NEW CHANGES
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- Removed suggestion for Mender’s Purity: the last update to Mantras made it no longer relevant.
- Added suggestion for all Mantras: actually already included, but what was a suggested nerf is now a buff.
- Removed suggestion for Blinding Dissipation.
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DOMINATION
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Confounding Suggestions – Makes Mantra of Distraction far too forgiving to use. As many people have stated already on this forum, it needs a longer ICD of 10s to each individual target; as with Ineptitude.
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Rending Shatter – I think it needs to inflict 2 stacks of Vulnerability per Illusion. Up to 4 stacks doesn’t make it appealing enough to take over Confounding Suggestions.
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Mental Anguish – Rather too strong, especially when used with Mantra of Distraction. Suggest that extra Shatter damage be reduced from 15% to 10% for both the base and the inactivity component (maximum damage boost reduced from 30% to 20%). To compensate, maybe it could also increase the duration of conditions and control effects from Shatters by 15% and another 15% on inactives.
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DUELING
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Mistrust – 2 stacks of Confusion isn’t that strong even as an AoE, and I believe Interrupts tend to synergise better with Power builds (correct me if I’m wrong). I’d suggest upping the Confusion count to 4 stacks.
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CHAOS
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Prismatic Understanding – Stealth uptime is too long with this trait IMO. I’d lower the bonus duration from 100% to 50%.
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Bountiful Disillusionment – The Stability is great but the Shatter-specific boons are a bit meh. I’d increase Cry of Frustration’s Vigour from 5s to 8s and make Distortion grant 5s of Protection instead of Regeneration.
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INSPIRATION
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Persisting Images – Doesn’t really make Phantasms much more durable. I would make the health bonus apply to all Illusions (don’t want to up the amount because of my suggestion for Protected Phantasms), although Retaliation would remain Phantasms only.
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Protected Phantasms – I would make the Distortion apply to all Illusions too (rename the trait to Protected Illusions). Protection on Shatter seems a bit lacking… would it be too strong to give Illusions permanent Protection? Otherwise maybe 5s of Protection for Illusions on conjure and on Shatter.
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Illusionary Inspiration – This would synergise well with Blurred Inscriptions if the active effect wasn’t on a 30/24s ICD, and by itself it’s really lackluster for a GM trait. I suggest lowering the ICD to 10s.
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Temporal Enchanter – The duration increase is of marginal benefit to many Glamours. For a GM trait I think it can afford to be stronger, make it increase duration by 50%. The ally buffing effect is really finicky and not all that strong, but making it a pulsing buff is too strong for Resistance; so I suggest reworking it. Glamours grant 1.5s of Vigour and Regeneration every 1s to allies within their area. Portal Entre only applies this effect after Exeunt is cast. For Veil this would be applied every time it is crossed.
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ILLUSIONS
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Master of Fragmentation – A minor thing but the bonus Crit Chance for Mind Wrack is a bit low. I’d increase it from 10% to 15%.
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Malicious Sorcery – Rather weak for a GM trait. Make conditions inflicted by the Sceptre (and Sceptre Clones) last 50% longer instead of increasing attack speed.
(edited by Embolism.8106)