The Near Perfect Shattercat Build?

The Near Perfect Shattercat Build?

in Mesmer

Posted by: themenaceofseventhdimension.2075

themenaceofseventhdimension.2075

Hello guys this is Garfield Shattercat. Some of you may know me from the many dueling server visits during my gameplay time. I can’t play much these days and i decided to make a Shattercat build that I made myself originally and post a guide of it here. This might be long reading but please do read all of the information. So here it is:

For shatter cat mesmers there is only 2 downsides.

1. Once all your shatter skills run out and you can’t stealth or teleport you are easily targetted by others and if they happen to spam conditions on you, you are at their mercy(even in 1 vs 1 situations)

2. If your enemies just kill all your clones as you’re making them it also targets you and makes you severely vunerable.( This would be even further of a problem if you ran out of shatter, stealth, or teleport.)

So in order to fix this problem i made a build that would make sure that you are able to keep having the advantage even if you run out of clones, shatter, or stealth/teleport.

To fix the above problems you must have a good source of condition to keep pressuring them at all times, since if you happen to use all of your skills only your conditions will let you still have a chance to fight back with renewed strength. You must also have a good source of stealth so that when you’re stealth is on you can take full advantage of it and confuse your opponent more than ever. Keeping this in mind i made a Shatter build that i think is very effective for 1 vs X situtions, etc.

Here’s the build:
http://gw2skills.net/editor/?fgAQNAsfWlwzKqHTTsGbNJipCBHqHYH49dkKUalUwbXIA-jUyAIMBRKCEZBgIAm8KiGb1sIasqbMVMRUtNvIa1SBAxaA-w

P.S. Since most of this build’s conditions come from the clones on kill thing( cripple and random conditions) it is essential that when you run out of shatter,stealth,or teleport you create as many clones as you can and dodge/dive into your clones so that your enemey try to hit you and end up killing your clones and gaining those awesome conditions.

All suggestions will be gladly accepted and appreciated. Keep commenting and have fun with my original build! If you guyz can also tell me if you have seen this build somewhere before please tell me. Cause I am near 100% sure that this is the first build of it’s kind. I would really love to be the Creator of this version of the shattercat build. Much would be obliged. Thank you for your time.

The Near Perfect Shattercat Build?

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Quite honestly, I don’t think this build is good at all. You are trying to hybridize between power shatter and condition clone on death, and you just end up with a build that has extremely poor condition damage, extremely poor power damage, extremely poor power shatters, and no phantasm damage. Not entirely sure what this is supposed to do effectively.

You have low power and low condition damage because you are trying to mix both sets of gear. Unfortunately for your power shatters, you also fail to take mental torment, meaning your shatters are going to do 20% less damage just as a base value. By not going 20 into domination, you also lose out on torch cooldowns, which means your chosen offhand will have absurdly long cooldowns in addition to having a useless phantasm.

Mesmers are a specialist class, and trying to do too many different things in the same build invariably results in failure. Since the start of this game, I haven’t seen a single hybrid condition damage/power build that was worth even trying out, and this is unfortunately no exception.

(edited by Pyroatheist.9031)

The Near Perfect Shattercat Build?

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Posted by: Hexxen.7216

Hexxen.7216

This build has the same weakness all other Mesmer builds have. It is weak to conditions and because you have nearly no VIT it is especially weak to conditions which is the current hot thing to run. Also, Aern’t all “Shattercat” builds made by Osicat since his name has cat in it?

You take every stealth ability Mesmer has but not PU. You also don’t have traited torch or Veil CD reduced.

The perfect shatter build (which by the way doesn’t exists as there are many varied ways to run shatter specs) shouldn’t ever really run out of shatters. The fight should be over one way or the other before that happens.

The only damaging condition the on death traits proc is bleeding of which with your condition damage is going to be doing about 90 damage per stack. That isn’t going to pressure anyone. You do have a far toughness stat that will help with raw direct damage.

I have run all of the real Shatter Cat builds that Osicat has put out so far and I just can’t imagine this being anywhere close on par. A video of you using it might help break that thinking though.

Also, threads with titles such as “Near Perfect” or “Best” or “Ultimate” never receive good feedback thanks to everyone assuming you won’t listen anyway thanks to the underlying arrogance that is present in titles like that.

(edited by Hexxen.7216)

The Near Perfect Shattercat Build?

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Posted by: themenaceofseventhdimension.2075

themenaceofseventhdimension.2075

i understand completely, you guyz are right. But i truly believe that this build will come through. Like so what if i dont have the 20% extra burst for mindwrack. Osicat’s msit build doesn’t have that either and he is cool. Maybe i need to mess with it more. BUt i believe it can do better. Thank you for your comments though. I really need more feedbacks. Thank you again and keep commenting

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Posted by: Hexxen.7216

Hexxen.7216

Ok you mentioned Shattercat Mist. The thing that Mist has that yours doesn’t is the max amount of in combat mobility that a Mesmer can get. It can maintain that mobility as well thanks to CD reduction. Your stealth will help you with that but two of your stealth skills are on a 90s CD and the one only gives 2 seconds unless you run back over it which would make you have to stay in the same spot for longer thus reducing mobility.

Mist is simply more sustainable than your build.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

i understand completely, you guyz are right. But i truly believe that this build will come through. Like so what if i dont have the 20% extra burst for mindwrack. Osicat’s msit build doesn’t have that either and he is cool. Maybe i need to mess with it more. BUt i believe it can do better. Thank you for your comments though. I really need more feedbacks. Thank you again and keep commenting

The main issue is that your build simply won’t do anything. Your shatters won’t hurt at all, your conditions will hardly tickle, and your stealth skills are on long cooldowns that don’t really give you anything. People will basically be able to afk on your build without dying, and to top it all off, you have pretty much no defense other than stealth. That’s the problem.

The Near Perfect Shattercat Build?

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Posted by: Palu.3405

Palu.3405

Unfortunately, I’m going to have to agree with Hexxen and Pyroatheist that this build seems rather lacking. You have all the stealth skills, but you don’t have Prismatic Understanding. You have the on-death traits, but you also have all the shatter traits from Illusions; shattering and on-death traits don’t go well together as you cannot have both effects active at the same time. Also, you have zero condition removal. That is going to leave you very dead, very quickly, especially given your low health pool.

Here is the problem with hybrid builds: To be effective with a hybrid build you have to be doing both condition damage and direct damage simultaneously. Mesmer has very little capacity to do that, especially with the weapons you’ve selected. With staff, you’re doing condition damage if you have clones out, and power damage if you have the warlock out. With sword, you’re doing exclusively power damage. Torch is more of a stealth/utility weapon so I won’t touch on its damage.

If you want to do condition damage, you need to have clones out stacking bleeds with Sharper Images (and since they’re probably staff clones, there is additional bleeding/burning from that as well). If you want to shatter, all of a sudden you have dead time where your clones are running at the target and are no longer inflicting conditions. With this build you have to awkwardly switch back and forth between shattering and leaving your clones alive for conditions, which is far less optimal than choosing one or the other.

The only mesmer weapon that can really pull of hybridization is the pistol. Traited, it can stack lots of bleeding and confusion whilst doing good power damage. However, that is ONE skill out of our entire toolbox. To make matters worse, it is a phantasm, so it’ll die if you so much as look at it the wrong way. You cannot make an entire build around one skill on an offhand weapon. I hate to say it, but for the present, there is no effective way to play a hybrid mesmer which can’t be done better by a pure power or condition mesmer.