The Phantasm/invisible build

The Phantasm/invisible build

in Mesmer

Posted by: Darkdanjal.3401

Darkdanjal.3401

Hello,

My name is Darkdanjal and Im playing on EU desolation, since custom arenas are being introduced Ive been doing a lot of 1v1 2v2 and 3v3 and I wanted to put this build on my mesmer out there :P, I havent checked all topics and it might be already here but basicly in duels if you play it well you are almost immortal and sure of a win.

Ok here it goes.

WEAPONS, SIGILS AND RUNES [

Weapon set: GS ///// S/P
Runes: all rune of the forge
Sigils: on GS and Sword use a superior fire, on pistol you can choose but I tend to use Energy
utility skills: mainly I use Veil, Signet of Illusions and decoy
Elite: depends on the class you are fighting, Moa bird or mass invisiblity

TRAITS

Domination 10: 3
Duelling 30: 2/4/9
Inspiration 25: 5/4
Illusions 5

COMBO FIELDS and tricks to USE

Veil

  • cast it in front of you and use Illusionary leap through it, swap and gain chaos armor
  • if you use veil right you can go through it 2 times, this is very important
  • summon a phantasm duellist when veil is up and shoot through it, it will give the opponent 9 stacks of confusion

Magic bullet and Moa

  • cast magic bullet and immediatly after MOA this is almost a garanteed MOA unless your oppenent is using block, a stun breaker or any other evade, be very carefull not to waist MOA as it is very important

Decoy

  • dont use decoy as a way to become just invisible, aldow it has a low CD, it is a STUNBREAKER

HOW TO PLAY IN DUELS

  • Basicly your stongest attack dealers are phantasm Duellist and phantasm berserker, I usually open with berserker because it gives an immediate cripple and it has a 1200 range.
  • swap weapons and use duellist, this already gives you a huge damage burst from the start
  • after that you have to watch your opponent, NEVER waist a invisible skill when not needed
  • leap has to be used wisely, make sure you have a garanteed cripple on your oppenent and swap for a burst of blurred frenzy, use veil to trigger a combo field

I can go on and on here but it depends on your opponent :P:P

WEAKNESS

basicly in this build you have no condition removel unless you swap your signet with mantra of resolve or arcane thievery, this can be strong against condition classes.
Always remember dow this build is depended on your phantasms and your invisibility

in closure, sorry to not put vids on but Im on a new PC and I dont have the programs here yet to upload my duels:P

anyways

Kind regards

Darkdanjal

PS: atm Im working on a shatter/invisible build, Ill post this later when I practise some more

(edited by Darkdanjal.3401)

The Phantasm/invisible build

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Posted by: Agony.3542

Agony.3542

Altough the Veil tooltip might be bugged and state it beeing a light field instead of an aetheral field (which it acutally is) the pistol #4 tooltip defenetly is not wrong. The chances of one iDuellist granting 9 stacks of confusion is 0%. First it only attacks 8 times, second the chance for a Projectile finisher is only 20%-ok if traited its 100%.
In terms of runes i would suggest going for 6/6 Melandru instead, since Condition damage is a weakness of pretty much Mesmer builds.
I would strongly suggest to NOT switch out SoI since pretty ~75% of your damage comes from phantasms, and if they get killed easyly, you are boned.
All in all this pretty much looks like Pyroatheists OP PvP Phantasm build with some minor changes. Still a not bad way to combine it with invisibilty.
Regards

RIP game 2012-2014

(edited by Agony.3542)

The Phantasm/invisible build

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Posted by: Esplen.3940

Esplen.3940

If you trait into pistol, the duelist will have a 100% combo finisher chance.

The Phantasm/invisible build

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Posted by: Zelulose.8695

Zelulose.8695

Nice build its like you were telling us how op the berserker and duelist are together. I believe you stated they alone give huge amounts of burst.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

The Phantasm/invisible build

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Posted by: Darkdanjal.3401

Darkdanjal.3401

Nice build its like you were telling us how op the berserker and duelist are together. I believe you stated they alone give huge amounts of burst.

they do, basicly you should always have 2 phantams up, and they arent that easy to kill, even when they do focus on your phantasms, by the time they kill them it gives you the chance to get another 2 up.

Also I prefer the duellist as if you stand behind them its basicly a shield against some oppponents. The berserker is a good opener for the cripple you inflict aldow good opponents will evade the first berserker.

And yes I admit I feel a nerf coming on those phantasms :P:P

The Phantasm/invisible build

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Posted by: fadeaway.2807

fadeaway.2807

Try s/s and s/p instead of the greatsword. The phantasm hits way harder and it has more defensive utils.

The Phantasm/invisible build

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Posted by: Darkdanjal.3401

Darkdanjal.3401

I tried it with s/s s/p I prefer greatsword for the range in duels and while invisible you can keep your distance from your opponent en still hit normal attack, in a way with GS you are more defensive with double sword you are more agressive in close combat.

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Posted by: Gaidax.7835

Gaidax.7835

I run phantasm build. 20/20/0/25/5. IMO 10/30/0/25/5 is not that good with GS, because since you are going to be switching weapons a lot, the less CD on blurred frenzy won’t really matter much anyway, while 4 less seconds on Phantasmal Berserker is noticeable.

Also I really dislike the idea of running with only one stun breaker which is Decoy on top of that, Decoy is an excellent ability to open fight with since it just lets you get your phantasms up easily and set up a surprise burst right away. I kinda need another stun breaker (blink) or else this will become a very dangerous way to open combat. I realize that you can use veil for that, but 90 secs cd is just too heavy there and you are still left with only one breaker.

I also lately been bringing Mirror as my heal, it does not heal much, but it has less CD, so it’s more condition removal and a lot of condition players rely on projectiles to stack those so that’s some further condition protection right there (besides seeing a typical moron ranger nuke himself down or overzealous engi getting a nice conditions bouquet on his face is fun).

I think Moa is not good for a simple reason that it’s CD is really long. A clever use of Mass Invisibility is much better, IMO, since it can both get you out of trouble vs several guys or allow you to surprise and steamroll a defender before he realizes what is going on and all that on a relatively short cd. Besides, it can not be avoided.

The Phantasm/invisible build

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Posted by: Darkdanjal.3401

Darkdanjal.3401

Decoy can be an opener yes because by the time you cast decoy and run through veil 2 times decoy is almost up again while you have your berserker en phantasm up, not to mention your leap and frenzy you can cast also all in invisble state, but Im referring to future battle that decoy needs to be used wisely and be considered a very good stunbreaker

Depending on the class, see above I did say to switch to mantra of resolve or arcane thievery. Decoy and veil is a constant in this build, the signet is not.

I am switching sometimes between MOA and mass invisible and yes I know of the huge CD on MOA that is why you have to watch there boons and cast it right, to put in simple never miss.
Mass invisible is also a very notable cast and can be interrupted, not saying MOA cant but see above I said to use pistol 5 then MOA in combination,

I do like the change of heal but its also very depended on condition based classes or pure burst classes. I just dont like sacrificing veil decoy as the whole point is to stay invisible in this build as long as you can while doing massive burst from the start.