind
4. Phantasmal Berzerker – cripple
5. Illusionary Wave – AoE knockback
6. Take Root – temporary invulnerability (This is a Sylvari skill, not a mesmer skill. It is what I carry, but can be replaced with other racial skills, or MI)
7. Distortion x4 – available from 3 signets and 1 shatter skill
(edited by Arikyali.5804)